Left 4 Dead 2

Left 4 Dead 2

Desert Rifle Reanimation
50 条留言
٨ـﮩﮩミ★ ✪ـﮩ 3 月 7 日 上午 5:47 
Although it is quite a nice move, it has the disadvantage of being converted into a Scar weapon.
Eltnum 2024 年 11 月 15 日 上午 11:56 
Bitz 2023 年 8 月 29 日 下午 5:17 
I'm positive, and for whatever reason, that this is the *only* desert rifle reanimation that uses the new TLS (superior) model, hell, even reanimations coming out post-TLS still use the cruddy old model, why?!
tomaz 2023 年 7 月 18 日 上午 6:44 
thanks! :steamthumbsup:
Hex To Max  [作者] 2023 年 7 月 18 日 上午 6:32 
@tomaz of course:steamthumbsup:
tomaz 2023 年 7 月 18 日 上午 5:51 
hello! is it okay if i use these anims for an upcoming mod i am making? both you and Arima will be credited in the description of course
Fin 2022 年 9 月 1 日 上午 10:56 
I like the animation but can you low down the gun view model? Scar is chunky and it block vision. You can move the view model forward so it can still show the right hand holding the gun and pull the trigger.
Bitz 2022 年 8 月 30 日 下午 2:34 
Think you could slap the updated TLS model of the Autoshotgun on Yukimak's Reanimated Autoshotgun?
Salamand3r 2022 年 8 月 28 日 下午 7:30 
Played several times with this reanimation and it's great. Only one problem and kinda bugging me...

Scar's muzzleflash misaligned with the... I don't know what that part call but yeah Its not being center itself. Can you fix it?
Lee 2022 年 8 月 25 日 下午 3:54 
Hey Hex.

I don't know if you do commissions or requests but I was wondering if you were able to maybe fix up this other Scar reanimation as it's a bit like Arima's by having 2 reload animations while it only needs one and has a broken wrist in the idle on survivors like Nick and Rochelle.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2853939364
mvd 2022 年 7 月 31 日 下午 7:58 
can you make an alternate version with arima's draw animation
OwO 2022 年 7 月 25 日 下午 12:17 
tbh it looks really dope, while also preserving the model and sounds from vanilla
overhaul it's pretty neat and good
Macrowolf 2022 年 3 月 31 日 上午 8:20 
The gun should be moved a bit towards the left, then it's perfect.
Hex To Max  [作者] 2022 年 2 月 19 日 下午 5:39 
:steamhappy:
Lee 2022 年 2 月 19 日 下午 5:11 
Damn :steamsad:

Thanks for your time tho
Hex To Max  [作者] 2022 年 2 月 19 日 下午 5:04 
@Batchy sorry i don't have the files anymore :steamsad:
Lee 2022 年 2 月 19 日 下午 3:31 
Ah oki, my bad :AGOLDHEART:
Also wanted to ask if you'd make a version of this but using the alternative reload which used the boltpull animation.
Hex To Max  [作者] 2022 年 2 月 19 日 下午 3:26 
@Batchy deploy anim's bullet model has its texture but different from bullets emitted when gun fired because bullet in fire animation is particle effect which can't be edited
Lee 2022 年 2 月 19 日 下午 12:51 
Hi!
I'm not sure if I'm the only one having this problem but it looks like the bullet has no texture when you do the deploy animation.
https://cdn.discordapp.com/attachments/776614860771426306/944697259172442192/Wha.png
Edison Gar 2021 年 11 月 29 日 上午 8:22 
Couldn't get the source animation files without deltasequence.
Screaming Oats™ 2021 年 11 月 9 日 上午 3:27 
can you speed up the walking animation? i think it's a bit slow when running
Bonnie 2021 年 11 月 8 日 下午 9:04 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1806508354
Can you edit this one with properly reload speed and no cam shake?
Witch 2021 年 11 月 7 日 上午 2:23 
i was precisely looking for a desert rifle mod and this quickly showed up, nice!
Hex To Max  [作者] 2021 年 11 月 5 日 下午 9:28 
@CluckenDip#6562 I added some parts though it is fully compatible with any retexture
Screaming Oats™ 2021 年 11 月 5 日 下午 7:43 
god, that deploy/draw animation is so good af, really wish you do the same to all guns deploy animation
Macrowolf 2021 年 11 月 5 日 下午 7:18 
Can you please speed up the bolt reload and add hand extend to this mod, please?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2590117692
Macrowolf 2021 年 11 月 5 日 下午 7:07 
You're the real MVP :steamhappy:
urinal cheesecake 2021 年 11 月 5 日 下午 6:53 
i'm really loving these reanimations. hope we'll be seeing more of these down the road.
RoyDJ 2021 年 11 月 5 日 下午 6:30 
this is awesome man, are you doing all of arima's reanimations?
I hope you do the hunting rifle.
CluckenDip 2021 年 11 月 5 日 下午 6:24 
Is this compatible with retextures? looks like it changes the model so i don't think so
🍂 FALL NEKO 🌰 2021 年 11 月 3 日 下午 12:56 
You are GOD of fixing these stuff
Salamand3r 2021 年 11 月 3 日 上午 6:28 
think you can edit the helping animation too? It's the same as item grab animation
🍂 FALL NEKO 🌰 2021 年 11 月 2 日 上午 10:46 
@Hex_To_Max Thank you for answers!!
Hex To Max  [作者] 2021 年 11 月 2 日 上午 10:29 
@LEEK I changed jigglebone values equal to vanilla but result was quite different now cord is bouncing just like it tries to flee from the gun:steamfacepalm: I think I should wrap it up tomorrow
🍂 FALL NEKO 🌰 2021 年 11 月 2 日 上午 10:18 
@Hex_To_Max Oh ok!!
Hex To Max  [作者] 2021 年 11 月 2 日 上午 8:58 
@LEEK you mean looseness of the electric cord? well wait I look into it
🍂 FALL NEKO 🌰 2021 年 11 月 2 日 上午 8:46 
@Hex_To_Max No No not flashlight the Jigglebone of flashlight attached line is messed up when moving while reloading :lunar2020ratinablanket:
Hex To Max  [作者] 2021 年 11 月 2 日 上午 8:41 
@LEEK second link is broken and if you mean direction of flashlight must be right in the center all the time reloading, walking, bashing and so on, as I think that's very unnatural, I won't change my massed-up work a bit:steammocking:
🍂 FALL NEKO 🌰 2021 年 11 月 2 日 上午 8:13 
@Hex_To_Max I was talking about this
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2644038305 The flashlight line working like..this? when moving while reloading
Hex To Max  [作者] 2021 年 11 月 2 日 上午 7:01 
@LEEK What's m'a'ssed up to you? I re-adjusted flash/laser line to fit with new model so it is almost same as vanilla
🍂 FALL NEKO 🌰 2021 年 11 月 2 日 上午 6:28 
@Hex To Max thank you!! but.. I think that mass up flashlight line.. but still I really thank you!!:steamthumbsup:
Hex To Max  [作者] 2021 年 11 月 2 日 上午 4:24 
@LEEK I didn't notice the view model was not the same as world model so changed it :steamhappy:
Cruel 2021 年 11 月 2 日 上午 1:45 
Also glad that you separated the alternate reload animations.
Cruel 2021 年 11 月 2 日 上午 1:44 
what are you gonna do with the pistols then?
Cruel 2021 年 11 月 2 日 上午 1:43 
Nice, I was waiting for this lol
Edison Gar 2021 年 11 月 2 日 上午 12:52 
@Hex To Max Oh oof, that sucks. I hope there's another way somewhere
Hex To Max  [作者] 2021 年 11 月 1 日 下午 11:44 
@TheEddyAmberson I tried to get bolpull animation but failed too:steamsad:
Edison Gar 2021 年 11 月 1 日 下午 10:10 
Nice work, kinda how I dislike they added the alternate reload animation. Plus I was trying to get the boltpull reload animation but it was in delta sequence so whenever I decompile the animation went corrupted and I couldn't find a way to restore the animation.
🍂 FALL NEKO 🌰 2021 年 11 月 1 日 上午 8:42 
btw I love you for fixing these reanimation!
🍂 FALL NEKO 🌰 2021 年 11 月 1 日 上午 8:41 
it is possible to fix weapon model to TLS model ?