边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Ideology Expanded - Memes and Structures
2,897 条留言
Minni gamer 11 月 9 日 上午 7:56 
thank you :)
Sarg Bjornson  [作者] 11 月 9 日 上午 7:47 
Desserts in VE Cooking are drugs. You schedule them.
Minni gamer 11 月 9 日 上午 7:45 
not want they jest dont eat it and all ways have -12 mood how can i have them eat it so they have 100% in sweets
Sarg Bjornson  [作者] 11 月 9 日 上午 3:22 
What do you mean "wants"
Minni gamer 11 月 9 日 上午 3:15 
i have the sweet teeth and non of my colonists want to eat the sweets. i have tons of chocolate and other sweets but no one wants to eat it
LycanWolfUK 11 月 7 日 上午 7:19 
yeah mines kinda fluid lol all my ideologies I've made have been, I've just removed the role altogether for the time being - if my colonists still have that debuff, that might cause it to be a nuisance
Sarg Bjornson  [作者] 11 月 7 日 上午 7:13 
Well, you can't get the role without the meme, so you might have another mod that allows you to assign roles without their associated meme. Or just a fluid ideo, which are broken and have always been lol
LycanWolfUK 11 月 7 日 上午 7:05 
update: needed mechanoid supremacy which I didnt have, it might end up being useful anyway since the mechacker I've got is also got the mechlink installed as well - didnt realise it was the meme I needed
LycanWolfUK 11 月 7 日 上午 6:58 
I'll have to check the meme as I'm not sure if I have it - since its all vanilla with no code, it might be the meme I'm missing, I'll update soon
Sarg Bjornson  [作者] 11 月 6 日 下午 10:56 
I assume you have the needed meme, right? If so, you have a mod conflict. There is no code involved, it's just a role giving an ability, which is all vanilla
LycanWolfUK 11 月 6 日 下午 4:00 
hey, just wanted to ask regarding the mechacker role, its not giving my pawn the self destruct ability, how do I activate that?
DemonfromtheVoid 11 月 1 日 下午 12:03 
oh sorry.
Sarg Bjornson  [作者] 11 月 1 日 上午 11:55 
That is unrelated to this mod
DemonfromtheVoid 11 月 1 日 上午 11:49 
components in the ideology im using are named "necrotic soul components" but for the recipe im trying to build, it is calling for "necrotque soul" instead of what it actually needs for the gravship substructure
Sarg Bjornson  [作者] 11 月 1 日 上午 11:35 
The what now
DemonfromtheVoid 11 月 1 日 上午 11:33 
not sure where to put this, but the there's a misspelling for the eldritch cult ideology. as it is spelled as " necrotique soul" instead of necrotic soul when trying to build the eldritch cult themed gravship substructure
discount_arrayseven 10 月 26 日 上午 9:48 
This is really cool but Id really love a mod where ideologies can interact with each other. Maybe ideologies with similar memes and shared structures have increased opinion and reduce the effects of bigotry and apostasy for example.
Maybe even successful colonies can naturally start converting other factions with similar memes in particular towards their own ideologies, as people might think that the success and wealth is a measure of your colony being the "true interpretation" or something. And conversely poor colonies with low mood will begin to lose certainty and be more likely to convert to similar ideologies or even switch to entirely different ideologies if things are bad enough for long enough.
Likewise religious conflict and ideological conflict would be quite cool. You can imagine how that might work alongside the faction system.
Tygrtraxx 10 月 24 日 上午 10:59 
You guys put so much work into your mods. I have trouble picking which ones I want to play xD.

This one is one of my favourites, but for the Eldritch Cult ideology, I agree with a few of the older comments where it can become a micromanage nightmare for the larger colonies to keep corruption above 0 but below 100. I thought i'd throw a few suggestions out there:

- Putting a slider in the options to allow users to adjust how much range they want the obelisk to have, rather than 10 squares and spamming them all over the base.
- Make it harder for pawns to actually hit 100% corruption by adding some sort of diminishing returns when they reach certain thresholds (60%, 70%, 80%, 90%). So a pawn at 80% corruption won't gain corruption as easily as a pawn that is at a mere 5% corruption.

Anyhow, just a few thoughts. I also highly appreciate that you guys have the source on Github since I can make the small changes just for my singleplayer game. Once again, thank you!
柒隼 10 月 23 日 下午 11:20 
Can the maximum number of ritual be increased to 99,15 is still not enough.
Shishizurui 10 月 23 日 下午 1:00 
I've wanted to create an ideology for awhile that my colony more or less sees a specific Xenotype race as people, where helping them is desired, however they could care less about baseliners and other xenotypes
Sarg Bjornson  [作者] 10 月 22 日 下午 10:58 
Structures are all fluff
Dealer Mangan 10 月 22 日 下午 10:57 
Any chance Ecchatologism, Cult of personality, Pantheism, Omnism, Agnosticism and Secular Spirituality will get some form of expansion with relative mechanics added (like the other structures). As it is, these seem like fluff outliers...
Sarg Bjornson  [作者] 10 月 22 日 上午 1:12 
That's a base game mechanic, but you can override it in mod options
Saeline 10 月 22 日 上午 1:09 
So - when Im starting a new Fluid Ideoligion, it looks like I cant select any high-impact memes and I can see that a few from vanilla ideo are missing. Is this intentional? Will I unlock high impact memes later?
Sarg Bjornson  [作者] 10 月 22 日 上午 12:02 
That's a base game issue, we don't add anything related to that in this mod
Hoober Bloober 10 月 21 日 下午 11:36 
For some reason when I attempt to assign a married couple to a bed it says that the "ideology forbids." I don't remember this happening during my days of playing vanilla Rimworld, and it's not clear to me what precept would be forbidding married couples from sleeping the same bed together. Any suggestions?
Sarg Bjornson  [作者] 10 月 15 日 上午 11:38 
Do you get it with only this mod active?
Ivan_Karamazov 10 月 15 日 上午 11:01 
I get the same error as @ZIRI it seems

https://gist.github.com/HugsLibRecordKeeper/309224db55ea4275a2a2d616976ab0c1

Exception while recalculating VME_Royalty_Exalted thought state for pawn Медь: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 1F3242AA]
at VanillaMemesExpanded.ThoughtWorker_Precept_Royalty.ShouldHaveThought (Verse.Pawn p, Verse.Pawn otherPawn) [0x00040] in ......
Sarg Bjornson  [作者] 10 月 11 日 上午 5:49 
Yeah
WarlordKandyman 10 月 11 日 上午 5:41 
I have a question regarding the recreation precept. I get when its at loved or normal but if its set to dissaproved or such it says pawns get mood debuff when doing recreation but they still need to do it is that correct ? so the need for recreation is the same ? Thank you for your hard work <3
Sarg Bjornson  [作者] 10 月 11 日 上午 4:28 
But it's already here...
Dullahan 10 月 11 日 上午 4:26 
Hello, I have a request, could you add the isolatist meme from Vanilla Factions Expanded - Ancients? I really love that meme:p2cube:
veoba 10 月 5 日 上午 6:05 
Can we get list of all patched mods?
Sarg Bjornson  [作者] 10 月 4 日 上午 6:38 
Looks like a mod conflict of some sort
ZIRI 10 月 4 日 上午 6:29 
can you check this error logs? I am not sure how it happend but it caused a huge errors while playing: https://pastebin.com/BVzu24d6
Sarg Bjornson  [作者] 10 月 1 日 上午 9:45 
Problem is they have to be added one by one, by hand. Sooo, it will take some time
Rish 10 月 1 日 上午 8:53 
Is it Possible to add the new "Trash" and "Ancient Stuff" that where added with Odyssey to the list that can be uninstalled? Odyssey has so much cool trash like old shipping containers and stuff would be a shame let it go to waste :D
Sarg Bjornson  [作者] 9 月 30 日 上午 9:34 
The roles we added in this mod do not count towards the role limit
Readtext 9 月 30 日 上午 9:19 
How can I increase the number of professions? There are only two available. I don't want to sacrifice a brawler for a producer.
Quindolyn 9 月 28 日 上午 8:42 
Sanakara, the reason is roleplay. A lot of rimworld is roleplay. If you want beat game big many and nothing else, then yeah, its just all modifiers all the way down.
Sarg Bjornson  [作者] 9 月 24 日 上午 6:42 
You have a mod conflict
Ментепер 9 月 24 日 上午 6:21 
When mod installed "recruit" button dissapeared from prisoners.
Sarg Bjornson  [作者] 9 月 23 日 下午 10:55 
I *think* I already patched it
BeefPanda 9 月 23 日 下午 6:59 
i've seen that nomad does not work with nomad, is there a plan to make it compatible or nah
Sarg Bjornson  [作者] 9 月 22 日 下午 11:03 
Welcome to Ideology. That's all the DLC is, a collection of difficulty modifiers
Sanakara 9 月 22 日 下午 5:21 
while this mod brings a variety of interesting stuff in to play around with... i am just not getting it totally: It seems like I can add a lot of free precepts with positive buffs without taking any necessary memes or structures as preconditions, like mood +5, crafting quality +1 level, immunity enhanced +50%, or set research to very fast...
Is that really supposed to be... why shouldn't I spam fully my ideology with all those positive buffs?
SYSTEMTerr0r 9 月 19 日 上午 7:05 
Great mod, but I have an issue with helixien powered workbenches, automation speed is not increased for them. Maybe it will be good idea to add some compatibility patch for this two mods, like add "automation efficiency: fueled only" for industrialist meme for chemfuel and helixien powered workbenches
Sarg Bjornson  [作者] 9 月 15 日 上午 6:32 
I don't think we have a German translation!
Balthazad 9 月 15 日 上午 3:39 
there has been compatibility between these mods in the past. had great fun in 1.3 with them. back then, VME only disabled 1 rather irrelevant function.
that being said, it'd be great if you'd look into ducks and just integrate the missing functions into VME ;)

and...the german translation is beyond nightmarish, someone must have trolled you on that one. i get to read texts like i.e. when i use the pope-leader's convert skill "the secury of pawnX has been reduced", instead of referring to "believe". allover the vanilla expanded series there's so many of these gibberish-situations that it seems hopeless to try point each single one out. means, someone has to look over the entire thing. after 6 years i still have not the slightest clue what the shoggot-gene-descriptions are trying to tell me, so the potential new translator might wanna take a look into everything.
Sarg Bjornson  [作者] 9 月 13 日 下午 10:54 
No