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In a general note, I forgot, tomb stuff is for sword and pistol only, 2h animations make for really bad clipping that I was unable to resolve.
Dwarf ones seem common though, normally I find that at least a third (and sometimes over half) of the unit will be Dwarf ones. is that a result of there being more Dwarf themed variants or is it something else?
Thrakerzod, unless I made an error, the only restrictions right now should be high elf factions won't see high elf stuff, tomb kings won't see tomb king stuff, and lizards won't see lizard stuff. In these cases, I see it as a matter of pride and overwhelming feelings of ownership of anything they would see as even slightly belonging to them for those cultures.
like for some factions (High Elves, Dwarfs, Brettonians and Lizardmen) I can understand the idea, the Lizardmen certainly won't want the Ogres snagging their stuff, but why'd a Greenskin avoid hiring an Ogre just because he has a goblin tied to a pole on his back? I doubt the Norscans would care much if Ogres nabbed a few things from another tribe.
will this mod be ported to game 3 and if so will the Ogre Kingdoms at least be able to recruit all the Maneater variants?
As for your problem: You don't need to fiddle with scripts in order to have different variants appear for certain factions. Simply create new variantmeshdefinitions with the variants you want for each faction and add them to the unit_variants_table. You need to copy the Maneaters unit and make a new entry for each faction. Then you can change the field variant to the respective variantmeshdefinition for that specific faction. This way the Maneaters will change their appearance depending on the faction without creating copys of the units or scripting. You can take a look at Cataphs Southern Realms for reference, he changes the look of the state troops for Tilea, Estalia and Border Princes that way.
They definitely are, so I will try and investigate and resolve why as soon as I can. Though I do admit that I am puzzled as to why vanilla textures and whatnot should go wrong, they should be unchanged for that path.
Found this interesting tidbit, figured it might help
we can considerate mercenaries orgres were equiped by their own employement by stuff from each country with witch they will fight