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You are assuming it works considering both Vanilla Fishing Expanded and Dubs Bad Hygiene have had a few changes since 1.3 as both are now 1.5. Personally I would want a proper 1.5 update to resolve any potential conflicts.
Simply add the 1.5 compatibility to the mod's about xml and it will work since it's just a soft patch and everything still working.
There's an unofficial update for SOS2 to work with 1.4 on github.
Any chance of this getting updated for 1.4?
That said, Jewels has said on some of their other mods (Immunity Drugs, at the very least) that as of 11/07 they've gotten 1.4 and are checking into how and if their mods have been affected by code changes, and will update as time and mental spoons permit. 1.4 may have been out for a bit, but the JWL stack of mods have only been bein' looked at for maybe a week and a half, now.
not sure if it was this mod or dubs mod that is causing the problem
Thanks for the great mod in any case!
Really, the map temperature shouldn't be so low, it should probably fluctuate between extremely hot during the day and extremely cold at night. Realistically, though, you don't lose heat very quickly in space, so it's not cold. You just gain heat from direct sunlight. But I digress...
Is there anything you can do your side to get around this or should I yell at Oskar to change it to check for the actual temperature at the location rather than the map temperature?
I'd love it if you'd consider adding (perhaps behind a spacer-level research project) an aquaponics station using Processor Framework, as a smaller, but more advanced and expensive way to produce fish. I'm thinking it could be a 2x3 building (same as the small research bench) that you feed grains into like rice/corn to produce fish.
It would be a high pay/high reward way to get fish, requiring power, more advanced materials, and a constant supply of food, but produces much more fish than the hatchery, and requires less colonist time.