安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i worked hard to bring true grab in-out animations for i feel that turning them into inspect animations is honestly rather cheap
multiple shove animations, it’s plausible but it’s a lot of work that i am not prioritizing right now
However, I have some personal suggestions:
Reloading can be set as a variety of random actions, and one of them can be played randomly during reloading, such as fast reloading, tactical reloading, etc.
Also, the action of picking up items can be changed to the action of viewing! (doesn't it feel cool?)
And push down action, can also be set to three random!
(if the above conditions can be realized, I dare say this can be the best module in the road to survival! It has been recommended to friends: D)
(of course, I know that the workload is very heavy. It's very troublesome to change one. Besides, it's all the modules in the collection, but it can't change my love for this module!)
PS: all the above are translated by machine because my English is not very good. If the author can't understand it, I'm very sorry.