Black Mesa

Black Mesa

BMCE Addon - Hazardous Environment Combat Unit Remastered
959 条留言
DWBoyGamer  [作者] 7 小时以前 
@Crusty The Cat Either conflicting mod like Monolith said or you forgot to install BMCE/BMCER, they were installed imcorrectly or you installed wrong version of BMCE (you need BMCE HECUS version, vanilla hecu is not and will not be supported.
Monolith Fanatic  [作者] 11 小时以前 
@Crusty The Cat thou have conflicting mod
Crusty The Cat 11 小时以前 
For some reason the soldiers are missing their helmets, could anybody tell me how to fix that?
beans mechanic 11 月 26 日 下午 10:29 
i see, i don't know what would cause it. i did have everything installed correctly and it replaced the appropriate files. so i guess i gotta uninstall mods till i find the one that fixes it
DWBoyGamer  [作者] 11 月 26 日 下午 9:51 
@beans mechanic The mod is stable, its issue on your end. Either the mod is improperly installed, you have conflicting mod, your PC isnt quite as good as you think or there is some other unrelated issue that causes the game to crash. Im guessing its one of the latter two.
beans mechanic 11 月 26 日 下午 9:26 
i have the system specs. this addon just seems unstable
beans mechanic 11 月 26 日 下午 9:22 
this closes out my game for some reason. idk why
DWBoyGamer  [作者] 11 月 26 日 上午 8:15 
@Infested Maybe you are looking for it from wrong directory, maybe you forgot to press the subscribe button. Its something on your end at any rate.
Infested 11 月 26 日 上午 3:38 
i did the "start the game then try" thingi and it failed
Infested 11 月 26 日 上午 3:38 
it was there
and now it isnt
Infested 11 月 26 日 上午 3:38 
okay im going insane i cant find where it is in my files
Hortex 11 月 24 日 下午 12:53 
Weird i dont have many mods so
DWBoyGamer  [作者] 11 月 24 日 下午 12:45 
@Hortex Most likely caused by improper installation or conflicting mod. Could also be corrupted installation if you just reinstalled the game.
Hortex 11 月 24 日 下午 12:42 
And it worked perfectly before i reinstalled the game so
Hortex 11 月 24 日 下午 12:42 
For some reason some of the HECU soldiers are invisible and only have like their helmets visible any known fixes?
Duchenator 11 月 20 日 下午 3:13 
@DWBoyGamer Oh, i thought, it was been more easy, so, anyway thank you!
DWBoyGamer  [作者] 11 月 20 日 上午 9:15 
@Duchenator That is not possible without the sourcecode access, something which we simply dont have
Duchenator 11 月 19 日 上午 11:13 
Hi, I wanted to ask if something could be done to, for example, change the weapons for the marines, like in the OP, the medics used pistols.
DWBoyGamer  [作者] 11 月 19 日 上午 2:48 
@paulohsousa1234 That meant you installed the mod incorrectly or have some conflicting mod. Make sure you have no conflicting mods and if that doesnt help, reinstall the mod from scratch and actually follow the installation instructions
DWBoyGamer  [作者] 11 月 19 日 上午 2:47 
@classic gamer Most likely not. This would be much larger undertaking than manually making them lower poly
paulohsousa1234 11 月 18 日 下午 6:15 
bro all hecu it does not have helmet plz how fix this? i don't know what i did i don't know what a bug is i don't know ok
classic gamer 11 月 17 日 下午 4:32 
Are you gonna make the models appear the same size as the bmcer ones. The marines look smaller in stature. Especially the equipment.
DWBoyGamer  [作者] 11 月 16 日 下午 10:37 
@classic gamer I value consistency over pure fidelity
classic gamer 11 月 16 日 下午 10:35 
Id prefer these models stay the same quality.
DWBoyGamer  [作者] 11 月 16 日 下午 9:57 
@classic gamer These models are already considerably higher fidelity than what BMBS has to offer, so no we will propably end up decreasing it instead to bring it to consistency with BMCER. As for BMCER, maybe.
classic gamer 11 月 16 日 下午 9:41 
As well for BMCER?
classic gamer 11 月 16 日 下午 9:40 
Will you be increasing the quality of them to look more in line with the updated black mesa blue shift quality?
DWBoyGamer  [作者] 11 月 13 日 上午 6:22 
@Beretgate This mod does not touch berets, the additional variants seen in screenshots originate from BMCER, but even then Im unable to reproduce the issue. If you are using BMCER as well, make sure you installed correct version of BMCE (You will need BMCE HECU version of it, vanilla HECU version is not supported).
DWBoyGamer  [作者] 11 月 10 日 上午 3:46 
@Beretgate Yes if someone other than me makes and releases it
yellowman95 11 月 6 日 下午 7:03 
You were right! It was hazard course improperly installed.
Monolith Fanatic  [作者] 11 月 5 日 下午 8:13 
You have installed it incorrectly or you have conflicting mods
yellowman95 11 月 5 日 下午 7:57 
Okay so the helmets aren't showing up and the regular BMCE stopped working, any ideas?
DWBoyGamer  [作者] 10 月 30 日 上午 9:53 
@ddemirkat This mod does not affect the berets in anyway, the beret variety featured in the renders originates from BMCER. I have heard of some people having missing beret textures when using BMCER, however I havent been able to figure out whats causing it for them, I have only ever heard it affecting couple people (required textures and materials ARE present in BMCER files)
ddemirkat 10 月 30 日 上午 9:14 
I have a problem that all of the berets on the marines show up as missing textures, any way to fix that?
MasonTheLegend06 10 月 24 日 上午 6:55 
@DWBoyGamer That's fair.
DWBoyGamer  [作者] 10 月 24 日 上午 4:41 
@razorscleo89 No, I meant that it would propably just end up looking like solid red instead of having detailing like current maw has. I might experiment but its not currently a priority for me.
MasonTheLegend06 10 月 24 日 上午 1:54 
@DWBoyGamer Basically when using blood for textures, don't be excessive so the design isn't so busy right?
DWBoyGamer  [作者] 10 月 24 日 上午 1:14 
@razorscleo89 Thats how the chest maw is in vanilla game too. And again, blood tends to drown out details so adding too much blood to it would just make it look ugly
MasonTheLegend06 10 月 22 日 下午 11:35 
@DWBoyGamer Thanks, and I'll make sure to take a much closer look. I use these models to pose on Gmod so I just kind of found it odd the PCV was all bloody and the chest mouth was clean. I like the idea of the implication that the chest mouth would be bloody from the forceful mutation of it literally bursting the chest in two and also from feeding on bodies. ( A bit of a side note here but I kind of wish Gonomes were in Vanilla HL1 because it would make what's normally a fodder enemy into a tanky threat and showing the danger of leaving a Headcrab Zombie alone for too long but that's just Me.)
DWBoyGamer  [作者] 10 月 22 日 下午 10:26 
@razorscleo89 Remnant of the strap is present on the zombie, its just so bloody that its blends with the vest making it hard to see. Its also bit short, but making it longer would require jigglebone physics which are whole another can of worms. I might try making the zombies bit bloodier, but blood tends to drown out lot of the finer details of a texture so I cant promise that. If I do make it it would be BMCER thing though, not HECUR (albeit it would work with this mod since this just reuses scientist zombie textures for flesh parts). I dont like the idea of having squished M40 beneath the Headcrab so I purposefully omitted it from the model, BMCE and BMCER make HECU often spawn without gasmasks anyway so it still makes sense.
MasonTheLegend06 10 月 22 日 下午 2:25 
I also wanted to ask have You guys tried putting an M40 on the Zombie head before? And if so did it not work out?
MasonTheLegend06 10 月 22 日 下午 2:06 
be* Sorry about that.
MasonTheLegend06 10 月 22 日 下午 2:06 
@DWBoyGamer Hey so I had two ideas for HECU Zombies. Could there be remnants of the diagonal strap on the front of the PCV? (like two strips of the strap just sagging on both sides?) And could the maw on the chest bed bloodier? (This could go for all the other zombies as well not just the ZECU)
Caloew79 10 月 20 日 下午 2:55 
especially stuff like DOE HECU, where they'd need to be easily identifiable by personnel. And id imagine their USMC Force Recon number one cause they wear recon shirts in opfor, two because MARSOC wasnt founded until 2006.
Jeppuli 10 月 20 日 上午 1:45 
I'd also imagine since they're also a special unit, they'd want to be clearly identifiable from the regular USMC by using patches and what not
DWBoyGamer  [作者] 10 月 19 日 下午 10:36 
@bbx-1103 The patches were added mostly for stylistic reasons and to make HECU stand out more from regular marines. Like Monolith said, we wont be removing them.
Monolith Fanatic  [作者] 10 月 19 日 下午 10:21 
@bbx-1103 reverting back to old models versions without those patches feels like a downgrade
DWBoyGamer  [作者] 10 月 17 日 下午 1:55 
@razorscleo89 This isnt really the best place to ask for mod suggestions but Im not aware of such mods since I use Braindeads models, you will have to look around yourself. As for your question about guard pants, Im not sure if that was a typo and you meant BMCER guards. At any rate thr actual BMCE guards have the yellow stripe from vanilla and BMCER will keep the HL1 style pants.
MasonTheLegend06 10 月 17 日 下午 12:36 
@DWBoyGamer Hey so I have two questions, so first are there any mods on the workshop that make the Vortigaunt shackles glow like in BM: Blue Shift? And for the BMCE Security Guards, will They have stripes on their pants similar to the vanilla guards or will it stick to a more HL1 themed pair of pants?