tModLoader

tModLoader

Rothur Mod
226 条留言
Yoda_Yoda  [作者] 17 分钟以前 
@KeyboardKlutz I understand, but I don't know how to fix this.:(
KeyboardKlutz 11 月 3 日 下午 8:56 
It doesn't look like it makes the mod completely unplayable since it doesn't affect any boss spawn items, but it does prevent specific items from becoming obtainable as the mobs from the biome don't spawn.
Yoda_Yoda  [作者] 11 月 2 日 上午 8:55 
@KeyboardKlutz :steamsad:
KeyboardKlutz 10 月 30 日 下午 8:22 
mod conflict found. when used with enigma, the obsidium biome will almost always overwrite the crystal biome since it always appears under spawn.
thelarch 4 月 9 日 下午 2:11 
@yoda_yoda I am downloading this, then
Yoda_Yoda  [作者] 4 月 9 日 下午 12:10 
@thelarch yes?
thelarch 4 月 8 日 下午 12:16 
updated for 1.4?
Lanugare 3 月 7 日 下午 8:49 
ladno
Yoda_Yoda  [作者] 3 月 7 日 上午 10:56 
@This is Many soon(наверное)
Lanugare 2 月 28 日 上午 7:31 
where updates
Yoda_Yoda  [作者] 1 月 8 日 下午 9:55 
@Рейли :Dandelion:
Рейли 1 月 8 日 下午 1:20 
Когда игра про гуссика? :DSTskull:
HiHahli 2024 年 12 月 27 日 上午 7:37 
Rothur мод)))))
Верге 2024 年 12 月 27 日 上午 7:36 
Rothur мод...
Lars Luron 2024 年 11 月 11 日 下午 5:45 
Good to hear those Suffocator enemies are getting fixed. I just hit my first blood moon and it's been an absolutely miserable experience thanks to them. Died three times before I even realized the Seeds of Evil were being spawned by something. Nearly every villager in my base was wiped out thanks to two of the bastards stuck in a little isolated cave nearby where I couldn't reach them, just spawning ridiculous amounts of tanky minions from complete safety. Not fun at all.
Tovari1sch_Kryak 2024 年 11 月 9 日 上午 2:56 
прикольный класс некроманта жаль он не закончен
Yoda_Yoda  [作者] 2024 年 9 月 28 日 上午 9:44 
@Latus Hello, I know about this problem. This will be fixed in the next update.
Latus 2024 年 9 月 18 日 下午 2:22 
Hello, the enemies are unbalanced... blood moon early especially. its unbearable to live through it when an enemy with 1800 hp [ pre boss ] is freakin spawning countless of enemies with 360 hp which u have hard time kilkling them... please be nice and change so they maybe appear on hardmode or just they have less att and hp. please. thx
High on the Selenium 2024 年 8 月 13 日 下午 12:26 
yoda yoda,i have the music done for your bosses about,but your never online so idk when to give them to you
NialMontana 2024 年 5 月 27 日 下午 1:59 
@phoenix I used Simple NPC Customizer to make them more bearable.
king von 2024 年 5 月 27 日 上午 7:57 
bro can you PLEASE tweak suffocating monsters theyre simply insufferable and unkillable two of them stole my golden coins and they wont despawn even after the blood moon ended, spawnkilling me instantly whenever i come back. this thang should be nerfed immediately:steamsad:
Artleksandr 2024 年 5 月 1 日 下午 7:53 
Mod loading crashes with this enabled. What could be the reason?
Error text: https://pastebin.com/gGg68nrj
High on the Selenium 2024 年 4 月 24 日 下午 2:34 
thanks,i'll send a friend invite
Yoda_Yoda  [作者] 2024 年 4 月 23 日 上午 11:26 
@Scarlet Temple sure
High on the Selenium 2024 年 4 月 19 日 下午 12:38 
do you need help with music?
NialMontana 2024 年 4 月 12 日 下午 2:12 
Agree with @J Mine. Suffocating Monsters are WAY too strong. In pre-hardmode bloodmoons are just chain death if 2+ of them spawn at the same time. They have more health than Patchwerk and the Occultist bosses from other mods that are actual bosses that spawn during bloodmoons. Their regen is far too much and needs to be reduced (or removed all-together) and their adds need to have at most base-zombie health or they take too long to kill early game and/or their spawn cooldown needs adjusting. This is a great mod and I like most of the things it adds but those things just ruin bloodmoons until basically the middle of hardmode.
JJ's Place 2024 年 4 月 11 日 下午 3:36 
The realmite slimes and big realmite slimes are like 80% of the daytime forest spawns and I am playing with a large mod pack so maybe their spawn rate could be reduced?
JJ's Place 2024 年 2 月 14 日 上午 10:14 
I noticed a similar problem to the ragged zombies with the realmite slimes. Could there spawn chance be tweaked to the same or a similar chance as most overworld enemies?
Yoda_Yoda  [作者] 2024 年 1 月 29 日 下午 12:34 
@JJ's Place :steamthumbsup:
Yoda_Yoda  [作者] 2024 年 1 月 29 日 下午 12:33 
@J Mine.okay
J Mine. 2024 年 1 月 24 日 上午 10:30 
As with the last comment, those dogs from the blood moon that spawn worms spawn way too much and it was impossible for me to do anything during my first blood moon since they were so strong. They cornered me and killed me over and over and over. Even into late pre-hardmode I was still constantly dying to them which was made worse by the fact that they can spawn underground as well. I'm having a great time with this mod but I'm just hoping those can be nerfed so I can wander around without having to stay at spawn for the entirety of a blood moon
JJ's Place 2024 年 1 月 17 日 下午 6:34 
Hey I was wondering if you would be willing to reduce the spawn rate of the ragged zombies by just a little. I went around at night killing zombies and only 3 of the 12 I saw were vanilla zombie variants.
Yoda_Yoda  [作者] 2024 年 1 月 16 日 下午 12:08 
@LightmareShadow I do not know why this is happening, maybe you can roll back the version or something like that
LightmareShadow 2024 年 1 月 12 日 上午 3:12 
Hey, while this page says this mod still works 1.4.3, tmodloader shows it only works for 1.4.4. Any clue as to why this happens and whether or not it can be fixed?
Yoda_Yoda  [作者] 2024 年 1 月 4 日 上午 11:10 
@Barzen maybe i send you .txt file on discord?
Barzen 2024 年 1 月 4 日 上午 9:59 
You have to copy the text of the link and paste it in your browser....looks like Steams linkfilter breaks the links 🤔
Yoda_Yoda  [作者] 2024 年 1 月 4 日 上午 9:05 
@Barzen The links don't work, can you write to my discord?
zeroproject
Льонька 2024 年 1 月 2 日 下午 2:54 
Мод очень классный, мне довольно сильно понравился, ставлю класс:steamthumbsup:
Barzen 2024 年 1 月 1 日 下午 3:39 
Barzen 2024 年 1 月 1 日 上午 2:36 
Awesome man! *_*
Yoda_Yoda  [作者] 2023 年 12 月 31 日 下午 12:19 
@Notifications now
Notifications 2023 年 12 月 25 日 下午 11:07 
anyone have a clue on when they will get rothur updated to 1.4.4?
remi 2023 年 11 月 29 日 下午 9:04 
Олег, где обнова? уже пора
Yoda_Yoda  [作者] 2023 年 11 月 6 日 上午 5:47 
@Barzen after the update is ready :Dandelion:
Barzen 2023 年 11 月 5 日 上午 4:21 
Please update your mod! :-)
U m b r a 2023 年 10 月 3 日 上午 2:32 
@Yoda_Yoda :captainsmooth:
Yoda_Yoda  [作者] 2023 年 10 月 2 日 上午 8:28 
@Z e e k 50/50 :Dandelion:
U m b r a 2023 年 9 月 15 日 下午 1:15 
@Yoda_Yoda it will be in new update? :ccknight:
Yoda_Yoda  [作者] 2023 年 9 月 15 日 下午 1:12 
@Z e e k yes
U m b r a 2023 年 9 月 15 日 上午 10:27 
Wassup, i have i question, you have any ideas about new classes? :quirrel: