Source Filmmaker

Source Filmmaker

Map Unpacker
22 条留言
shattered-sfm5789 7 月 17 日 下午 10:54 
how does this work man
Azule  [作者] 2024 年 12 月 28 日 下午 6:07 
It's asking which bsp to decompress (im not sure if i wrote that properly in the script). If it says the bsp is not compressed then it means the map probably has no assets packed in it
Rens 2024 年 12 月 28 日 上午 6:34 
Weird script it asks me to select a bsp to compress and when i do it says "Selected file is not a compressed bsp" it doesn't make sense
Azule  [作者] 2024 年 8 月 2 日 下午 5:39 
The rainbow cubes is a problem with how the cubemaps are stored in the map file. When they're compiled small enough for some reason there's a broken face stored in it. I've found a a way to automate fixing it but the process is still somewhat experimental so I haven't released any updates to this yet.
Wally Graham 2024 年 8 月 2 日 上午 10:05 
Even better news! I found this addon works best (my track rate is 100%) if you actually play the map first in TF2. 🤣 🤣 🤣 I don't know what it is but yeah, playing the map first and then unpacking everything is what really does the trick.

I still have some rainbow cubes popping up but that's a simple mat_specular 0 command and letting SFM do it's thang.
Azule  [作者] 2023 年 9 月 13 日 上午 4:47 
Glad to have helped!
Wally Graham 2023 年 9 月 12 日 下午 10:23 
Holy hell, I haven't had ANY luck importing any of the maps into SFM. This addon helped ALOT.

Thank you!
Azule  [作者] 2022 年 9 月 4 日 下午 4:39 
I guess?
PyroFireGamer 2022 年 9 月 4 日 下午 4:29 
so... yes?
Azule  [作者] 2022 年 9 月 4 日 上午 3:42 
The way my script works, it removes cubemaps so reflections do not appear. I am experimenting with ways to overcome this
PyroFireGamer 2022 年 9 月 4 日 上午 2:09 
will this work for fixing Broken HDR Lighting in maps?
GᄂîƬᄃΉ-ΛЯƬîƧƬ 2021 年 11 月 22 日 下午 2:19 
you are my favorite person for making this
NTFRMERTH 2021 年 10 月 30 日 上午 4:20 
@HOWL - THANKS! :D
Harlequin 2021 年 10 月 30 日 上午 4:04 
It's much safer and more convenient to use VIDE to do this; the worst you can do there is just break the bsp.
Azule  [作者] 2021 年 10 月 28 日 下午 8:38 
Sorry, I forgot to mention the script will appear in the scripts tab on the main window of SFM
Azule  [作者] 2021 年 10 月 25 日 下午 3:51 
I guess I could however I don't know much about making executables from Python scripts. Although after using the script a bit more myself, I doesn't seem to break SFM at all. I will leave the disclaimer up because SFM is just kinda unstable and I don't know what problems using my script might introduce.
NTFRMERTH 2021 年 10 月 25 日 上午 8:57 
This would have been a better tool to get around three days ago, because I needed to grab some wall textures for a broken wall, but I don't know if the Break SFM thing is a guarantee or a warning about scripts in general. Really turns me, and everyone else, away from it. Is it possible to make a script that doesn't run through SFM that you just drag the map into?
Aunt Folseh 2021 年 10 月 24 日 上午 8:29 
hmm I can understand why such a thing would seem useful as it sounds like the opposite of pakrat.
with it having the chance to break sfm is probably due to HOW sfm read map stuff
Myles the Hedgehog 2021 年 10 月 24 日 上午 7:25 
Man, people should at the very least TEST it to see if what they were told is true.
Naro 2021 年 10 月 24 日 上午 7:18 
yea sfm breaks too often to risk getting this and make it worse , so , is a hard pass to me
Azule  [作者] 2021 年 10 月 24 日 上午 3:51 
I just want people to know that stuff may go haywire. Not sure how but there's a chance there might.
Mfgolt 2021 年 10 月 24 日 上午 3:39 
Since you mentioned it might break sfm, I ain't getting this.