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报告翻译问题
Key from ground or main inventory goes to the backpack not a key ring.
Cans doesn't open by double click
Same with seeds
Same cigarettes
Same garbage bags
Same with tissue
Same with medicine
Someone should make a mod for this. Could work like the smoker trait for consumables or the well-fed mood for useables. Or just make numbers go up for flex and dopamine.
it seems this mod conflict with tetris inventory
double click doesn't work on anything!
Are these the mods you were referring to? If so, it looks like the author updated them to align with vanilla display categories. If not, could you share a link to the specific mod you're talking about?
DEBUG: Name:Box of.45 ACP Rounds
DEBUG: Type:Bullets45Box
DEBUG: EatType:nil
DEBUG: Category:Normal
DEBUG: DisplayCategory:ammunitionFirearm
DEBUG: Name:Box of 7.62x51 Rounds
DEBUG: Тype:762Bоx
DEBUG: EatType:nil
DEBUG: Category:Normal
DEBUG: DisplayCategory:ammunitionFirearm
```
DEBUG: Name:...
DEBUG: Type:...
DEBUG: EatType:...
DEBUG: Category:...
DEBUG: DisplayCategory:...
```
Sorry for the trouble ^^'
[19-01-25 17:06:24.302] ERROR: General , 1737324384302> 344,921,213> ExceptionLogger.logException> Exception thrown java.lang.NullPointerException: Cannot assign field "type" because "<parameter1>" is null at TextureDraw.glLoadIdentity line:860..
Would you mind sharing the stack trace from your console.txt? Or simply uploading your Zomboid/console.txt somewhere
Also added new actions, see change notes for details.
I've tried to be careful not to break B41 but I haven't tested.
Please let me know if you encounter any issue!
Enjoy ;)
https://discord.gg/gZnxBE3H
we have -- Pills
elseif itemDisplayCategory == 'FirstAid' and pillsTypes[itemType] ~= nil then
ISInventoryPaneContextMenu.takePill(item, 0)
remove the first condition
-- Pills
elseif itemDisplayCategory == 'FirstAid' and pillsTypes[itemType] ~= nil then
ISInventoryPaneContextMenu.takePill(item, 0)
ma pills work now.