Total War: ROME REMASTERED

Total War: ROME REMASTERED

Chivalry Total War: REMASTERED
701 条留言
EzechieleLupo  [作者] 10 月 22 日 下午 1:03 
After you have installed the game, you need to launch it at least once, before running the mod.
It's suggested in the general guide too.
Oh my god,the bees! 10 月 22 日 上午 10:55 
So everytime i enter a battle, the mod crashes. I have re-installed the game and mod. drivers are up to date. I started a brand new campaign in all the eras, but the game crashes once i enter battle. Anyone got any fixes?
Azrubêl 10 月 16 日 上午 10:35 
I tried playing the mod, but it crashes to desktop on the battle loading screens.
Gnoblin 9 月 29 日 下午 12:50 
Game started crashing 1-2 times whenever i try to start a new turn at turn ~120, now at 130 it crashes instantly if I try to open any saves. Base game still runs fine, anyone know what might be going on?
wigui 9 月 29 日 上午 5:35 
a update for this mods is to good to be true :steamthumbsup: thx you @EzechieleLupo
EzechieleLupo  [作者] 9 月 28 日 上午 7:36 
A manteinance update for the base mod is planned in a few days; unfortunately, it's very likely that the update might break your savegame for the Early campaign - the other campaigns and the large map submod should be not affected.
So, if you have an ongoing gameplay you want to continue, I suggest to create a local copy of the current version to use for this purpose.
A short guide of mine, explaining how to make a local copy of the mod:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2817188723
NorthZ 9 月 24 日 上午 6:49 
@EzechieleLupo Thank you.
EzechieleLupo  [作者] 9 月 23 日 上午 10:40 
@NorthZ
Supported colour schemes: realistic only (otherwise, units' cards aren't showed properly).
NorthZ 9 月 22 日 下午 10:00 
Every unit have a same picture. Are there any way to solve it?
Bars ♌ 9 月 21 日 下午 12:18 
Removed the Dagovax Mods - Ring RR v1.4 mod

Now I understand why my Chivalry Total War kept crashing.
Bars ♌ 9 月 21 日 上午 11:52 
I reinstalled the mod and it started working.
EzechieleLupo  [作者] 9 月 20 日 上午 2:35 
I work on the mod on Windows 11, so it's not an OS issue.
Somethings Burnin 9 月 19 日 下午 9:58 
Kirsi's expanded map updated again today. Not sure if that is causing peoples issues
Atromboniste 9 月 19 日 下午 2:02 
@Frejth King There are playable pagan factions in the mod.
Atromboniste 9 月 19 日 下午 2:01 
@Bars I don't have windows 11 so I can't help you with that. Does the base game work fine?
Atromboniste 9 月 19 日 下午 2:00 
@wizard23PR. What faction is that happening to? Seems like there is some missing images somewhere. Could you tell us through Discord?
Bars ♌ 9 月 19 日 上午 10:03 
The mod fails in Windows 11
Bars ♌ 9 月 19 日 上午 9:56 
the mod crashes
Frejth King 9 月 16 日 下午 7:20 
I have a feeling the mod creator is christian centric and wont give us a pagan alternative gameplay or chance to restore the religions
wizard23PR 9 月 16 日 下午 3:04 
omg love this mode its beautiful only thing i would like is to see what units im buying cause all of them have the same pic so its hard to buy some units but other than that dear god theres so many factions im in love with this mode the old kings pics you add for the leaders is well done man keep the good work this mode and the lord of the rings are the best in all rome remastered you killed it man well done plisss if you can add pics to the units and all is perfect
Dev_PR070 9 月 7 日 上午 5:01 
How do I make it 4tpy?
TrippyTaco 8 月 31 日 上午 9:19 
Is anyone having trouble with the game crashing at the end of turn 19? No matter which faction I choose, it always crashes at that point during the Independent's turn. I have unsubscribed and installed the mod again yet the crash persists. The only indicator I have is an emerging small window with an alert icon during launch with the game's name, however it has no text in it, so I have no clue what it's about at all. I have no idea what's wrong, or if this is the current state of the mod, would really appreciate any help on this.
pbkcc 8 月 27 日 上午 7:12 
Playing as the Trebizond Faction. On the battle map the sprites for the Mourtatoi are missing or invisible. This is NOT a silver surfer issue. The 3d figures just aren't there.
Texian45 8 月 19 日 下午 3:54 
dude there is almost no heavy armored units in a mod to turn the game to a age with knights?????????? really?????
immm gayyy 8 月 12 日 下午 3:19 
are there guns and also is there a way to make the unit cars appear?
Dude. 8 月 11 日 上午 6:11 
Hello, is there a workaround for the save corruption?
Othello 7 月 28 日 上午 10:31 
Playing as France, cant recruit transport ships ? Any solutions please ?
rick.e.allen 7 月 26 日 上午 10:56 
Do the updates work with the Chivalry sub-mod?
lazyscone 7 月 25 日 上午 7:01 
New update has scrapped all save files and ongoing campaigns?
glanisdan1 7 月 22 日 下午 3:50 
Does anyone know how to add residents to cities? When I preview the city, it's empty. And that's a bit strange.
DMHunter666 7 月 21 日 下午 2:35 
is the big map submod compatible with the new factions?
Sir Charly 7 月 21 日 下午 2:31 
major focus now should be the castles, town and stuff like that. I saw for Rome 1 a mod that imported buildings from Medieval2 tw, maybe the houses need a fresh medieval look.
Also castles, mottes are cool but, considering the maximum castle is a dungeon, it's a bit frustrating : i hope for some citadels, maybe a big "old style" Square castle, with the city outside in majority or with walls around it. Is there a plan for update these features?
Ottis 7 月 21 日 上午 11:54 
Thank you. The update is much appreciated :-)
EzechieleLupo  [作者] 7 月 21 日 上午 11:05 
Changelist:
- corrections to descr_regions, descr_strat, startup_script and export_descr_unit by Atromb and Zenati (for the three main campaigns)
- some models fixed by Lanjane
- fixed the Sunni Islam bug
- fixed some royal traits for Hungary, Norway, Novgorod
- restored missing textures for Teutonic Order's units
- new factions added to respective campaigns: Croatia, Serbia, Sweden, Lithuania, Volga Bulgars, Vladimir, Chernigov, Smolensk, Ryazan
- Volga Bulgars' units from the Rus TW mod for original RTW-BI
- new eventpictures for the orthodox Eastern European culture
- royal traits and namelists for the new factions
- new battle model for Teutonic Order general (WIP)
- restored early Templar cavalry model, available before the Greathelm event
- first part of the merchants traits system, imported from vanilla RR
- new faction logo for Kievan Rus
- something else I can't remember by now
Jon 7 月 19 日 上午 10:19 
Hi! Is there a 12-turns-per-year submod available for this gem? Also, I was wondering why the cities have such low population numbers. For immersion purposes for example, London had around 80,000 people by 1200 AD.
rts (rat twink swaggin) 7 月 14 日 下午 6:40 
are there no merchants in this mod?
EzechieleLupo  [作者] 7 月 13 日 上午 3:21 
@Radwan
The mod manager shows that there are conflicting files because mods on top of the list overlap files from the mods below, of the same name.
That said, if they are listed in the correct order, even conflicting mods work well together.
EzechieleLupo  [作者] 7 月 13 日 上午 3:16 
By memory, recruitment works the same in the original mod for Rome TW: as Denmark (and Norway), upgrading your cities and barracks you lose access to those units which belong to the Viking era, to embrace the feudal warfare typical of continental Europe.
They used a similar method for Norman England too, where you can't recruit old Anglo-Saxon troops like the Fyrdmen anymore, after a while.
John Dwayneson 7 月 13 日 上午 2:04 
if u upgrade buildings u loose the units that were made recruitable by the previous tier.
im playing as norway and lost the abilty to recruit warships and huscarls or wiking warriors just by upgrading the harbour and infantry recruitment building in my capital.
pretty sure this isnt intended and is a bug.
if the units were upgrade to something stronger like medieval i should still be able to recruit warships and all i can do is transport or trading ships.
sure i got stronger infantry but since i lost the ability to rectuit longships i think the same happened to my huskarls cause i can only recruit spearmans and 1 or 2 other infantry.
why should u loose the ability to recruit a stronger unit by progressing in the building chain?
also im just using this mod plus the big map submod so cant be a mod issue either.
Radwan 7 月 12 日 上午 11:05 
I uninstalled the mod because I was having problems because the game was crashing like it was possessed. I installed back all the unit cards do not exist....
Installing sub mods is also an interesting action because the mod manager thinks that mods clash with each other it was interesting playing on this mod but now I don't know if it's CA's fault or yours that the mod doesn't work or works because it depends on the game's moods...
IamSengle 7 月 12 日 上午 9:08 
So this mod Mongol can't recruit any ships. So uh good luck trying to conquer island.
Bagatur Darğa 6 月 29 日 上午 10:44 
GENERAL unit's are missing
when i conquered belgrade with pechenegs general unit and many units are deleted and The general's unit takes the form of the first unit produced in the city
DirtDiver0327 6 月 27 日 下午 12:53 
This is legit other than the income being an issue. This is probably one of the best mods for this out there.
kirklandoren 6 月 25 日 下午 7:43 
Whats up with income, ive played with the extended map mod. not sure if thats messing with it. but every country is broke or bankrupt. to the point its not fun to play. also some ai players seem to not be active. and no one ever comes to me with diplomacy.
Bouncer 6 月 19 日 下午 2:54 
Bombards don't have any sfx on my end
wujdionizy 6 月 1 日 上午 4:21 
Great, EzechieleLupo, Those units look good, and I love your mod, btw. It's like a remake of Medieval 1 for me.
Petrus Aurelius 5 月 31 日 下午 9:08 
Absolute madman made his own Medieval 2 remaster. Awesome work!
Arnold Layne 5 月 30 日 下午 3:10 
Thanks :steamthumbsup:
EzechieleLupo  [作者] 5 月 30 日 上午 9:04 
EzechieleLupo  [作者] 5 月 28 日 上午 1:43 
Missing textures for the Teutonic units are going to be included in the next update :steamthumbsup: