Stellaris

Stellaris

SE - Restyled
652 条留言
Arc, Creator of Worlds 10 月 7 日 上午 8:47 
Yes, but so does the one I have installed. Given how generally you're only supposed to use one mod to modify something, I don't think it's unreasonable to assume the same applies here. Especially since to people who aren't really that deep into modding and just download stuff from the workshop, things like 'humanoid 05' mean nothing. What's 'humanoid 05' mean, what does it do, how does it differ? How does it impact me and my modlist? For those cases I would have loved a slightly longer description, since 'removes boldness' is rather vague with this many mods and portraits available. From the description the 'No Caps No Horns' file sounds, to me, like something you'd get if you wanted to get 'No Caps' and 'No Horns' independantly, to consolidate it into one mod, which I would assume would lighten the load on the game.

Anywho, is there some way to have Mutalisitc Hives with the Horn option? Since the 'No Caps' file just straight up removes horns as an option, even for my ruler.
droid.with.googly.eyes  [作者] 10 月 6 日 下午 6:30 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2695615170

The first two words of the description are "Removes baldness".

I am unsure how that could be any clearer...
Arc, Creator of Worlds 10 月 6 日 下午 5:06 
Ah. Much is explained, although I'm confused which submod it is that I need. The mod descriptions leave a lot to be desired ^^'
droid.with.googly.eyes  [作者] 10 月 6 日 下午 1:27 
Working as intended. Mutualistic gestalts by default are bald per original SE behaviour.

You only have this disabled for humanoid 05 and are missing the submod to disable for the other portraits.
Arc, Creator of Worlds 10 月 6 日 下午 12:15 
Okay, nevermind, it's completely borked. I just didn't notice, because I used the default choice, and when it breaks, it defaults to one which just happened to look similar enough at a cursoury glance. Something about Mutualistic Behaviour just breaks the hair selection. Maybe because it changes the Government name? From Collective Consciousness to Mutualisitic Cooperators? I dunno. Whatever the reason it's borked, which is very sad.
Arc, Creator of Worlds 10 月 6 日 下午 12:02 
Alright, to add to my previous comment:

Did some further testing (limited as it may be), and it seems to be an issue only with the last portrait. I haven't tried all of the others, but after jumping into the game with a few of them, I haven't found any issues. So it seems to be only the last portrait, which is a shame, since it's most of the reason I use these mods :(

Additionally, it's not only just that one hair that seems to break, any hair seems to break if you use the problematic portrait.
Arc, Creator of Worlds 10 月 6 日 上午 11:52 
I found a minor issue regarding compatibility with Forgotten Queens (or Perhaps Ethics and Civics: Bug Branch, I got both installed). If you play a Hive-Mind and you use the last Portrait (The one with the weird fangs on either side of the head), and the civic "Mutualistic Behaviour" added by Forgotten Queens, all leaders excluding the Ruler end up with no hair. I'm not sure exactly why that is, but my guess would be that it has to do with how the hair is selected, and something about the civic breaks the selection process.

Otherwise the mod works as intended. I use SE - Restyled, SE - Restyled - Everything, SE - Restyled - Extra Bodies, and SE - Restyled - No Caps No Horns, in case that helps. Of course, also the Asset Repackage and Portrait Trigger Pack - Core.
Specifically the issue is with the hair that adds the Fox-ears looking like horns. I haven't tested others yet.
droid.with.googly.eyes  [作者] 8 月 23 日 上午 2:30 
Depending on your choices in empire creation and clothing submod, the list of available choices to randomly pick from may be reduced to 1.
Feanor 8 月 22 日 下午 12:03 
I don't know if I'm doing something wrong, but all the leaders of each type wear the same clothes. There are over 100 different outfits to choose at the beginning, but in the game everyone ends up wearing the same clothes. Is this normal?
droid.with.googly.eyes  [作者] 8 月 21 日 下午 6:42 
See description for differences compared to original SE. This also contains new textures.

I have no idea what was done to update Human 2. I can only say the original Human 2 greatly resembled original SE in terms of code, with all the issues that led to rewriting it all. The extras for cybernetic/psionic also predated the current cybernetic portrait code, and never worked quite right.

The presence of humanoid portraits was the deciding factor in basing this mod on orignal SE rather than Human 2.
dnceleets 8 月 21 日 下午 5:38 
Question, there exists SE Humans 2 working fix mod, which makes se humans 2 function on 4.0. My question is what this mod does compared to that one? If i understand correctly, this mod and its sub mods add clothing and hair to humans (and some other adjustments or fixes) and with certain submods adds body types. Comparatively, i believe the SE Humans 2 added entirely new portraits with animations and stuff for psionic/cybernetic?

If i'm wrong please let me know what the difference in the mods, or better yet if they're compatible. I assumed not, but i know a lot of your focus with this mod has been maintaining maximum compatibility
droid.with.googly.eyes  [作者] 7 月 20 日 下午 4:06 
No idea what you mean.
Galeón 7 月 15 日 上午 4:25 
Doesn't halo work anymore?
droid.with.googly.eyes  [作者] 7 月 14 日 上午 3:47 
...did you even test this mod?

That's a vanilla bug already fixed in many portrait mods, including this one.
ALO SHI 7 月 14 日 上午 3:32 
I meant this bug: https://forum.paradoxplaza.com/forum/threads/stellaris-pop-portrait-gender-not-following-chosen-gender-from-empire-creation.1743069/ .

All pops in any given planet pop selection display are clones of each other. All mods are disabled.
droid.with.googly.eyes  [作者] 7 月 14 日 上午 3:11 
I have only heard of this happening when portraits are broken by other mods. In particular, a certain mod not available on Steam whose author is named after a fruit.

Otherwise I would have to know your exact setup in order to reproduce this.
ALO SHI 7 月 13 日 下午 4:00 
Hi, I have a simple question. Have you noticed that the pops that display in-game and during the portrait selection screen are basically all copies of each other. By that I mean all pops in-game, excluding leaders, use the same phenotype, hair, colour, gender etc. They are all clones of each other. If you are aware of the problem, would you know a of a way to fix for it? Thx
droid.with.googly.eyes  [作者] 6 月 18 日 下午 1:59 
I suppose one could simply duplicate the portrait groups (I put them all into one handy file) and rename them to overwrite the vanilla ones. In that case, you would have duplicate portraits, unless you also overwrote the categories file with a blank one.

I won't stop anyone from making such a patch, I'll even add it to the load order discussion page once I've verified it works. :)

The only caveat is that versions should also be made to cover the other chest size submods, as those replace the same thing.
Minute 6 月 17 日 上午 9:04 
Thank you for all your work keeping this mod alive over the years. My only request would be to have a optional separate patch to have it overwrite vanilla files, at the very least for humans. I understand that this was avoided to ensure the mod keeps working through updates but this would help getting this to work with other mods I am running. But even if you have no interest in this, thank you again for your work and have a good day.
Princess Stabbity 6 月 15 日 下午 7:41 
AAAAAA I can't believe the fix was so simple and I missed it >.< The vanilla asset selectors being broken too completely threw me off. I thought that if they weren't working, there was just no way to get it to work.

Thank you for figuring out!
droid.with.googly.eyes  [作者] 5 月 28 日 下午 4:55 
no response, but someone figured out what needed fixing, just that the vanilla portrait code also needs the same fix.

This and other updated portrait mods have already been updated with the fix.
Starne 5 月 28 日 下午 3:13 
Thanks for all your work on this mod series.

Did you ever get a response as to whether pop groups only using uniform, default portraits was intended or a bug? I've been wondering the same since I became aware of the behavior. IMO, it would be a weird decision if it were intended.
droid.with.googly.eyes  [作者] 5 月 20 日 上午 1:07 
see generate_clothes.sh
ethriel 5 月 19 日 下午 7:38 
What does \t[0-5]\ refer to in the build paths?
droid.with.googly.eyes  [作者] 5 月 17 日 下午 7:17 
I made these scripts to make alterations/updates easy for myself (updating to 4.0 involved editing 2 templates and running the scripts instead of manually updating 110 selectors). Hopefully, you can figure out that the block labelled SPIRITUALIST_SPECIALIST has a bunch of textures used for spiritualist specialists and do what you need.
droid.with.googly.eyes  [作者] 5 月 17 日 下午 7:17 
Textures are found in the (this) main mod or the asset repack.

run.sh, unsurprisingly, runs the whole thing.

The build scripts are the ones that do a mass find/replace on the templates with lists of textures. This is where you would change clothing. Just add/remove/alter the textures listed in the blocks.

You could alter the templates too, but you do have to know what you're doing.

As of 4.0, many of the blocks in the clothing selector scripts are now unused, since the job checking trigger has been removed from the game.

Defaults are specified in generate_clothes.sh. They also include a comment block explaining how the codes for the textures are set up.
ethriel 5 月 17 日 下午 6:33 
Hi :) I love the mod! Would you be able to provide just a little extra context for how to use the script tools? I feel very lost.

Where do I find the portrait dds files? My "gfx/models/portraits" directory doesn't have the folders for soft or plus. Perhaps this is something to do with the way mods are installed on Steam that I'm not understanding? The clothes appear ingame. I think I need to know the appropriate filenames to know what modifications to make to the scripts.

Would I run the "build_female_clothes_sb_master.sh" script or the main directory's "run.sh" script? I'm not sure what the next step would be either, but perhaps that would become more clear after running the script..

I'm mainly hoping to just choose different clothes as the defaults. Also, would it be within the script selector that I could delete outfits?

If the info is available somewhere else, I apologize. I would be appreciative of any help in this matter, though, if you are willing. Thanks!!
TwinCrows 5 月 11 日 下午 2:11 
For anybody who may be wondering about how to get this mod working— Just subscribe to this mod and its requirements. In your playlist, make sure they are in this order:

1. SE Asset Repackage
2. Portrait Trigger Package
3. SE Restyled

Thanks for your efforts Droid!
droid.with.googly.eyes  [作者] 5 月 10 日 下午 5:27 
See discussion page for a list of mods that go with this.

This is designed to be configurable, so everyone can use the settings they want. Yes, that means not accidentally nuking other mods. As a portrait mod (and nothing but) at worst you'll get the wrong hair and clothing if set up wrong.

If you want nipslips you'll have to set it up that way since not everyone likes them.
Ulthar 5 月 10 日 下午 12:18 
btw- for those of who are not experts/bright and are hesitant to use pre-reqs - is there a sort of "All in one/everything"? where it's a one and done mod?

I just want as many options/everything without fear that I've hosed my game,.
Ulthar 5 月 10 日 下午 12:12 
why is nipslip a bad thing? I love this idea but am curious why other races may have modesty/reepression - I feel like many should have a unclothed version
droid.with.googly.eyes  [作者] 5 月 9 日 下午 5:45 
Updated for 4.0

The removal of job checking in the game means having to redesign the checks.

Rulers now generally dress per politician job swaps, specialists dress per ethics, fallen empires and primitives are less granular.

There is a known issue with Ethics & Civics: Bug Branch causing pop groups phenotypes to be set to defaults, but not hair or clothing, they will have appropriate clothing and hair for their phenotype. This is strange since the checking is the same...
Starsdepth 5 月 7 日 上午 2:50 
never mind i forgot the pre-mod:LIS_poker_face:
Starsdepth 5 月 7 日 上午 2:00 
Male and female img is not separated,when only a single gender is selected the other gender will still be displayed
droid.with.googly.eyes  [作者] 5 月 5 日 上午 10:50 
A quick check shows ruler/leader code still works in 4.0.

Pop groups only show defaults in planet view, regardless of choices in empire creation (even in vanilla, seeking clarification if bug or intended behaviour).

Trigger used for job checking has been removed so even if code for pops is usable again it might only be possible to check for other things like government and stratum. Will investigate once the issue with default pops is resolved.

Please report any issues with rulers/leaders in 4.0.
droid.with.googly.eyes  [作者] 3 月 22 日 上午 8:43 
The log appears fine. Have you tried verifying your files?
citrazon 3 月 21 日 下午 7:02 
been 4 months but here
https://pastebin.com/UVTNkeCv
Still running the same mod list as previous post
Dlinktp 1 月 1 日 上午 1:59 
Thanks a lot for fixing the mod.
droid.with.googly.eyes  [作者] 2024 年 12 月 28 日 上午 5:28 
What happens if you change to a different vanilla portrait instead?
RubenP96 2024 年 12 月 28 日 上午 1:24 
What I meant is: If you give both the UNE and COM the portraits from this mod, and COM keeps the Lost Colony origin from vanilla, the UNE is suddenly no longer the parent empire and a third Human empire spawns.

If you use the vanilla portraits, this will not occur. In that case only the UNE and COM will spawn with the UNE as parent empire.
droid.with.googly.eyes  [作者] 2024 年 12 月 27 日 下午 12:26 
No idea what you mean by that. This mod doesn't touch pregenerated empires nor origins.
RubenP96 2024 年 12 月 27 日 上午 2:40 
@droid.with.googly.eyes I was wondering if there is away to avoid the UNE - COM lost colony origin to be broken by this mod. Or would that only work if the portraits were a replacement instead of an addition?

If you use the COM with these portraits, a third random human nation will spawn besides the UNE.
droid.with.googly.eyes  [作者] 2024 年 12 月 26 日 上午 9:50 
Unable to reproduce. What does your error.log look like?
citrazon 2024 年 12 月 25 日 下午 9:47 
unable to get this working on 3.14. Is it meant to work on 3.14? i see the asset mods say made for 3.4 in the launcher. I am using the load order recommended in the comments
Portrait Trigger Pack - Core
SE - Asset Repackage
SE - Restyled
SE - Restyled - Everything
and they are the only mods running. I have also reinstalled the mods but only the default portraits appear. Love the mod so I hope im just missing something
MeteorJunk 2024 年 11 月 18 日 下午 4:37 
THANK YOU OH MY GOD. I liked the concept of the original mod but it was an outdated mess loaded with bugs and conflicting aesthetics, as well as unnecessary lewdness. This is SE Humans but good!
Skulled Mortal 2024 年 7 月 26 日 下午 1:11 
Yeah I have started with another game actually a more simple project for a beginner like me, thanks for the encouragement and thanks for maintaining this mod.
droid.with.googly.eyes  [作者] 2024 年 7 月 25 日 下午 2:06 
I would recommend screwing around with other portrait mods before tackling this one, given it's complicated enough for me to create tools to generate selectors...

I took one look at the hundred or so files in the original I would have to update by hand every time and went "nope", so here we are.
Skulled Mortal 2024 年 7 月 25 日 上午 11:48 
@droid.with.googly.eyes Cheers Droid, maybe i'll try to figure it out sometime, never done a mod before but thought about it so yeah. would you say that it would difficult to do for someone new?
droid.with.googly.eyes  [作者] 2024 年 7 月 25 日 上午 9:51 
@Skulled Mortal

1. Only way I know of is by editing the save, which can be quite painful
2. You would have to edit the hair and clothing selectors to use everything instead of checking stuff like jobs and governments. Grab the selector scripts linked in the description and gut the template to just use a copy of the block with everything at the start of the clothing selector template, for example.

Pack the results into a patch mod, feel free to upload and share with others who would also like clothes to behave that way.
Skulled Mortal 2024 年 7 月 24 日 下午 4:40 
Hi Droid, thanks for bringing this mod back but i've been scrawling the internet to try to figure out two things I hope you can help me with.
The first thing is, is there a mod anywhere that allows me to change the portrait of a character during a game.
If not then is there a way to randomize all of the outfits so I can enjoy unique looking characters. At the moment they only use a handful of the vast amount of options you have implemented.
Thanks again!