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It uses the values the game stores for the factory.
So a server restart fixed my issue with the list.
It also resets the profit/hr, but that seems fine to me.
Would however be nice with a sum total entry on the list to see the total gains and profit per hour.
And it would be nice to account for crew cost in the expense section.
Tracking consumer stations would be good too.
I don't actively play the game anymore, but should the need arise, I'll try to update this mod, as a lot of people seem to use it. It was also created with others in mind, so the code is commented and hopefully clearly named everywhere, so even if I disappear, any modder should be able to update it.
nice job for the author :D thx
Still struggling to find time for this, so probably not :(
Was considering this, but for me it seems better if you can switch the view on the same screen. Definitely less duplicated UI code, but also, you can just click on a checkbox to see the other view, instead of navigating between tabs.
"Sums of the columns you display would be nice and maybe the number of stations taken into account."
I have limited time to work on this, but this is quite high on my priority list.
"What would be super awesome would be adding the sector of the station and grouping (maybe by sorting / filtering) by that"
Grouping in 2D is a bit tricky, but I am thinking about sorting by "distance from the middle", which should place the factories in the same sector close to each other, unless you have other factories at exactly the same distance :) Secondary sorting for actual coordinates will help with that.
Again, not going to do this today, but thanks for the idea, putting it on my list.
Maybe the tab for that could be placed in the alliance tab.
Sums of the columns you display would be nice and maybe the number of stations taken into account.
What would be super awesome would be adding the sector of the station and grouping (maybe by sorting / filtering) by that
Correct.
@metalmorphosis thanks for the comment, I'll check.
Unfortunately, the game crashed the first time after around 4 minutes of playtime. I removed a mod I don't need anymore (Rebalance - Static Founding Cost), then it did run flawlessly. Maybe just a coincidence...