安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Everytime I come back to playing CK3, I wonder if a mod exists that hides traits, and then I think about helping the AI through hidden inheritable traits.
Then I am disappointed because no such system seems to exist and this is about as close to it as it gets.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2975514448&searchtext=Dark+Ages
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3047880492&searchtext=genetic
here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2903983628
Dos this mod enters into account with the variables ACTIVE_TRAIT_CHANCE_ACTIVE_ACTIVE and ACTIVE_TRAIT_CHANCE_ACTIVE_INACTIVE (both control the probability of a character to inherit traits). Can I use this mod with different values there than vanilla, while the mod considers the new values?
Thanks!
Though one thing, some kids tend to show extreme intelligence early, but stagnate at college and become bypassed, they might have some disorder for example, so they are high functioning in certain things but low functioning in others... SO, it isnt always clear cut.