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There are two notes hinting at the part that gave players most of the problems. I think giving more hints will spoil the fun for those who can find the solution themselves. And I've made a walkthrough for those who give up.
The method for titanim ball doesn't work for other balls because they are much heavier .
I think it might be better to have just one hammer and 2 magnets (one as a key). It seems to me that you are into torturing the player, and it would be more evil to do just that.. hahahaha
I do feel that the hammer and magnet are overused. Although they are used for different reasons. Especially the striking the ball 'out of the park' method wasn't nice. As rationally, you can do that to all the balls. It becomes more of a trial and error as you need to try every room. And that is assuming the player would stick to that idea and try every room with it. Ppl might gave up the idea if it doesn't work on the other balls. Also, another method that breaks the story was as a security tester, you shouldn't try to damage the display. This makes cracking the stone ball a bit... weird... It was a cool literal thinking, but story wise, not so much.
Some more hints could have helped, and it would be much better to use a lock with no combination instead of the 3 number one to make it clear it needs to be opened some other way. Or have the lock combo in the employee room instead of hammering it. Also it would have been cool to have one of the camera blocked by a piece of paper (maybe the note). A lot of the solutions ended up being used the hammer for something.