安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






I agree with Swedish Doctor - farms growing from seeds is often a problem.
Would love to see this updated with bloons now. :)
it works now and it also worked when u were making it
- Items that affect monkeys should also affect supermonkey (Oswald and its essence). Regular monkeys tend to quickly get stronger then the super ones
- an item or symbol that takes care of banana peels. right now banana farms are a bit more of a hindrance then helpful because of how many banana peels you end up with
- Maybe the blimps could work as bloons generators?
Anyhow, I hope you find a way to make the bloons work like intended and wish you good luck for the rest! ^-^