Barotrauma 潜渊症

Barotrauma 潜渊症

Fat Fish
28 条留言
Twomd 7 月 18 日 下午 8:37 
coil guns cannot be changed with EK armory weapons
plsdieden 4 月 9 日 下午 2:29 
Thanks for this submarine. I received an Europa's Finest thanks to her.:steamthumbsup:
阿根廷蓝啄湖鸭 2024 年 6 月 15 日 上午 3:40 
老哥能不能更新一下你的船们,都太喜欢了你这些设计
Dildodon88 2024 年 4 月 17 日 上午 10:00 
angle switching is broken now
fish3464 2023 年 8 月 18 日 下午 4:47 
is this good for ai?
Sublim 2022 年 11 月 30 日 下午 12:41 
There are major problems with waypoints. My crew stuck every time they go around stairs.
Doge the biologist  [作者] 2022 年 10 月 21 日 上午 3:59 
@Marigore I set it to be unchangeable because two rail guns are sharing a same loader, if you want a flak cannon instead you can just replace it in sub editor
madelleinne. 2022 年 10 月 21 日 上午 3:11 
loving the ship in my multiplayer campaign but the problem we encountered is that the railgun can't be changed, is it because it's on only one periscope?
Keraunos 2022 年 8 月 18 日 上午 3:35 
fix the waypoints this ruined my campaign
Doge the biologist  [作者] 2022 年 6 月 12 日 下午 4:38 
@party rocker railgun periscope is angle-switched
party_rocker™ 2022 年 6 月 12 日 上午 11:18 
how to i use the bottom railgun?
crizbae 2022 年 5 月 7 日 上午 12:08 
Great sub!

Observations:

(1) Horizontal diving suit lockers are auto-filling with high-end combat diving suits and abyss diving suits. If this is intended for high-difficulty campaigns, fine, but otherwise may want to manually place regular ones.

(2) 21 (!) diving suit lockers seems pretty excessive -- especially that 5-suit horizontal locker in the command area. Seems like a less-than-optimal use of that space.

(3) Was it intended to give the reactor twice the output (20000) while leaving fuel consumption the same (0.2)?
Gast9ra 2022 年 2 月 18 日 上午 11:41 
in the autoreactor scheme mem=220 need change to mem=200
Sexy Quack 2022 年 1 月 18 日 下午 8:15 
10/10
Sexy Quack 2022 年 1 月 18 日 下午 8:15 
charybdis killable
Sexy Quack 2022 年 1 月 18 日 下午 8:11 
can kill an endworm if utilized properly
Luckspeare 2021 年 12 月 26 日 上午 1:56 
Great sub!

Observations:

(1) Horizontal diving suit lockers are auto-filling with high-end combat diving suits and abyss diving suits. If this is intended for high-difficulty campaigns, fine, but otherwise may want to manually place regular ones.

(2) 21 (!) diving suit lockers seems pretty excessive -- especially that 5-suit horizontal locker in the command area. Seems like a less-than-optimal use of that space.

(3) Was it intended to give the reactor twice the output (20000) while leaving fuel consumption the same (0.2)?
Chino 2021 年 12 月 16 日 上午 8:16 
unbelievable
椎名黑冬 2021 年 12 月 6 日 上午 1:19 
:steamthumbsup:
Doge the biologist  [作者] 2021 年 12 月 5 日 上午 3:31 
@Fahrenheit I didn't get it, which diving suit cannot be taken?
:) 2021 年 12 月 5 日 上午 2:19 
the underwater suit in the captain's room cannot be taken
Rice✔ 2021 年 12 月 3 日 上午 5:27 
Looks really fun! Excited to jump on this once the issues have been resolved
Nedge 2021 年 11 月 29 日 下午 8:21 
This reactor is busted OP. I've been playing a campaign an in almost 10 hours of gametime I've used three total fuel rods. It's almost always at critically low temp because it's obviouslly been krangled a bit in the design screen.
Leonidas 2021 年 11 月 28 日 下午 5:39 
Awesome
Deep♂Dark 2021 年 11 月 28 日 上午 5:02 
好!
PZKKY 2021 年 11 月 26 日 上午 2:09 
底层引擎舱隔壁的房间可以改成压载舱,这样就有了20码的下潜速度,这样就完美了
强袭虫 2021 年 11 月 24 日 下午 10:50 
支持支持
卡扎耶夫 2021 年 11 月 24 日 上午 6:52 
支持一下