安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






-I added arrow's and wait ques to help out a little bit
- removed (or think I did) the hidden wall at the spears on the left side, I noticed the same thing after a few play through's myself.
- As for the plant, I had removed a wall which allows you to hit back towards the plant for now so you can attempt for it to properly work, that was fairly wonky to create, will fix that for a more permanent fix in the near future.
I truly appreciate your feedback, honestly means a lot to me!! Thank you for playing it as well!
there are some things that go wrong here and there.
- The map where you had to escape the building the pipe didn't show up.
- The map where you can choose between the lighted way and the dark way sometimes the plant doesn't eat you to get on with the map
- The recommended time should really at least be 4 minutes, but probably more. There were times where more time would've been really nice.
- In the dark cave I took the left hand turn where you get to that red spot in which arrows shoot at you. For some reason there was a hidden wall in the middle of the path there, after the "cutscene" happened. That should be fixed I think
I've enjoyed it as much as the "sky valley" map, which was by far the best map I have played on golf it. A few issues that were sometimes annoying, but for the size and complexity of this map it's very understandable. Great work!