边缘世界 RimWorld

边缘世界 RimWorld

Medieval Overhaul: Royalty
336 条留言
Lord Beef Broth 12 月 4 日 下午 4:29 
The textures, PawnDefs, and ThingDefs for all the replaced items/pawns are from Medieval Overhaul. If you do not have Medieval Overhaul, they will not load and you will have lots of red text on launch.
Lotor 11 月 14 日 上午 1:40 
Why "obviously" not? Mod doesn't seem to add/change anything that is specific to MO.
(◣_◢)  [作者] 11 月 13 日 上午 9:11 
Yes, you can switch off the patches in the mod settings. If you do this, the mod only adds the MO stuff to the already existing requirements, without adding new ones.
shadowwarrior132 11 月 13 日 上午 6:04 
Is there a light version of this or do I can I choose the settings?
The Dutchman 11 月 8 日 下午 3:49 
@Lotor Obviously not
Lotor 11 月 7 日 上午 1:23 
Any way to use this with VE: Medieval instead of MO?
Demomantf2 11 月 6 日 下午 3:35 
Nevermind, Prepatcher wasnt at the top of the modlist, thats what caused it
(◣_◢)  [作者] 11 月 6 日 上午 2:48 
Nice
jaeger972 11 月 5 日 下午 2:17 
I just made a mod that adds quality of life features for bedroom/throneroom requirements. Hope any of you are interested.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3600393808
iGeo 11 月 4 日 上午 9:53 
Great mod, I have been using it for years! I wanted to asks if you could make the Simple throne from this mod a valid alternative to the Meditation throne, please.
Inari 11 月 3 日 上午 4:58 
I can, but it doesn't even look half es good. I hope you can fix it. Thanks for taking the time.
(◣_◢)  [作者] 11 月 3 日 上午 3:50 
But you can use the wood-burning stove, can't you?

The fact that the hearth is defined as a production building is, of course, a problem.
I will see if I can fix that :)
Inari 11 月 3 日 上午 1:33 
I have issues with these changes as well. "Hearth" is now a work facility and cannot be in a noble's room or it will be undignified.
I absolutely loved the more complex requirements compared to vanilla. Any chance you could change it back?
(◣_◢)  [作者] 11 月 2 日 上午 1:45 
In my update, I only touched the bedrooms, throne rooms and traders. So I doubt its related to the update.
Demomantf2 11 月 1 日 下午 7:13 
is anybody having issues with vanilla expanded psycasting and this mod, logged in today and my psycaster abilities dont show up anymore even though the psycaster tab opens and shows my abilites, tried to give myself the abilities through commands and the abilities didnt even show up, its like they didnt exist and this only happed recently when this mod updated
T33Tness 11 月 1 日 下午 2:54 
Yea I'd appreciate it. Additionally, I tried the new version of the mod and the candelabra requirement needs electricity, which doesn't really work with a medieval playthrough.
(◣_◢)  [作者] 11 月 1 日 下午 1:18 
Oh, I've just realised that this version might include some of those changes. If that's the case, let me know and I'll upload an even older version!
T33Tness 11 月 1 日 下午 1:12 
Thanks so much, I made my base around the more demanding requirements. Preciate it
(◣_◢)  [作者] 11 月 1 日 上午 7:40 
I wanted to make it less demanding, because before I asked too many things from the same object. That took away the chance for players to use their own imagination. So I removed some things and added a few new ones.

If these changes are too rough and you cannot fix them quickly, you can use this version: https://github.com/EvilEyeGuy/MedievalOverhaul-Royalty/tree/OldVersion

Open the link, click "Code", then "Download ZIP"
Extract the ZIP file and put it in "Steam\steamapps\common\RimWorld\Mods"
In the end it should look like this: "Steam\steamapps\common\RimWorld\Mods\Medieval Overhaul Royalty". The folder name does not matter. What matters is that inside "Medieval Overhaul Royalty" there are no extra folders, only the mod folders like "1.5", "1.6", "About", etc.
T33Tness 11 月 1 日 上午 7:28 
I'm sorry, I should've clarified. The requirements for a royal throne room and bedroom have changed drastically. Was that intentional?
(◣_◢)  [作者] 11 月 1 日 上午 7:23 
Well, i cannot reproduce that.
What double bed are you using? I tried it with MO's double bed but also with the vanilla one.
These bed do not count towards the requirement:
*) Double Straw Bed
*) Double WIcker Bed
*) Double Log Bed

That would be too easy, i mean which noble wanna sleep on those? ;-)
(◣_◢)  [作者] 11 月 1 日 上午 7:12 
Nope.
I will check that.
T33Tness 11 月 1 日 上午 7:00 
Yeah, I'm getting the same issues as Roteki. Were these changes intentional?
Roteki 11 月 1 日 上午 4:45 
After last update it showing Undignified Bedroom and Undignified Throneroom for all royal people. For example: a Knight as the double bed and forniture required but is still showing that it doesn''t have double bed...
jaeger972 10 月 27 日 上午 8:53 
thank you again :)
(◣_◢)  [作者] 10 月 27 日 上午 7:28 
Mhm, i will have a look at it
jaeger972 10 月 24 日 下午 1:08 
for anyone else with this problem, this mod solves that issue:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3337274770
jaeger972 10 月 24 日 下午 12:15 
i think some of the permits are overlapping when using vfe: empire
namely call laborer team and food drop and gold drop and iron drop
jaeger972 10 月 24 日 上午 9:15 
thank you :)
(◣_◢)  [作者] 10 月 24 日 上午 1:17 
Fair.
I can do that.
jaeger972 10 月 21 日 下午 12:36 
could you add the unique medieval traders to the empire or at least add their goods to the imperiel trader? you need stuff like notes to start exploring and i don't want to rely on the other houses
(◣_◢)  [作者] 10 月 13 日 上午 7:43 
I only get two small errors, which should be ignorable. I will fix them in the next update.

If you see a lot of errors... Are you playing with the current version of MO? Because all the texture paths were changed some time ago. Of course, I adjusted them in my mod. But if you're still using an old version of MO where the texture paths haven't been adjusted yet, then it's clear why you're getting lots of error messages.
gorbachevavitolda 10 月 13 日 上午 6:10 
I checked through cross-verifying the mods, and when using only this mod, dozens of debug messages occur. I am using it together with Medieval Overhaul. I also use most of the other Medieval series mods, but this seems to be the only one that is incompatible. Could you please check it?
Raider1 10 月 13 日 上午 4:22 
Is there a chance of getting a version of this mod without the Medieval Overhaul requirement? I was really digging it but MO is super glitchy and introduces tons of stuff Im not interested in...
(◣_◢)  [作者] 10 月 13 日 上午 3:55 
I have no idea what link you are referring to. I have a post in the Steam Workshop's discussion forum about VFE:Empire, and there is no link in it, besides the screenshots.

The patch actually only reworks the title requirements and the permits.

To be honest, the patch is a bit destructive, so I am working on a less destructive one. But so far, I haven't heard of anyone having problems with it.

Are you playing with a tech-limiting mod? Those can usually cause those errors as well.
isalcaruz 10 月 13 日 上午 1:28 
Is the VFEE patch still necessary? I'm trying to find out what mod is affecting the Concession Service mission. Every time it comes out it gives me an error, but I really don't know what mod it could be. But I saw that in the pinned messages there is something about a part for VFEE and I was wondering if it is still necessary? The links that were there send me to a page that asks me to open a paid account or something like that.
KatWitch 10 月 10 日 上午 9:42 
@Paolini - THANKS!!! lol
Paolini 10 月 7 日 下午 5:55 
Added this to my 290 modlist and everything works fine !, there are 2 errors bc MO changed DankPyon_TailorsBench to HandTailoringBench

If anyone else HATES red lines, to fix it open these 2 xml files and do the replacement above; CustomSettlements_Empire + Accurex_Settlement_Symbols (location: 2646321064\1.6\Defs\CustomGenDef)

Type tailor with ctrl+f to find the line, there are 2 defs to change on each file
(◣_◢)  [作者] 10 月 3 日 上午 2:44 
Sadly, no. They have too many new textures and other things, which I am not able to medievalize
(´・ω・`) 10 月 3 日 上午 1:39 
Are VE deserters compatible?
(◣_◢)  [作者] 9 月 20 日 下午 1:03 
I am working on a mod menu and a toggleable patch to implement Citrea's idea.
However, this will take a while, as I need to rewrite some (or many) of the patch operations.
After that, i can think of a way to include some 18th century armaments.
Vlad Draculea 9 月 15 日 上午 9:54 
can u make compatibility with tasty arms or arms galore - medieval to make use of their guns?

its all 16th-18th century armaments so for some people who prefer a renaissance era type of medieval game it would be nice
Агент «StRoGo» 8 月 31 日 上午 1:21 
вот бы руссификатор на этот мод найти
Witski 8 月 13 日 下午 1:42 
I want a 100% medieval run, i leave the neanderthals but i do not remember if they use guns and the insects.
(◣_◢)  [作者] 8 月 13 日 下午 1:41 
That depends entirely on how difficult you want it to be. The Mech Hive is certainly a challenge if you're only playing medieval.
Witski 8 月 13 日 下午 1:38 
Should i disable every single faction except the medieval ones? What about the mech hive?
Ill just try that way for now.
(◣_◢)  [作者] 8 月 4 日 下午 11:31 
The idea was that you need as many MO objects as possible for the titles. I've also seen screenshots where people have tables in a "separate' room that isn't actually separated from the main room by a door.

But I'll think of something. When updating to 1.6, I also thought that the patches were a bit destructive and that everything vanilla was being patched away.

Maybe I'll make a "light" option where only the MO items are patched to the existing requirements.
Citrea 8 月 3 日 下午 1:52 
It would be very nice to have a config option to revert the title requirement changes - as is, the rework of the empire faction is pretty nice, but if you have *anything* which interfaces with the normal bedroom requirements... it's just not taken into account at all.

Plus, including tables in the throne room requirements is a little... out of place `:D
Dining halls and throne rooms were traditionally very much separate, *especially* as royalty went up in rank. Having the opposite be the case here should definitely be optional.
Nar 7 月 31 日 上午 3:28 
@Mongshal
veryvery thank you bro. be blessed
Nar 7 月 31 日 上午 3:28 
@(◣_◢)
Thanks for the reply. Thankfully, someone else got the 1.5 version file and it worked, but I'll upload the error log file.
https://gist.github.com/HugsLibRecordKeeper/add0d13bd02fe20d97fbd24fdffc9797 :steamthumbsup: