Team Fortress 2

Team Fortress 2

The Wake-Up Call
14 条留言
Doki 4 月 5 日 上午 5:01 
Valve please add this
BritishMafia 2024 年 8 月 19 日 下午 6:25 
Spy really needs more sappers, he only really has ONE sapper that isnt completely useless, and that is the whEATLY SAPPER
Mila's Top Guy 2024 年 6 月 22 日 下午 6:31 
Personally, it looks more like an Alyx asset than it does a TF2 one. In the in-game screenshots, it looks so much more detailed than everything else around it. My eye is immediately drawn to the sapper because of just how much more detailed it looks than the map. Spy's other sappers are much more cartoony and less detailed than this. They don't stick out.
『M.P. Firebrand』 2024 年 2 月 2 日 下午 11:06 
it wouldnt sap health me thinks but would disable them and go kablooey after few seconds
『M.P. Firebrand』 2024 年 2 月 2 日 下午 11:05 
think itd be a funny turtling counter
Beakie 2023 年 8 月 27 日 上午 1:55 
This would be a hard counter to turtling, I love it
주임원사 2022 年 5 月 10 日 下午 7:50 
really nice design
Slayer 2894 2022 年 1 月 13 日 下午 1:34 
car bomb
AverageSinner 2021 年 12 月 12 日 上午 1:46 
the model style is really far from the tf2 cartoony style, you could prolly refined that
MeatwadMeatwad 2021 年 11 月 28 日 上午 1:02 
Industrial society and it's future
Cp_Gooncave 2021 年 11 月 27 日 上午 10:40 
Really cool model good job man keep at it.
Stogie 2021 年 11 月 26 日 下午 12:52 
That all seems rather complicated, but it's actually quite simple. When you place this sapper on a building, it doesn't make the usual lightshow, instead just sticking to it without disabling it. After its timer has counted down, it makes a loud alarm for 1.5 seconds, then creates a large explosion that deals exactly enough damage to destroy the building. (Therefore the higher the building's HP, the more damage you do to everything caught in the blast.) Players directly next to a building being sapped can hear a faint ticking sound, if they're listening for it.

So the trick with this sapper is to place it while the engineer is distracted by something else. Do it right, and the results are devastating. But if the engineer notices the sapper before its timer finishes or has good reaction time, then it's effectively useless. In other words, it functions just like the Spy!
Stogie 2021 年 11 月 26 日 下午 12:52 
I really like the gameplay ideas this brings to mind!

Stat Idea:
+ Sapped buildings explode in a large radius when destroyed, damaging nearby enemies.
+ No obvious particle effects or noises while sapping.
+ Delays Engineer's "sapped building" warning to 2.5 seconds before detonation.
- Does not disable buildings.
- Sapper is removed in one hit.

> Instead of draining a building's health, this sapper has a set timer based on the building it's placed on. This equals the same time it would take to normally sap said building at full health, plus one second.
|JNA| `LukA 2021 年 11 月 26 日 下午 12:15 
Good work! =)