安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






hu1_empire_hr1_warhorse_sword_and_bow wh_main_vmp_vampire_counts
hu1_empire_hr1_warhorse_sword_and_bow wh_main_grn_greenskins
hu1_empire_hr1_warhorse_sword_and_bow wh_main_emp_empire
hu1_empire_hr1_warhorse_sword_and_bow wh_main_dwf_dwarfs
hu1_empire_hr1_warhorse_sword_and_bow wh_main_chs_chaos
hu1_empire_hr1_warhorse_sword_and_bow wh_main_brt_bretonnia
hu1_empire_hr1_warhorse_sword_and_bow wh_dlc05_wef_wood_elves
hu1_empire_hr1_warhorse_sword_and_bow wh_dlc03_bst_beastmen
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_skv_skaven
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_lzd_lizardmen
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_hef_high_elves
hu1_empire_hr1_warhorse_sword_and_bow wh2_main_def_dark_elves
hu1_empire_hr1_warhorse_sword_and_bow wh2_dlc11_cst_vampire_coast
hu1_empire_hr1_warhorse_sword_and_bow wh2_dlc09_tmb_tomb_kings
(I can also just include these rows it in the main Dogs of War mod if you'd prefer that)
You can use right click on your pack name -> add -> add from packfile and add the imperium culture_to_battle_animation_tables_tables table, rename it and add new rows that link the animation to cultures.
Only one thing I see is, if I play as another fraction like dalk elves, the models do not have an animation anymore, but maybe I have other mods conflicting