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@Zalpha thanks for the compliments! I love hearing how my mods have made the game more fun! (saving a planet is awesome!)
Just thought I would say that I've managed to get it to work by following this.
Go to Documents/Paradox Interactive/Stellaris
Back up the folder on your desktop
Delete launcher_v2.sqlite
Go into the mod folder
Delete all of the ugc files
Verify the game cache in Steam
damn Paradox launcher / Steam :)
And here are the PDX instructions for doing a "local install" of a mod https://stellaris.paradoxwikis.com/Mods#Installation
I've subd, unsubd, verified files, but for this one it just seems to not want to play ball...anybody got any ideas?
Thank you
This mod is mostly to enhance tegular planets, although I do suppose an Ecu research district seems like a natural fit considering the former Relic World bonus.
I wonder whether we could come up with a more innovative idea for ringworlds.
Incidentally, I am rather interested in a mod that adds more interesting mechanics to ringworlds.
Thank you for your feedback. I moved much of the building functionality to districts based on recommendations by the person for whom I wrote this mod. It could make sense to undo the Research Lab changes and instead create a new building to add the per-Researcher bonus. That would work similarly to how (with this mod) there are both Administrative Districts and all of the unity-related buildings.
@henk - hard to say without looking at the other code - would you please post a link?
I'm building up a Voidborn type of playthrough :)
Also includes new icons for the unity arcologies introduced in Stellaris 3.3 - I thought the built-in icon of Admin Arcologies was too grainy (owing to the reusing of another image which is 2 pixels shorter than district icons) so I refreshed it with a slightly-more in-depth edit. The Ecclesiastical Arcology now features a unique icon as well (the base game uses the same icon as Admin Arcologies).
(Also love this mod btw. Simple, but really good)
The next release will also feature some compatibility for Gigastructural Engineering - the new districts should be excluded on Gigas world types where they do not belong, and habitat districts should be available on Gigas habitats.