安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






▬▬▬▬▬▬▬▬▬ஜ۩☆۩ஜ▬▬▬▬▬▬▬▬▬▬
·····················★把亡灵都换成“温蒂”★······················
▬▬▬▬▬▬▬▬▬ஜ۩☆۩ஜ▬▬▬▬▬▬▬▬▬▬
maybe shadowflame apparitions could be a ghost
tiki spirit is a spirit, it could be a spinning ghost with a mask
also id be fine if you just copy pasted the player ghost on the animation frames
with the ghost cosume you could use the head texture and have the ghost thing overlap everything
maybe you could have separate a pack with the kinda ghost like enemies
For the sand elemental, it's not really a ghost so I don't think it fits.
For the poltergeist, I would need to add the parts of the furniture that are usually behind in order to account for the different ghost shape, still may do it though.
Soul of night is too small to make the nightmare fuel look good without making it hd, and I don't want inconsistent resolution in this pack.
The ghasts from the ghastly glaive are interesting, being horizontal instead of vertical. Again, may still do it, just not at this moment.