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Assertion Failure: Assertion `depotUpgradesCompatible || street_util::IsDepotEmpty(stk.m_engine, stk.m_transportVehicleSystem, depotEntity)' failed.
In file: urban_games/train_fever/src/Game/construction/apply_proposal.cpp:512
In function: class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > __cdecl construction_builder_util::Apply(class ecs::Engine &,const struct street_util::StreetToolkit &,struct construction_builder_util::ProposalData &)
__CRASHDB_CRASH__ struct AssertException: urban_games/train_fever/src/Game/construction/apply_proposal.cpp:512: class std::vector<class ecs::Entity,class std::allocator<class ecs::Entity> > __cdecl construction_builder_util::Apply(class ecs::Engine &,const struct street_util::StreetToolkit &,struct construction_builder_util::ProposalData &)
Go to this line https://github.com/Vacuum-Tube/Build_with_collision_1/blob/24fd470cc5439b49ec27f8dfe9392ec974d77b4e/res/config/game_script/build_with_collision.lua#L171
and change to "proposalparam = param" as above. Using the variable directly instead of a copy could make such upgrades that include constructions possible. On the other hand, when you click on the button after the proposal is no longer highlighted, the variable pointer might be lost, resulting in a crash.
its so annoying that i have to remove the tracks and then the lines fuck up cuz of the dumb game
that doesnt let me work the lines
@VacuumTube any ideas about that seaport situation? You mention it shouldn't appear within modular stations, but I've seen it often in them, it doesn't do anything.
The problem does NOT affect the "Build Anyway" button, only the "Bulldoze Anyway" one.
It's the last major update, so it should only be once :)
===== Build With Collision - Please submit this message to the mod author - https://www.transportfever.net/filebase/index.php?entry/6501-build-with-collision/
urban_games/train_fever/src/Lib/UI/Component.cpp:1847: void __cdecl UI::CComponent::RemoveChild(class UI::CComponent *): Assertion `it != m_children.end()' failed.
__CRASHDB_DUMP__ 66b3b727-75b2-4480-9f7c-9009b689d7b5
urban_games/train_fever/src/Lib/UI/Component.cpp:1847: void __cdecl UI::CComponent::RemoveChild(class UI::CComponent *): Assertion `it != m_children.end()' failed.
__CRASHDB_DUMP__ 45e750a8-3423-4ab8-90d2-b5da6afa1473
===== Build With Collision - Error Handler:
Thread did not respond to ping. Possible hang detected!
Don't know if this one causes exception and crash, but after I place the airport using 'build anyway' button near water, the plane behaviour is weird and makes the game crash every time the plane landing, but when I put an airport normally the plane behaviour is normal and no crash.
other than the airport I've no issue with build anyway for other building, tracks, or roads.
I currently use japanese elevated stations mod "[je_4]Modular Station & Elevated Modular Station 3"
every time you want to edit the station after it's been fully connected to tracks not built inside the edit config tab for stations, you can't add or remove anything. Tracks can't be deleted (inside the station) and changing the structure also doesn't work either.
The only way to by-pass this is deleting all incoming rails connecting to any rail connections into the station by a certain distance. This is pretty much the only time the mod doesn't allow deletion or forced building regardless if theres a collision or not.
If any you can't replicate it or need further detail i'll be subscribed to the thread. Regardless of this awesome mod, this is one of the must need things to play modded
@Franimus Did you try the experimentalTunnelAndBridgeMinHeight option?
You could also try this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2855421164