安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Anyways my point is, when in doubt, E it out. Spam the +Use key on everything. Sometimes you'll find something that also responds to your player character touching it, or being hit by a weapon. Just try every avenue until something works. That goes for any and all maps played.
And I do have to check, since once someone got stuck in one of my maps because they didn't press the +Use key on the only object in a room that had a big red arrow pointing at it.
You new to Source?
Like this;
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=765636242
Imgur uploads also work if you're picky.
- Was the save created before the map was properly initiated? The map has to load internally every time you load it; the far wall will be sealed off visually, and there is an interaction point where the broken machine body normally hangs. (The map makes a confirmation sound when it is ready)
- If that's not the case, is the developer console printing any errors? List them here
- Screenshots also help clarify the situation
@mystery commenter [] Model filtering for trigger brushes in Source is a function that was only added from Portal 2 / L4D2 onwards; as I made this map in the Half-Life 2: Episode Two branch, I didn't have access to it at the time. Still don't. (I couldn't make it filter to specifically my props anyways--that would require a copy of every trigger_push in the map tuned to a specific model, and this map's internal budget is already pushing it)
I'm making a huge ass deltarune Gmod addon base that's about 60 percent done
RN I have a Yellow Soul mode, however func_push or whatever it's called (I don't do hammer) doesn't filter itself to just the custom props you made, it pushes all props. This includes the bullets I'm using.
If you could fix this, that would rule
Also when you say things are missing but don't elaborate it absolutely doesn't help me figure out anything
TO ASK FOR
ASSISTANCE
SOMETHING WONDERFUL
AWAITS YOU
*gets taken to don't starve constant*
but I noclip and found that elevator and press the switch I used an UNO reverse
and why is jevil in the core