Rivals of Aether

Rivals of Aether

Zoog, the Artificer
22 条留言
Krispy Korpse 6 月 30 日 下午 1:27 
Sweeeeep...
Krispy Korpse 4 月 24 日 上午 4:31 
Zoog sweep
Krispy Korpse 3 月 20 日 上午 12:03 
Zoog sweeeeeeeeep
Krispy Korpse 1 月 19 日 上午 12:29 
zoog sweep continues into 2025
Dakota 2024 年 7 月 11 日 上午 11:15 
im zooging out rn
Wuzzy Fuzzy 2024 年 1 月 29 日 下午 3:17 
zoog sweep
RATZ_Gold_Kragg 2024 年 1 月 24 日 下午 6:20 
im zooged up
fufu 2024 年 1 月 23 日 下午 8:39 
it's zoogin' time
Krabbo98 2024 年 1 月 20 日 下午 3:44 
Zoog sweep
Krabbo98 2024 年 1 月 20 日 下午 3:44 
@Darthtaters8 Zoog is based on a dnd character, and so is likely a Grung, a kind of formerly racist swamp-dwelling frog people.
Barney 2024 年 1 月 15 日 下午 9:41 
i wonder if this guy knows they've accidentally created the community's favourite character
Hona 2024 年 1 月 14 日 下午 3:31 
we love you zoog
Dialga5 2024 年 1 月 14 日 下午 1:42 
Zoog sweep!
Krispy Korpse 2024 年 1 月 3 日 下午 2:36 
Zoog sweep
Linkhell 2023 年 12 月 18 日 下午 4:06 
somethings that could be useful:

- NSPECIAL is very clunky to use, ideally i think that would be bettter if you aren't stuck when throwing the potions
- FSPECIAL is Slow and clunky too, but i lke the idea, wolud be better if the project was in fact a projectile.

besides this two things, i like the char a lot, even if i dont play so much rushdown/hit an run chars its a really fun idea
Rumi 2023 年 11 月 19 日 下午 1:53 
Zoog sweep
Elesiz 2023 年 10 月 12 日 下午 6:32 
The char is so good, but the visuals...Well
frogzoid 2023 年 9 月 12 日 下午 7:21 
yo g you did not make this for the contest
Darthtaters8 2023 年 9 月 9 日 上午 8:12 
Is he a frog or a gecko or something?
False 2023 年 8 月 30 日 下午 4:18 
oh my gosh. i absolutely love this character!!! it plays very "hit and run" which is a play style that i really love but don't get to see too often. though i can see that this is your first fighting game character so i want to try to help. The forward special is really cool but its too committal for what little it gives you. id advice making the attack a little faster and hitting on its way forward and then back. of course, having the first hit have set knock back inward and having the second hit sending upwards a small amount that's so it can combo. i would also suggest a multi hitting up special to make it harder to edge guard the character seeing as they have a very vertical recovery.

hope i could help. and again, i really love this character! keep up the great work!!!
Cainnech The Fire Born 2022 年 10 月 13 日 下午 3:56 
I love seeing Characters that are inspired by their Creator's handy work
Galahad  [作者] 2021 年 12 月 7 日 下午 1:04 
@MrCthulhu Thank you for the feedback! This is my first time making a fighting game character so suggestions on balancing help a lot. I will start to get to work on polishing the character