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*Maybe* with some looking up of words
What are you expecting it to do?
The AI does let this happen.
If you want to have bio pop growth, be a bio empire.
How do you imagine this being applied to machines?
(I can't change what the game start sliders affect regardless, but I am extremely confused on how you think this would apply to machines)
Don't go too overboard with other mods though. Built Giga's Birch World, pops started moving in, at 1500 pops it had 1800 pop growth, the game would crash at the end of the mod because it could not handle generating 20 pops at once lol.
MAX_EMIGRATION_PUSH = 1000000
MAX_GROWTH_FROM_IMMIGRATION = 10000
MAX_GROWTH_PENALTY_FROM_EMIGRATION = 1000
it restores the emigration/immigration growth to about 1 with 20 emigration push, and 1.6 with 30 emigration push.
I do like the idea of this mod uncapping immigration potential, but I feel like my experience is currently not working as intended. If anyone has any suggestions for getting this to work better please let me know.
The first is required for the mod to function.
The second is a recommendation, but is not required.
Growth Ceiling is supposed to be maxxed.
Growth Scaling can be anywhere you want, but I recommend 0 for use with this mod.