安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






- 1.6 (unstable) update
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3451538969
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3211875031
- 1.5 update
the key <thingStyleCategories> is added without checking its existence which is the case in the 2 mods ......
result : XML RimWorld.CultureDef defines the same field twice: thingStyleCategories.
is there any chance of covering other buildings with it
or other weapons and appearances, maybe some of the VE?
Is this CE compatible?
*Disdain for barbarians*
made me laugh hard
Plus it has a fun description text, that is 2 for 2
thanks for the mod :)
I didn't see it until I saw your comment....and I have to agree with you. Some of these weapons would actually fit in that game.
Ask the VE team to do that, you will probably have to pay them tough xD
No but seriously the VE stuff is all about quantity now. While their quality was great, the lack of updating will be their downfall.
Rooki12k constantly updates his mods with new and better graphics an is now doing a new thing with styles that is awesome. Let him focus on adding stuff to the styles before any talk about other mods support.