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I swear this mf modified something from the original. I dont remember the mall horde being this many
To get around it, you have to noclip through. The indoor sports stadium was okay but didn't really draw attention to it as it was not lit like the other rooms.
In the rescue stage again, most of the infected including the tank seems to get stuck so they wouldn't have enough time to reach and attack players during versus/survival mode.
Overall lighting in the rescue level, still dark in some places and without the outlines - Players aren't able to see each other.
Throughout the campaign, medkits/defibs were very, very sparse. Each level would start out with no health-kits found inside or around the safe room. There were either only one or two medkits - so everyone would start out with an unequal number.
Rescue level also had some sexual posters that didn't fit the theme of the campaign. Wasn't really necessary at all.
6\10
1.In chapter 1, you can't get the primary-weapon at the beginning of the game.
2.There are less than enough first aid kits in the opening and safe rooms for the number of players.
3.Special infecteds often get stuck in the finale (even TANK!)
Short but pretty. I give it a 8/10.
Given the workshops lack of actually policing to make sure such issues DO NOT HAPPEN can you fucking blame someone for doing that! There's perfect reason for suspecting theft when it comes to modding since one of the most popular mod maps that was on the workshop for a long time was nothing but stolen work from another company entirely that made the same map for Age of Chivalry!