边缘世界 RimWorld

边缘世界 RimWorld

Medieval Overhaul: Royalty
298 条留言
(◣_◢)  [作者] 5 小时以前 
Sadly, no. They have too many new textures and other things, which I am not able to medievalize
(´・ω・`) 6 小时以前 
Are VE deserters compatible?
(◣_◢)  [作者] 9 月 20 日 下午 1:03 
I am working on a mod menu and a toggleable patch to implement Citrea's idea.
However, this will take a while, as I need to rewrite some (or many) of the patch operations.
After that, i can think of a way to include some 18th century armaments.
Vlad Draculea 9 月 15 日 上午 9:54 
can u make compatibility with tasty arms or arms galore - medieval to make use of their guns?

its all 16th-18th century armaments so for some people who prefer a renaissance era type of medieval game it would be nice
ВСАДНИК ЛОУТАБА 8 月 31 日 上午 1:21 
вот бы руссификатор на этот мод найти
Witski 8 月 13 日 下午 1:42 
I want a 100% medieval run, i leave the neanderthals but i do not remember if they use guns and the insects.
(◣_◢)  [作者] 8 月 13 日 下午 1:41 
That depends entirely on how difficult you want it to be. The Mech Hive is certainly a challenge if you're only playing medieval.
Witski 8 月 13 日 下午 1:38 
Should i disable every single faction except the medieval ones? What about the mech hive?
Ill just try that way for now.
(◣_◢)  [作者] 8 月 4 日 下午 11:31 
The idea was that you need as many MO objects as possible for the titles. I've also seen screenshots where people have tables in a "separate' room that isn't actually separated from the main room by a door.

But I'll think of something. When updating to 1.6, I also thought that the patches were a bit destructive and that everything vanilla was being patched away.

Maybe I'll make a "light" option where only the MO items are patched to the existing requirements.
Citrea 8 月 3 日 下午 1:52 
It would be very nice to have a config option to revert the title requirement changes - as is, the rework of the empire faction is pretty nice, but if you have *anything* which interfaces with the normal bedroom requirements... it's just not taken into account at all.

Plus, including tables in the throne room requirements is a little... out of place `:D
Dining halls and throne rooms were traditionally very much separate, *especially* as royalty went up in rank. Having the opposite be the case here should definitely be optional.
Nar 7 月 31 日 上午 3:28 
@Mongshal
veryvery thank you bro. be blessed
Nar 7 月 31 日 上午 3:28 
@(◣_◢)
Thanks for the reply. Thankfully, someone else got the 1.5 version file and it worked, but I'll upload the error log file.
https://gist.github.com/HugsLibRecordKeeper/add0d13bd02fe20d97fbd24fdffc9797 :steamthumbsup:
Mongshal 7 月 31 日 上午 12:07 
@Nar
Because of the Medieval Overhaul conflict with this mode at 1.5
If you're in a hurry, you can find the mod file before the mod update here
If you replace all modes related to Medieval Overhaul with files before the update, you can play without conflict
https://drive.google.com/drive/folders/1BIfb2UJbK5Zu4D1Pfq0hAR38PHNlQeqz
(◣_◢)  [作者] 7 月 30 日 下午 2:02 
Do you have a log for me? Otherwise, it is impossible.
Nar 7 月 30 日 上午 8:15 
hi. I'm playing on version 1.5 and when I put this mod in, I get an error. Do you know why?
(◣_◢)  [作者] 7 月 29 日 上午 4:03 
Hello, yes. It does.
But be aware that the title requirements for the newly added vfee titles have been changed to fit into the medieval setting.
I have created a thread in the discussion page where I listed those changes.
BenFD 7 月 29 日 上午 2:43 
Hello,

Do you know how the mod order works with your mode and VFEE?
(◣_◢)  [作者] 7 月 28 日 上午 9:09 
@Igor Diiaz : Should be fixed. If you resubscribe to the mod, you can force an update.
(◣_◢)  [作者] 7 月 27 日 下午 2:31 
I am glad you enjoy the mod.
Thanks for letting me know, I will have a look at it.
Igor Diiaz 7 月 27 日 下午 1:12 
Hello there. Thanks for bring some of the awesome mods to the community. My playthroughs wouldnt be that fun without your mods. <3

Recently, i'm having some errors when i pair this with VFE - Empire. Tried this with only this mod, MO, VFE Empire and its dependencies. Here the log:

https://pastebin.com/A8iYc5mf
JoeOwnage 7 月 26 日 上午 8:05 
Thanks!
(◣_◢)  [作者] 7 月 26 日 上午 2:35 
Texture paths should be fixed
MotumboBB 7 月 24 日 下午 3:36 
Thank you for your time! No worries. Whenever you can:steamthumbsup:
(◣_◢)  [作者] 7 月 23 日 下午 10:52 
Unfortunately, the folder structure of MO changed with the last update, and some textures are no longer where they used to be... that's why you're seeing those errors.

Technically, you can just ignore them for now if the missing textures don't bother you.

I haven’t had time to update the paths yet, but I’ll get to it soon.
MotumboBB 7 月 23 日 下午 10:34 
Hi! I’m having a texture issue in RimWorld during a medieval-themed playthrough. I bought the Royalty DLC and installed mods, but some items show red Xs instead of proper visuals. For example, the "cloth full arming cap" from the Royal Tribute Collector shows a red X.

My mods:
Harmony, Core, Royalty, Adaptive Storage Framework, Vanilla Expanded Framework, [SYR] Processor Framework, Medieval Overhaul, Medieval Overhaul: Royalty, Replace Stuff - Continued, QualityBuilder, Pick Up And Haul, Medieval Overhaul: Adaptive Storage, XML Extensions, Majestic Foliage Framework [HH].

I used "Auto-sort mods" but the issue remains. It seems like textures are missing or being overridden. Not sure if I’m missing a dependency or if there's a known conflict between Medieval Overhaul: Royalty and Royalty DLC.

Any help would be appreciated!
Chewie2k 7 月 23 日 下午 5:23 
I'm guessing the answer is no, but just to be sure, this does not work with Vanilla Factions Expanded - Deserters? I do see there is a patch for VFE Empire so I'm hoping :) If not thats cool!
SutiituS 7 月 22 日 下午 7:17 
Is it possible to remove mid-save? Would the overhaul be replaced by the old version or would I just be doomed?
JohnnyBonny 7 月 21 日 下午 5:39 
You've added the wrong version of Medieval Overhaul the one you have added is outdated from 2022.
(◣_◢)  [作者] 7 月 19 日 下午 9:59 
I will have a look. Probably because of the restructuring of the folders :-/

Thanks for reporting!
Guagh 7 月 19 日 下午 9:57 
Hey not sure if anyone has brought this up but the recent update to medieval overhaul (the unofficial one) has made this spit out a crap ton of errors in the menu regarding textures, not sure if its an issue but just wanted to let you know.
xenonprime 7 月 15 日 上午 4:19 
Thank you very much for the 1.6 update!
Geneva 7 月 14 日 上午 11:45 
WOOOOOO
Ceratisa 7 月 14 日 上午 8:45 
1.6?
King DaMuncha 7 月 11 日 下午 10:19 
please update
Kolljak 7 月 3 日 下午 12:15 
its a shame this doesnt stop their shuttles from landing to pick up lords.
Antisanta 7 月 2 日 下午 10:23 
Out of curiosity, does this lock the Empire to medieval tech, or do they advance as time goes on? How does that work? Thx!!
1050714765 6 月 18 日 下午 3:44 
dont work with noble bed of Medieval Overhaul
Theryguy 6 月 12 日 上午 7:09 
YES, It does work. I just tried it on a test run and I gave a colonist a high rank, and proceeded to summon every deserter I could, I believe that it should work.
skycrossercat 5 月 27 日 上午 5:51 
Hello, I have a question about this mod with VFE:Empire, with tech restriction mod like "world tech level", deserters faction would get removed due to they're defined as high tech faction, will this effect the trigger of deserter events like assasination or terrorist attack?
(◣_◢)  [作者] 5 月 16 日 下午 1:26 
Works with both.
If you wanna play 1.4 use the official MO, for 1.5 the unofficial.
Haxer347 5 月 16 日 上午 9:03 
you have the 1.4 version of medieval overhaul as a dependent rather than the 1.5 version
DeadAngels|死亡天使 5 月 5 日 上午 7:33 
Thank you for your quick response. Maybe we should ask the multiplayer compatible creators. I love your mod.
(◣_◢)  [作者] 5 月 4 日 下午 12:20 
I have absolutely no idea what needs to be done to make a mod more multiplayer compatible, sorry.
DeadAngels|死亡天使 5 月 4 日 上午 11:09 
Hey is there a possibility that this mod could be more multiplayer combatible? The only thing when it crashes or i have to reconnect is when caravans or people join. I allready installed multiplayer compatible mod. Maybe there is a fix or something.
(◣_◢)  [作者] 4 月 18 日 上午 11:49 
Nemyrol. Are you using the latest version of the mod?
I have already reduced the number drastically.
Cleave 4 月 15 日 下午 12:00 
Config error in VFEI_HEShellsDrop: thingDef not defined.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Cleave 4 月 15 日 上午 11:59 
Could not resolve cross-reference: No Verse.ThingDef named DankPyon_BallistaBolt found to give to Verse.ThingDefCountClass (20x null)
N7Huntsman 4 月 15 日 上午 1:18 
The 'Noble Food Drop' permit appears to have the wrong label applied to it.
nemyrol 4 月 13 日 下午 1:00 
having the same problem as DonDon; if there's too much grand columns and stuff, the room stops being a room.
can you make it so, that those art buildings no longer invalidate the room being a room? just lowering the requirements for the noble ranks would be kinda sad, since these are pretty things and i would love to have no limit for those ..
Masqueray 4 月 5 日 下午 5:05 
I believe you have the dependency set to the old version of Medieval Overhaul