武装突袭3

武装突袭3

Vehicle Speed Control
23 条留言
Mr Noseybonk 2 月 7 日 下午 2:44 
Doesn't work with SOG Prairie Fire vehicles!
AvengedSevenfold52 1 月 14 日 下午 9:42 
finally the nammera doesnt go 6 miles per hour when in fluids
Husker 2022 年 1 月 30 日 上午 8:34 
Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again!
rsk.hmk 2021 年 12 月 19 日 上午 10:32 
Excellent mod! Very useful with HAFM naval units. Love it if you could make it work with the submarines too.
EliotXII 2021 年 11 月 20 日 下午 2:01 
nice idea, ty
Reeveli  [作者] 2021 年 11 月 13 日 上午 6:45 
@marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update.
marxman28 2021 年 11 月 12 日 上午 9:38 
While convenient, it broke other vehicle physics in the game. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle."

Not to mention that when they're parked on slopes, they act as if they're on level ground and float over the slope.
Bozzsy [Tito] 2021 年 10 月 16 日 上午 8:11 
Any chances of adding a keybind to engage/disengage cruise?
Would be even nicer if optional speed increase/decrease in set increments also have keybinds for it.
Christian 2021 年 10 月 16 日 上午 7:57 
works for helos?
Reeveli  [作者] 2021 年 10 月 15 日 下午 11:05 
See the previous comment.
X-Bar 2021 年 10 月 15 日 下午 8:33 
@Reeveli
Is it possible for a player passenger to set a speed limit for a ai driver on the ground?
If this is out of scope for your mode, I understand.
Reeveli  [作者] 2021 年 10 月 14 日 下午 4:37 
@X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Game engine does not support this feature for air vehicle physics.
Morrison 2021 年 10 月 14 日 上午 11:28 
Great mod, thank you for implementing the new system into something accesible.
X-Bar 2021 年 10 月 14 日 上午 9:19 
@Reeveli
Quick question. In SP if I use an ai driver and I (the player) are in a "back seat" can I set a speed limit for the ai driver?
I ask because ai drivers are terrible and frequent drive way too fast and crash.
If not, could this be a feature request?
I am also assuming this does not work with helicopters?
minhduc-dev 2021 年 10 月 14 日 上午 1:10 
thanks, Add for BOT AI on Zeus enchane
oneil 2021 年 10 月 13 日 上午 8:28 
okay , thanks

:steamhappy:
Reeveli  [作者] 2021 年 10 月 13 日 上午 7:26 
@onei'l It is not.

@Sergeant Suika By reading the documentation and/or watching the tutorial video.
oneil 2021 年 10 月 13 日 上午 2:12 
hello , it's possible to fighters in flight ?

Sergeant Suika 2021 年 10 月 13 日 上午 12:44 
how to use this?
Pup 2021 年 10 月 13 日 上午 12:28 
this mod is pog
kisstom503 2021 年 10 月 12 日 下午 6:11 
WWWWWWW:steamthumbsup:
Reeveli  [作者] 2021 年 10 月 11 日 上午 5:23 
@Rad That is correct.
Rad 2021 年 10 月 10 日 下午 5:56 
Is this based on the new scripting commands that they added recently?