Sid Meier's Civilization V

Sid Meier's Civilization V

Caravansary Trade Routes
63 条留言
Cyber Deus 5 月 24 日 下午 7:42 
Excellent mod! THANK U!
Sternentier 4 月 16 日 下午 4:30 
Does this mod speed up trade routes? It seems like each one lasts about half as long as it normally did. I play on marathon speed, if that matters.
Ctrekoz 1 月 8 日 上午 7:18 
Making the same for harbors will be too op, in general and considering AI, but I wish to somehow give +1 trade route to East India Company at least...
Ctrekoz 1 月 8 日 上午 1:58 
I've installed Vox Populi, activated Community Patch in mod menu and it made my game redownload all modes I am subscribed to, including this one and the others that weren't showing before. ♥♥♥♥♥♥♥♥♥.
Ctrekoz 1 月 4 日 上午 2:13 
Damn. I really want to use this, but without balance changes. Wish I knew how to make one myself, had an xml template or something. I also want to make the same for harbors. Sucks how little routes a civ can get, not fair for wide empires and even worse if you don't have naval trade/are using a lot of internal trade routes. That is, this mod won't download...
Ctrekoz 2024 年 11 月 10 日 上午 3:58 
Won't download. Sounds very promising(
{442}Ryuu Turner 2019 年 11 月 3 日 上午 7:32 
I can't get this to download for some reason
[G.O.D.] Russian of Doom 2018 年 11 月 1 日 上午 10:17 
Caravansary Trade Routes works in muitlplayer, all you must do is change the mod file "Caravansary_overhaul" located at C:\Users\usernamehere\Documents\my games\Sid Meier's Civilization 5\MODS\Caravansary Trade Routes (v 4) from multiplayer = 0 to multiplayer = 1 .

Tested in multiple games and seems pretty much stable.
Steely Dan 2018 年 4 月 23 日 下午 3:13 
automated renewal of trade routes with all the extra caravans?
Ryika  [作者] 2016 年 5 月 22 日 下午 2:45 
See the mod description above.

All balance changes have been put into individual files. Just delete the ones that you don't want to use.
Gabadur 2016 年 5 月 22 日 下午 2:16 
Mod but with no venice nerf?
Amnesiac 2016 年 3 月 12 日 上午 2:49 
Rickter, open the mod with notepad and delete the code relevant to Venice. Don't delete the whole Venice XML though.
thirty-two character length name 2015 年 8 月 7 日 下午 4:27 
casual reminder that petra also adds a trade route, perhaps considder buffing that too since it's otherwise only useful for making desert cities not useless.
Stanfiem 2015 年 7 月 17 日 下午 1:28 
can you use this on a previous save game?
ɌƗȻꝀŦɆɌ 2015 年 7 月 5 日 下午 2:45 
is there any way to manually remove the alteration for venice? i like to play a peaceful non-anexing venice and even thought this mod looks great, a single city it's a bit underpowered on this arrangement, compared to wider empires, even with 50% more traderoutes, commerce is actually the only thing venice has going for them, the other civs kind of get too agresive for me to handle in higher dificulties whenever i puppet a city state that's within half a world of distance from them...
Illuminare 2015 年 4 月 21 日 上午 11:21 
@Walker I don't know maybe doesn't look like indar
no_offline_games_anymore 2015 年 3 月 31 日 上午 5:43 
Great MOD, I'm looking forward to using it. Was there a design decision to exclude Petra on the Wonders balance update?
dasaard200 2015 年 1 月 22 日 上午 8:25 
A donation : the TR ditty, "Road, if by Land; Harbor by Sea; and I, in the Counting House shall be !"
Rootimus 2015 年 1 月 16 日 下午 4:05 
Thank-you
Walker 2015 年 1 月 13 日 下午 3:58 
is that....Indar in the background?
dasaard200 2014 年 12 月 1 日 下午 10:02 
A MUST USE mod to go with the 2 Barbie+ mods !! (Barb. Ultd. XP, and Barb. Spawn Increase)

Could you, and the other authors, put together a co-op package, perhaps ??
Ryika  [作者] 2014 年 10 月 28 日 下午 9:40 
It shouldn't. Read the patchnotes and none of the changes sound like they would have any influence. But if strange things happen, just let me know and I'll look into it.
dasaard200 2014 年 10 月 28 日 下午 5:32 
I hope that monday's patch/fix won't mess up your wonderful mods !
SpankMeLikeTheProletariat 2014 年 10 月 21 日 下午 4:04 
Yea it still doesnt pop up in my mod list and I am subbed. Any ideas on how to fix it?
dasaard200 2014 年 10 月 19 日 下午 4:36 
Yea,verily; for thou hast made Wide affordable, and Tall much stronger !!
Ryika  [作者] 2014 年 10 月 19 日 下午 12:03 
Ahh... now I know where I know your name from. You're the one who plugged my mod in that mod-thread! <3 Thanks. :3

And yeah, now it sounds even sillier than before, doesn't it? Still not 100% sure about the name. ^^
dasaard200 2014 年 10 月 19 日 上午 8:26 
{grumble}, now I have to use the new name for bragging about your mod !! {grumble}
Will update after finishing current game !
Ryika  [作者] 2014 年 10 月 17 日 上午 7:49 
Seems like it did work for some and didn't work for some other people. I just updated the mod (see description), it fixed the problem for me and a friend of mine. I hope it does so for anyone who's had problems with the mod not showing up.
dasaard200 2014 年 10 月 17 日 上午 7:33 
My copy of your mod works just fine !!; and is funding my 38 frigate, 13 subs, 14 privateers, 42 Minutemen, 34 cities to totally blitz Dutch Willy and his GWall empire of 16 coastal cities . Now all I need is to get BBs, and Willy is TOAST . Wonder why this mod is #1 on my mod list ?
JimKnopf92 2014 年 10 月 17 日 上午 1:50 
I am really excited about this mod, so I downloaded it, but it doesn't appear in my mod list
is it activated automaticaly?
dasaard200 2014 年 9 月 29 日 下午 4:31 
As a devoted user of the old 'Caravan Buff' mod, I have been able to survive and thrive in high-grade fertilizer starts; usually dumped into Lower East Swampy Fumbuk; CS's OR resources 15-20 tiles away from THE ONE lux (salt) I get to start with . Horses, gold, iron, wheat ?; 15-20 tiles . I will also agree with rgratzke about being able to change trade routes at MY option, as it sometimes messes with my timing for attacking a civ that has gotten me angry with it . I really don't like losing 5 or 6 T-R's because I will not let Bozo have those 20-30 turns to beef up its' defences !! While I enjoy a challenge, but sometimes I think I hear the computer chuckeling ...
MrTango 2014 年 9 月 12 日 上午 1:45 
im not sure if your aware of the multiplayer/mods guide but ive noticed your mod is made up of an xml file, but it does not function. I would love (and im sure many more would too) if you could possibly see what the issue is?
rgratzke 2014 年 8 月 10 日 上午 11:43 
I like this mod alot. However, I really wish for someone to mod the trade route renewal frequency. I want to renew a trade route when I want to, and not have the game to continue having me renew these routes every so often. When I set up a trade route I expect it to continue until I decide to change it, unless the destination city becomes unavailable. When you have many trades routes, having to renew their destinations becomes a royal pain in the you know what.
Atomicbean 2014 年 8 月 6 日 下午 4:23 
as someone that plays civ 5 with... well.... 200+ mods, i can say that this is actually fairly balanced compared to alot of other mods (corporations, etc.) and if you think that increasing your gpt that much would be totally OP, you can always use the extra trade routes for food/production for new cities. (particularly late-game, as your average city founded late-game is going to be sooo useless compared to early-game cities.)
Zenki Sagara 2014 年 7 月 2 日 下午 4:32 
I got this mod activated in the game menu of mods and it doesn't seem to wok, i build caravansarys and don't get an aditional trade route
Bickdalls 2014 年 6 月 28 日 上午 7:03 
Thank you. It is helpful :)
Ryika  [作者] 2014 年 6 月 28 日 上午 6:17 
Well, you can customize the mod if you want to. :) Just open the mod-file with a text editor and add...
<MaxPlayerInstances>10</MaxPlayerInstances>
...below the NumTradeRouteBonus-Entry.
Bickdalls 2014 年 6 月 28 日 上午 5:46 
I have an idea. I think it would be more balance if this mod is merged with improved caravanary. In that mod, only 10 caravanary can be built. So, a of maximum of 19 routes for all players without perks or wonders. I think it is very cool when trade routes can be added through buildings. Keep the works up!
YourAverageLoser 2014 年 6 月 18 日 下午 6:42 
Why doesnt it work? it just doesnt show up
Emrod 2014 年 6 月 11 日 下午 5:25 
For some reason. it didn't install for me ):
NoWorries 2014 年 6 月 10 日 下午 1:28 
Haven't seen any mods that extend the range of trade routes. I like playing on huge maps but annoyed i cant reach most civs. maybe it would go nicely with this one
Brillares 2014 年 6 月 9 日 上午 8:24 
very good
teun 2014 年 6 月 9 日 上午 3:49 
this is sooooo OP
Evlysium 2014 年 6 月 8 日 下午 5:15 
Haha just played this with Venice. OP as ♥♥♥♥. I love it man. Great job.
j.jamo5 2014 年 6 月 8 日 下午 1:19 
Why thankyou my good man 'Tips hat'
De Silva 2014 年 6 月 8 日 上午 10:36 
This guy is a genius clearly im not cause i probably spelled that wrong
olo707 2014 年 6 月 8 日 上午 4:31 
thx :)
Kanidoro 2014 年 6 月 7 日 下午 12:00 
Great mod, greetings from Poland :)
Jesus was also ranked Ancient 2014 年 6 月 7 日 上午 11:06 
Arabia would also be more powerful: More trade routes = more religion spread. Morocco gets buffed. As jazza.miles pointed out, Portugal also gets buffed.

This mod also kind of nerfs the Great Colossus and Petra because they each give an additional trade route, which is somewhat less valuable when you already have 15.
Velocity 2014 年 6 月 7 日 上午 9:40 
this plus warmonger venice would probably be op as ♥♥♥♥ on a large map