安装 Steam						
					
				
				
									登录
											 | 
						语言
						
																																															繁體中文(繁体中文)
																													日本語(日语)
																													한국어(韩语)
																													ไทย(泰语)
																													български(保加利亚语)
																													Čeština(捷克语)
																													Dansk(丹麦语)
																													Deutsch(德语)
																													English(英语)
																													Español-España(西班牙语 - 西班牙)
																													Español - Latinoamérica(西班牙语 - 拉丁美洲)
																													Ελληνικά(希腊语)
																													Français(法语)
																													Italiano(意大利语)
																													Bahasa Indonesia(印度尼西亚语)
																													Magyar(匈牙利语)
																													Nederlands(荷兰语)
																													Norsk(挪威语)
																													Polski(波兰语)
																													Português(葡萄牙语 - 葡萄牙)
																													Português-Brasil(葡萄牙语 - 巴西)
																													Română(罗马尼亚语)
																													Русский(俄语)
																													Suomi(芬兰语)
																													Svenska(瑞典语)
																													Türkçe(土耳其语)
																													Tiếng Việt(越南语)
																													Українська(乌克兰语)
																									报告翻译问题
							
						
 
											 
													







Now if you have CWF installed the bosses will take advantage of those weapons for extra flare.
More importantly, the weapons dropped by AIs should now be all identical for a dramatic inventory clutter reduction.
Also the weapons across the board have been adjusted to be more balanced around eachother and other 'high-end' weapons found across my mods.
Actually, I don't remember updating this one, what patch did you play this on?
Are there mods for more powerful bosses?
This did not come to fruition.
Torpedoes now scale at a similiar rate to the AI Weapons and are incredibly lethal if not destroyed.
AI Rewards have been increased, with chances for things such as DLC Turrets and other high rarity systems to drop as it is destroyed.
These ones will yield more salvage from being larger, drop the items to spawn them and the final AI will drop its own turrets. I'll adjust the rewards for them in time to make it more worthwhile but hopefully balanced endeavour.