RimWorld
Ben Lubar's Vanilla Expanded Patches
110 comentarios
Sarg Bjornson 16 SEP 2024 a las 10:24 
It's all part of VE now :D
Three 16 SEP 2024 a las 10:12 
Thanks a lot for creating this mod. I have used it in many games. This is the end of my adventure with it since it is no longer updated. Thanks again and good luck in whatever you are doing now. :guard:
ᛚᚢᚲᛟᚨᚾ 17 AGO 2023 a las 3:40 
dose it work for 1.4 or it needs an update?
Solzucht 15 JUL 2023 a las 3:48 
Read the document provided by Sarg, it lists what is included and what not.
My own opinion, it is fine as they covered it :)
jimmyal 5 JUN 2023 a las 13:16 
so its safe to say this mod is no longer needed as youve helped the VE team implement the fixes directly instead of needing this patch?
Wolfy 3 MAY 2023 a las 20:42 
Fantastic QoL update work Sarg ty <3
Sarg Bjornson 1 MAY 2023 a las 5:35 
Done! The majority of the patches should now be part of the corresponding VE mods, when applicable. There is a doc detailing it all here: https://docs.google.com/document/d/1Tb7nLiHGAgOq6lKeerRjbSLv1YURuuphEeAgn2fsZl8/edit?usp=sharing
Sarg Bjornson 27 ABR 2023 a las 1:52 
Starting with this now
Sunlight88 13 ABR 2023 a las 23:53 
Thank you very much Sarg, I appreciate everything you do for the community!
😊👍
Sarg Bjornson 12 ABR 2023 a las 23:04 
It's on my todo list, I just have to finish three mods that are in the works. Two are in beta at the VE discord server atm, and the last one is almost done
Overfox 12 ABR 2023 a las 18:28 
How's the integration coming along?
Sarg Bjornson 24 FEB 2023 a las 23:01 
I have less time than usual in these months of the year
NSeu.Creative 24 FEB 2023 a las 17:49 
Still nothing?
Sarg Bjornson 23 FEB 2023 a las 6:20 
PSA: This is on my to-do list to implement of VE directly
TurtleShroom 15 ENE 2023 a las 10:14 
Has Mlie revived this Mod yet?
Catts 24 NOV 2022 a las 22:59 
Thanks Kayedon! The effort and incredible diligence of everyone in the RW modding community really makes this game what it is.
Kayedon 24 NOV 2022 a las 13:57 
To everyone asking for 1.4: Ben Lubar has stepped away from modding at this time and has passed this project over to Mlie, who has it on his to-do list.
J0HNNY_TSUNAM1 13 NOV 2022 a las 16:42 
1.4 when?
Timou 2 NOV 2022 a las 6:28 
Please update to 1.4
Jagger Ottski 1 NOV 2022 a las 16:05 
Hey Ben, just wanted to say I found this patch so useful to me in my 1.3 games. If you're able to update it some time, that would be awesome, but regardless, thanks for making it in the first place.
Kocel 27 OCT 2022 a las 20:52 
Hope you come back to modding to update your stuff. You have a skill for addressing small, otherwise looked-over things, between your two VE fixes and the pyromania torch fix
Demonic 23 OCT 2022 a las 17:22 
please
VelxraTV 21 OCT 2022 a las 12:37 
Please update to 1.4
Zarica 17 SEP 2022 a las 15:08 
Yo ben, been a while, Wanted to ask since your much better at this than me, how would one go about making Vanilla Acheivements Expanded register all alien races. been pretty disheartening to get the requirement for an acheivement only for it not to register.
NegativeCreep 23 AGO 2022 a las 12:30 
looks like you can just delete 294100\2655869813\Mods\FactionsMedieval\Patches\Patches_Medieval.xml
I don't know what he was doing with the low cobblestone walls, it's not in the notes, but works fine without it and gets rid of the VFE-Medieval error message
Random Tank 26 JUN 2022 a las 8:20 
The tool addition is really really useful, so one thing'd love (which I know isn't vanilla expanded) would be if you could add it to the vanilla Eltex staff and the Anima staff from Anima gear? I'd happily do it myself but it seems to be in assemblies which I have no idea how to edit or add stuff to.
Seos 7 JUN 2022 a las 0:23 
@Ben Lubar, thank you for a wonderful and useful mod. I hope you update it soon.
Ser Prinny 2 JUN 2022 a las 21:51 
@MrXarous Thanks for the help man, i got it to fix now. Kinda silly how a simple patch would disable the whole mod.
MrXarous 2 JUN 2022 a las 16:54 
If any of you want to fix it yourself I went to 294100\2655869813\Mods\FactionsMedieval\Patches\Patches_Medieval.xml and the second patch operation listed can be modified like this:
<!--<Operation Class="PatchOperationRemove">
<xpath>Defs/ThingDef[defName="VFEM_ArcheryTarget"]/maxTechLevelToBuild</xpath>
</Operation>-->

It's just a dumb way to stop the patch from being active/applied and will stop those errors until it's removed from the mod. Cheers!
BAPBHΛΩ 2 JUN 2022 a las 14:50 
Seems to be that Oskar added "above medieval tech level" for archery targets to VFEM, I know you haven't touched this patch in a few months but the errors should be an easy fix, please!
Scotty Fox 2 JUN 2022 a las 14:46 
https://gist.github.com/55dab59cc7c9c5c673372242577a2531

Red Error on Startup after the newest update for VFE
Chiplord 2 JUN 2022 a las 14:20 
Also here to report the red error after VFE-Medieval update.
Reen 2 JUN 2022 a las 12:14 
Just to back up MrXarous, came here to comment the same.
MrXarous 2 JUN 2022 a las 12:00 
With the update to VFE-Medieval today (and the change to the archery targets) your mod now throws red errors on load.
LuneFox 4 MAY 2022 a las 15:33 
[HugsLib][warn] Missing enum setting labels for enum BenLubarsVanillaExpandedPatches.HomeAreaOrAlways
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

got this error from log. some time cause game freeze
Alleykat 3 MAY 2022 a las 18:17 
Thanks for the mod ben! I'm getting a red error with the auto-unforbidding lemons after game load, can you help me figure out if this is a bug or being caused by a mod conflict? I had it set to home area only and now it spams a red error when lemons drop. So I've turned it off for now:

https://gist.github.com/d3ac45069e1151ff89fdee7ba6c75e57
J 1 MAY 2022 a las 14:27 
@Maty the Fluff :3
Somebody made a patch not so long ago: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2799575767
Neowulf 21 ABR 2022 a las 9:34 
Any chance you could add the Geothermal Heater effect to the Ancient Geothermal Plant when Ancients and Dubs Bad Hygiene are together?
Maty the Fluff :3 30 MAR 2022 a las 6:29 
Do you think there is a way to make the vanilla expanded accessoires/utility stuff spawn on allied and enemy npcs?
Gidwelion 15 MAR 2022 a las 6:15 
hey i wanted to ask if your mods are generally safe to enable midgame or if they need to have a new game to fully function
Archon 28 FEB 2022 a las 15:54 
Thanks so much for the contribution to VE
HK9 28 FEB 2022 a las 15:32 
Great mod, a must have. Just a small question, even with hydroponics, impossible to plant wasabi, it is not even available (it is fine with the artificial ecosystem but without being able to grow because no water I imagine). Am I the only one?
MatrixVirus 26 FEB 2022 a las 16:31 
Instant subscribe. Awesome work.
Shavius 22 FEB 2022 a las 4:42 
Please add a tiny fix about smoked meat from Vanilla Factions Expanded - Medieval, changing its ingestEffect from EatVegetarian to EatMeat?
sammy2020 13 FEB 2022 a las 13:31 
can you make soy milk a non animal product
SkyLarkBlue 10 FEB 2022 a las 13:13 
Can you wrangle the Archotech Shield Belt (VF Insectoids?) into the Accessories tab in apparel? I think VE Accessories adds the category and everything is moved there except this one thing. I hope I'm right about the mod that adds the category and that is a VE thing.
VelxraTV 9 FEB 2022 a las 15:18 
Ben will this have any conflicts with Bill Doors useful junks? Like will the VFE ancient water filter conflict since both mods are using the same object.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2691738148
Gelato 30 ENE 2022 a las 11:03 
Can you disable pianos in V-Furniture-E if royalty installed?
Schproemftell [WE] 28 ENE 2022 a las 9:15 
is there a possibility to make it work with the Re growth mods as well ?
Lasagna 20 ENE 2022 a las 23:00 
moving those short walls to security is such a good change.