全面战争:战锤2

全面战争:战锤2

Repeater Rifle Handgunners
26 条留言
ThrobbingforMorbius 2023 年 4 月 21 日 上午 7:48 
sadly it does not want to play nice with snek's kit bashed reskin. i see an officer, a lot of floating heads, and guns. which is a shame, because i love this mod and the kit bashed reskin. i have a tiny bit of know how with the rpfm, how do i make them play nice?
ThrobbingforMorbius 2022 年 5 月 1 日 下午 4:00 
exelent
prop joe  [作者] 2022 年 5 月 1 日 下午 12:12 
yes
ThrobbingforMorbius 2022 年 4 月 30 日 上午 5:55 
does this work with reskins?
prop joe  [作者] 2022 年 2 月 12 日 上午 6:28 
Updated:
nothing changed, adjusted for files that were renamed in the Armoured Empire State Troops mod
parryer327 2021 年 11 月 26 日 下午 6:05 
OK thanks for the reply
prop joe  [作者] 2021 年 11 月 25 日 下午 12:32 
@parryer327
it'd be way too much work due to how these things are set up
parryer327 2021 年 11 月 24 日 下午 3:23 
@prop joe
Can you make a submod that allows your upgrades to apply to Xoudad's empire mod Regional State Troops?
prop joe  [作者] 2021 年 11 月 23 日 上午 10:16 
Updated:
small dps buff after some testing
TricksterNot 2021 年 11 月 22 日 下午 1:23 
Ah, I see. Thanks for answering!
prop joe  [作者] 2021 年 11 月 22 日 下午 12:26 
The burst thing would require animation editing, so it's not happening. The vanilla repeater riders fire as standard handgunners, same as empire master engineers. You're probably thinking of the Dwarf engineer from the Thunderbarge mod, and that uses a custom animation specific to his gun.
TricksterNot 2021 年 11 月 21 日 下午 6:04 
Cool. Love your mod! Though is it even possible with this game to have a 5-6 shot burst and then the reload time kicks in? How do the outriders in game and empire master engineers with repeaters from that mod the firing of a repeater rifle?
prop joe  [作者] 2021 年 11 月 19 日 上午 9:40 
I actually didn't think to adjust the ammo, updated now with those changes. They're definitely not meant to be a sidegrade, but the more technologically advanced version.
TricksterNot 2021 年 11 月 19 日 上午 6:35 
But also run out of ammo quicker and overkill individual units (similar problem waywatchers tend to have). Making this a sidegrade then, right?
prop joe  [作者] 2021 年 11 月 19 日 上午 2:47 
They have a much higer reload speed (rate of fire) so the individual damage per projectile is lower, but you still end up with a decent DPS increase in the end.
TricksterNot 2021 年 11 月 18 日 下午 6:58 
So what upgrading handgunners with repeaters does is increase their rate of fire but lower their damage output to balance it out?
ItsDaKoolaidDude 2021 年 11 月 14 日 上午 8:54 
I dont recall needing to take anything about joe's reply Edd-boy
SirFalger 2021 年 11 月 14 日 上午 6:44 
take that DAKOOLAIDIDIDDUDE
prop joe  [作者] 2021 年 11 月 14 日 上午 2:29 
So I don't have to make separate submods that combine them.
ItsDaKoolaidDude 2021 年 11 月 13 日 下午 9:49 
Why the need for Priestess of Shallya tho?
SirFalger 2021 年 11 月 13 日 下午 7:23 
aww good idea
rossco437 2021 年 11 月 12 日 上午 5:23 
cool, thanks
prop joe  [作者] 2021 年 11 月 12 日 上午 4:35 
should work now for Markus Wulfhart
rossco437 2021 年 11 月 12 日 上午 12:03 
Pretty cool, but the tech does not show up as the hunts marshal for some reason
소새끼 2021 年 11 月 10 日 下午 8:09 
It's a really cool mod. I'll play it later when I have time.
crisord 2021 年 11 月 10 日 下午 6:04 
Great mod as always