Kenshi
Balanced and Immersive Belt Items
9 条留言
MGJ Sakazaki 2022 年 8 月 5 日 上午 7:12 
A job well done!!!
acenetizen  [作者] 2021 年 10 月 28 日 上午 5:16 
Update: Remove cut efficiency from all belts
Fix more typos
Rename research from "V2" to "II" etc.

I was originally playing with no cut efficiency but I think I made those changes directly into one of the required mods on my side instead. Now there's no more cut efficiency.
acenetizen  [作者] 2021 年 10 月 28 日 上午 5:04 
@realpikkio You need to opt in the experimental version of Kenshi by right clicking Kenshi in your library, then Properties > Betas
realpikkio 2021 年 10 月 28 日 上午 4:13 
@vanaukas, does this mean that as he created the mod while using an "experimental" version of Kenshi, then it will error if we try to use it with a normal version? Or is it some problem on my side?
acenetizen  [作者] 2021 年 10 月 27 日 下午 5:05 
@Vanaukas Thanks for letting us know, I will add this information to the mod description
acenetizen  [作者] 2021 年 10 月 27 日 下午 5:02 
@realpikkio I am unable to reproduce the crash. I removed the mods from my mod folder and subscribed to them through Steam. The game ran without a problem, without crashing and the changes are present. I updated the post with a screenshot showing the Elite Samurai Belt
Vanaukas 2021 年 10 月 27 日 下午 5:01 
that error happens when you make a mod on the experimental build
acenetizen  [作者] 2021 年 10 月 27 日 下午 4:45 
I'll investigate what is happening...
realpikkio 2021 年 10 月 27 日 下午 1:43 
not sure if it's just me but when I am launching the game it complains because it is missing some other required mod... I do have both of the mods listed as required... I also tried to open it in FCS but it crashes the program even before that you can choose which mod to open.
I was mostly curious to see how you've rebalanced it because I have been working on a mod with the same purpose :)