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报告翻译问题






Textures were not found for one or more extended graphics for ASpacebold Addons: Things/Spacebolds/Spikes/Spikes
It's because the image for the south one has a dash instead of underscore.
also yoU DID WHAAAAT?????
Thank you so very much, man!
Though I heard 1.6 is on its way and now I feel like all of this has been for nothing. Since everything is gonna break again right as I'm finally making progress.
Thanks again for your continuous support, man! Funky space gnoblins at it again and they want your kidneys.
Titanic job, man. Thank you for your patience!
Just trying to get everything updated is daunting, let alone dealing with xenotypes and genes and babies.
...wha...wait, what does it mean by "Not compatible with Biotech."?
Do i need to turn Biotech off to play this mod or is it just not supported by Biotech?
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2880879890
Known Issues:
When using prepare carefully, the tail does not change color with the skin on character creation. But once my saves were created, returning to main menu and reloading made the tail the same color as the skin again. Not something that I think I can fix, but it doesn't really break stuff so I'm not concerned.
Wound graphics. Vanilla has wound graphics, which are obviously made for normal human pawns. I was unable to figure out how to change them or relocate them so they don't cause bloody wounds to just float off of a kobold's face. So the best solution I could manage was to find a way to disable them entirely on these kobolds. It's not ideal, but I at least would prefer no wound visuals at all than have a "missing eye" wound just floating at the end of their snout. Bionic eyes and such still show up however and are NOT in the right place. I can not figure out how to fix this problem.
https://discord.gg/ncprGdtFWB
10:38 PM
]
Alu
:
All All your base does is post debug info
[
10:38 PM
]
Alu
:
It just tells you that a mod overwrites a core game file
[
10:38 PM
]
Alu
:
Instead of patching it
[
10:38 PM
]
Alu
:
Overwriting base game files be bad
When I have time I will try and go digging through the code and see if I can figure it out. But I likely won't have time to attempt it for at least a few days. Mabey not till the weekend.
I don't know why All Your Base has an issue with the Spacebolds specifically, since their faction is just an existing vanilla faction(pirates) with a race change, just like the majority of other race mods I have played.
These guys are not friendly though. So watch out. They are pirates afterall.