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报告翻译问题






Well here's Rimsential - Total Control: Continued .
Alternatively, if anyone has an extra copy of these two mods for 1.3 it'd be greatly appreciated!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3063465133
It's Common Sense Mod.
What if there were health effects or implants that added vanilla traits, and then just disappeared? If on something that can't have traits like an animal or mechanoid, they just disappear without doing anything.
And then this mod could be used to add those health effects, thus creating a roundabout way to force certain traits for factions or pawntypes?
How smart dumb big small brain possibly unpossible would this idea happen to be?
Forced traits for human pawns of factions. Only problem is that means having to differentiate people from animals.
Using Xenotype Spawn Control seems to cause the rendering error and I’m guessing it’s because Total Control only pulls from “default” (as in always available/not registered as custom, vanilla or modded, like hussars or saurids) xenotypes.
Assuming Total Control doesn’t cover them, factionless or otherwise specific pawns like wild men or beggars could still be edited through Xenotype Spawn Control.
Again though, this is only a guess from someone who doesn’t know anything related to code, and I can’t test it myself for a while. Hopefully this does work though!
Out of curiosity, is there an option to make it so that any change only applies to humans or humanoids within a faction, without having to go through every pawntype? I looked around and couldn't find any, but I've stared straight at obvious solutions without them actually registering before.
I want to add death acidifiers to the Rimsenal Federation faction but idk which pawntypes are human and which aren't, and using devmode or character editor to go through every single one to find out would be agonisingly tedious.
I am not a coder, I was literally just throwing mud at the wall and see what sticked. Maybe it helps to solve the shadow box issue in an future update
If possible, it would be amazing if the mod could be brought back to an pre-biotech state