Stellaris

Stellaris

Mercenary Megacorps
123 条留言
Hostis globalismi americani. 2024 年 5 月 9 日 上午 11:03 
Soldatenhandel on a galactic scale.
HiddenSquid 2024 年 5 月 1 日 上午 5:38 
got it fixed , thanks again :) i will leave a link for you and the others here once its approved.
if there is anything you want me to keep in mind or something about the release that is not to your liking , just write me :)

!respect your modders!
HiddenSquid 2024 年 4 月 29 日 上午 6:28 
Would love to see it :D
Juhius  [作者] 2024 年 4 月 29 日 上午 6:19 
Sure, feel free to do so. I might remake this mod if I ever get back into Stellaris, but that is neither today nor tomorrow.
HiddenSquid 2024 年 4 月 29 日 上午 5:50 
shouldn't be to hard. i will try to make an patch , if you dont mind :)
Dog H2O 2023 年 12 月 14 日 下午 7:04 
nice idea but needs someone else to do this mod
Lisan AL GOONER 2023 年 12 月 10 日 下午 1:32 
bruh someone redo his mod plz he dont care anymore
Beast-Storm 2023 年 10 月 5 日 下午 5:19 
If you decide to update this mod please leave this as a legacy version (unchanged)
Triel 2023 年 7 月 16 日 上午 8:29 
That sucks
Juhius  [作者] 2023 年 6 月 29 日 上午 9:44 
I don't even own galactic paragons, nor am I'm planning to
Loveless1987 2023 年 6 月 29 日 上午 7:01 
This mod needs an update. The two civics that come with it do not have an associated councilor position. This was the major feature of game version 3.8 and the expansion Galactic Paragons.
MrFunEGUY 2023 年 3 月 21 日 下午 3:03 
@Juhius - Can I have your permission to include these civics in my Ethics and Civics Alternative fork?
greensniperhat 2022 年 12 月 20 日 上午 12:44 
also could you please re-add the government and personality type? I need it for:
1) testing if the fixed naming code works
2) save game compatibility

Thank you for your support.
greensniperhat 2022 年 12 月 19 日 下午 6:36 
>unreleased civics
oof, I'm sure someone here will do the bugfix and polishing for you, if you'd just ask.
I've also figured out how to fix names, but for better empire names for now - and it still needs testing. I'll be happy to fix the names for this mod as soon as my schedule lets up, and it's been proven that this method works (probably next year).
Juhius  [作者] 2022 年 12 月 19 日 上午 7:10 
UPDATE:
I fixed the broken names by taking an axe and cutting out the custom personality from the mod.
Sorry for taking so long, I've been busy with school and other things and I have been burnt out on Stellaris (both playing and modding) for months and I don't think I'll come back anytime soon.

I'm sitting on a sizable pile of unreleased civics, but with no motivation to actually polish and bugfix them enough to be worthy of a workshop release. I'm just disillusioned with the current design direction of the game. Maybe we'll see around Stellaris 2 if that ever becomes a thing.
I'm happy that so many people enjoyed this mod, even if it was just a fraction of the work I have put into modding game. Take care. :btd6thumbsup:
WJSabey 2022 年 10 月 27 日 下午 4:10 
The names of empires using these civics are still showing up as "format.mercenary_company.3", is this going to get fixed?
Maraak13 2022 年 10 月 22 日 下午 6:11 
I looked up mercenaries, looking for something exactly like this and found what i was looking for
Commandhult 2022 年 10 月 22 日 上午 3:05 
I realised that the "private militaries" civic is from a civic collection from the workshop. Sorry if I wasted anyones time, I am going to try and edit the functionality in the mod file myself!
Commandhult 2022 年 10 月 21 日 下午 4:06 
One really sad thing is that the "private military companies" civic does not provide any mercenary pops like the "private militaries" civic do. "Private military companies" is the only one possible to use when playing as a mega corp. If you could add some mercenary pops with it like the other civic then that would be really cool <3
MrFunEGUY 2022 年 9 月 21 日 上午 10:32 
@Juhius - The problem with names is that Stellaris doesn't use localisation_synced anymore. The names in this mod will not work because the game does not recognize that folder anymore. See this Dev Diary for how to do names now:

https://forum.paradoxplaza.com/forum/developer-diary/stellaris-dev-diary-253-three-in-one-3-4-cepheus-patch-notes-and-more.1523352/
Juhius  [作者] 2022 年 9 月 14 日 上午 11:17 
Well I guess they aren't if that's happening. No idea what has changed for it to break now, but I might take a look at it when I update for the upcoming game update. Thanks for letting me know. :btd6thumbsup:
Haerzog 2022 年 9 月 14 日 上午 10:26 
Are the empire name lists for mercenary corps still working? I'm getting format.mercenary_company.4 as an empire name, for example.
Winterwolf 2022 年 8 月 12 日 下午 6:59 
Maybe increase the mercenary enclave cap as well as increase the dividends paid (Maybe even reduce the cost of creating mercenary enclaves?)
Crusader 2022 年 6 月 3 日 下午 10:01 
With the changes from Overlord, will you consider improving the mod? I don't know how that could be done, maybe bonuses to mercenary outpost things... Is it possible/realistic to make the AI offer to hire you for a price to fight in their wars OR fight for them by proxy?
t@ngent 2022 年 6 月 3 日 下午 6:59 
You can open mod files with Notepad. Most mods are effectively json, which looks like so:

{
overwriteable_variable_like_ship_damage: modified_value
}

Compatibility patches simple combining the jsons of both mods so they don't overwrite each other. You can even use IronyModManager to do so. There's plenty of online resources for how to use the mod manager and create new mods for Stellaris.
Baron Bloodsnow 2022 年 6 月 2 日 上午 4:10 
i do not know any programming, thus I asked... oh well
Juhius  [作者] 2022 年 6 月 2 日 上午 3:52 
I have no interest in doing so, but feel free to make a compatibility patch if one is required.
Baron Bloodsnow 2022 年 6 月 1 日 下午 5:16 
Is it possible to get either a patch or and update so that this mod will work with the Ethics and Civics: Bug Branch's either imperial megacorp or democratic megacorp?
CrazyLigma 2022 年 5 月 27 日 下午 10:32 
If youre free could there be an update? i know it works but my OCD hates seeing it.
Winterwolf 2022 年 5 月 22 日 下午 12:50 
@Ghosterino, it actually makes perfect sense.

Perfect example, Vikings. Vikings were a warrior culture and Barbaric despoilers who would often hire themselves out as mercenaries to other cultures fighting whoever needed fighting.
ghosterino 2022 年 5 月 22 日 上午 11:22 
Yeah, putting mercenary enclaves to warrior culture and barbaric despoliers doesn't make sense to me.
Winterwolf 2022 年 5 月 21 日 下午 3:13 
Also Ghosterino makes a point that having those bonuses combined would make it more appealing.
Winterwolf 2022 年 5 月 21 日 下午 3:13 
I was wondering if you could extend this civic over to Non-megacorps as well.

As it stands the current mercenary setup is kinda meh to me, tbh (Talking about the Overlord Mercenary setup lol). I'd like more direct influence in the whole mercenary affair.

I'd like to control my mercenary fleets I send to help people that pay me. Simply put it would be cool if you could make a variant of the civics for Non-megacorps as well. I mean barbarian tribes often hire themselves out as mercenaries yet they aren't megacorps after all.
ghosterino 2022 年 5 月 18 日 上午 3:58 
I was thinking, instead of making two separate civics, couldn't you make one civic where you get those bonuses with defence deals, and are doubled if you're in a war?
Juhius  [作者] 2022 年 5 月 13 日 上午 9:45 
Works perfectly fine, mod was updated for psychological reasons (for the benefit of the average workshop user). No new content added (yet) as I'm still feeling out the new dlc.
blazikem🐓 2022 年 4 月 9 日 上午 5:04 
Megacorps definitely have some potential with the Mercenary Enclave business, from the dev diary it looks like megacorps can get 3 enclaves as a base from 2 civics, so an additional one from another civic sounds quite fun once you get the tech lmao, maybe can tie into the dividends or some other mechanic related to it.
Also the rework to negate the GalCom resolutions sounds cool, definitely a fun interesting mechanic to work with. Only issue I can see is megacorps cheesing it to be exempt from the modifier but then maybe the civics could also prevent them from purchasing mercenaries as they're supposed to be one?
I imagine people would want to utilize the new enclave system tho
Juhius  [作者] 2022 年 4 月 7 日 下午 5:01 
I don't want a massive overhaul, I like how they work right now but spicing them up isn't a bad idea. I have decided that the way these civics will work with the new mercenary system is this:

The fleet cap penalties from GalCom "Defense Privatization" resolution category wouldn't be applied to a megacorp with either civic. (At "Corporate Peacekeeping" level empires would receive a -80% fleetcap modifier. Not receiving this debuff would be a massive advantage.)
Also adding a NEW civic with +Mercenary Enclave cap is a possibility.

Any thoughts on this?
Juhius  [作者] 2022 年 4 月 7 日 下午 1:29 
oohhhh nice!
I bet I can do something nice with that.
SkullyO 2022 年 4 月 6 日 上午 11:32 
yeah I was thinking that you could maybe add a cash incentive like after a battle they get credits based on how many ships they destroy or planets they occupy.
balancing would be a pain though
Juhius  [作者] 2022 年 4 月 6 日 上午 4:18 
Aye!
It does indeed. The fact that vassals can have extended diplomatic freedoms makes this civic viable for non-independent empires and adds to the interesting political intrigue.
I'm not too sure though as to what I could really add that would make sense... if there is something mercenaries aren't it's loyal, lol.

Maybe Bulwark (or whatever the defensive vassals will be called) could get an income boost. idk.
SkullyO 2022 年 4 月 6 日 上午 12:34 
this could go well with the new vassal mechanics coming in Overlord maybe you should add some unique effects for vassals that give extra loyalty or something
Crusader 2022 年 3 月 11 日 下午 8:30 
Sweet mod, was looking for something like this. Would it be possible/feasible to mod in a mechanic where AI can hire you to fight in their wars? Probably not..
Juhius  [作者] 2022 年 3 月 1 日 上午 9:24 
Russian localization by GASANOV is now included.
Brokkhouse 2022 年 2 月 23 日 上午 7:35 
Awesome, thanks!
Juhius  [作者] 2022 年 2 月 23 日 上午 7:25 
I see no reason for it not to be. It worked in the public beta, so it should work in the stable version.
Brokkhouse 2022 年 2 月 23 日 上午 7:18 
Hi, thank you for a great mod. Is this compatible with 3.3.1?
Juhius  [作者] 2022 年 2 月 22 日 下午 5:17 
Yup. I fixed it but forgot to update the image.
Caedyron 2022 年 2 月 22 日 下午 4:47 
Small thing - you made a typo in the 'Mercenary Company' tool tip. Incentive.