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This map seems to be exactly what I was looking for.
I bet this will go great with a WW2 pacific theatre scenario... Or really anything involving pacific island campaigns, a modern China vs America scenario perhaps? or maybe smaller scale, you could have local militia vs pirates, or a Myanmar-style rebellion.
Signed
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2731181579
Thank you, no
@GEK Vengeful
Thank you, maybe
Did you even read the description he put on the page here for the map?
"A dry area near the Gulf of Suez, with interesting mountains and fields. I thought to myself, what a great view would this place have if it was tropical and not dryed out!
So I decided to bring the map to Arma, turn it into the tropical vision I wanted and explore it to see how it felt. It felt great! Like a piece of paradise untouched by man. There are no roads or man-made structures. Only the green color and sound of nature, which might even seem illogical since it was originally a dry region ."
like your other maps
and of course yourself
no homo tho
If there are flat areas for innovation and placing of settlements/bases, great.
I remember a scenario by a guy that took the empty Angola border map/Chongo? and randomly generated villages each load.
I think he was using the arma 2 random village generator in a ripped form?
ALICE?
This information may be of use here.
Thanks, MOAR MAPS=GOOD!
For the theme of the urbanisation... Have thought about opening a post in the BI forum (and also spread it on Twitter) and create a kind of cooperative project to take an area of 1x1km and create a zone of interest, with a maximum of 1 million objects in the total map. So each square of the 1x1km table would touch 2500 objects.
It is not necessary to assign a zone to each person, nor is it obligatory to add them all. But it would be very interesting as a sociological experiment.
Then you simply add the chosen decorations and we would have a big map of the community.
Me and my crazy ideas always... Thanks for reading me!
The lighting and dead muddy atmosphere has always evoked this long lost cold war feel I remember from when I was a kid. All the dioramas and illustrations of combat vehicles I used to look at when I was little were set against that same cold damp backdrop. I've seen it in the old AMRA II live action posters as well. Always brown and washed out. I know alot of people get sick of that, but it helps tie all the assets together to the same pallet.
Great map and does not need villages or roads ect..if you need you can
use editor and place down what you like.