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报告翻译问题






But if a mod makes such drastic changes in bypassing vanilla combat logic, there's not much I can do on my end.
Example Video: https://i.imgur.com/9TKJBAU.mp4
Log: https://gist.github.com/HugsLibRecordKeeper/93f66dbaeda969d365af6167ded1119b
thanks for update
Sorry for the long wait. I've been in a different country for the last several months, so very low on time as you can imagine.
I don't have time to extensively test, so tell me if there's any new content/mechanics in the DLC that the mod isn't quite working with or newly introduced issues!
The mod can be added in the middle of a saved game, so no need to restart.
Also to a question asked a long while ago, mod load order doesn't matter. This mod doesn't have any interdependencies with other mods, so it will behave identically no matter where it is. In general, just obey the load order suggestions of other mods, like performance mods that suggest to be loaded last.
Have fun~!
I've been in a different country for the last several months, so very low on time as you can imagine, but I brought the source code along
I'll try to get my mods updated in the next few weeks.
@gold Thanks for providing a temporary update, seems like an easy enough change
Required renaming two calls in PawnAttackGizmoUtility_Patches.cs and rebuilding the .dll. Let me know if you'd like me to PR the changes and unlist my mod.
Also renamed the mod to Punch Button so it's easier to tell what it does.
Sorry to bother, thanks again for your awesome mod, my prisoners die way less.
He usually punches with fists, but decides to bite against these prisoners with no arms
Vanilla's social fighting code is deciding that bite is the best attack to use for the warden.
https://i.imgur.com/hsr1Zk9.png
Here is a combat result, all damage done to prisoner are bites.
Thanks
(Steam workshop can be slow/janky at detecting updated mods. If the mod doesn't update, unsubscribe, wait a few seconds, and resubscribe to force it to download the latest files)
If it is there's a mod called "No More Lethal Damage Treshold" that removes it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2810865222
I will try to keep the translation up to date.
Igor Invader storyteller multiplies all damage by 2x.
A race mod that has unnaturally high unarmed melee damage.
A pawn with 20 melee skill.
Simple sidearms is tested to work fine with this mod.
Could be your pawns have extremely high pain tolerance as well. Pawns usually go down due to pain before they die, but if they have extremely high pain tolerance, they will fight to the death.