Portal 2
Hammered Down to the Underground: A Short Hammer Test [ [ WORKING VERSION!! ] ]
15 条留言
HyperDash  [作者] 2 月 23 日 上午 1:13 
@caitalcorta Yep, I'm 100% aware of this bug, no worries
I'm not going to do anything for this map in particular, however I plan in the future to fully remake it :)
caitalcorta 2 月 22 日 下午 9:34 
I found a bug. The game just goes back to the title screen if I accidentally died, which ends up crashing. If you can fix this, that'll be lovely. Nice map btw.
HyperDash  [作者] 2 月 20 日 下午 3:16 
@joe98 yeah uh I'm sorry this map is extremely buggy, to be fair it was made four years ago when I was a beginner at doing maps
joe98 2 月 20 日 上午 12:43 
This map crashes my PC thank you
That SFM animator 2021 年 11 月 18 日 上午 7:03 
Ok now I get it
That SFM animator 2021 年 11 月 18 日 上午 6:53 
I am gonna rec it to yt
That SFM animator 2021 年 11 月 18 日 上午 6:53 
I need help by solving this chamber
HyperDash  [作者] 2021 年 11 月 8 日 下午 12:27 
oh god is my map that glitched
quatrus 2021 年 11 月 8 日 下午 12:09 
Start elevator glitch in mapping, also if died into goo - crashed the Portal app - no quicksaves.
HyperDash  [作者] 2021 年 11 月 5 日 下午 3:23 
Thanks!
p1cklefrick 2021 年 11 月 5 日 上午 10:55 
this was a really nice looking map and quite fun. Lighting was a little bugged but overall looked good
nintendo.erk 2021 年 11 月 2 日 上午 9:05 
The elevator not moving actually is a mapper's mistake. I guess you placed the player_start and weapon in the elevator? If so, delete those and place the "arrival_departure_transition_ents" instance in the map. You can find it in steamapps/common/Portal 2/sdk-content/maps/instances/transitions.
HyperDash  [作者] 2021 年 10 月 27 日 下午 4:38 
Thx for playin' though!
HyperDash  [作者] 2021 年 10 月 27 日 下午 4:38 
Yup, a bug, it doesn't even chock me since that I never made a Hammer map in my life.
But, with time, I'll get better and better with Hammer, so I can make better (And possibly glitchless) maps!
Malia 2021 年 10 月 27 日 下午 4:11 
A good easy challenge with a neat design. Sometime, the start elevator doesn't move (I know, it's a bug). :steamthumbsup: