Darkest Dungeon®

Darkest Dungeon®

Vanilla Monster Help
34 条留言
Лёва🍎 3 月 12 日 上午 1:16 
this is some bullshit. The idea of ​​the mod is good and the implementation is not bad either, but fuck, remove the spawning of fucking gargoyles in groups with more than one. A whole group of gargoyles took apart my entire team in 5 rounds while I could not do anything because of this stinking stun and team shuffle where my characters can not do anything from the positions where they exit this stupid stun. And even if they can, thank you very much for absorbing, thank you very much for absorbing any two attacks, all my attacks are designed to deal poison damage or AoE damage, right
Gideon Tenpenny 1 月 30 日 下午 1:30 
very good mod if you want to suffer. lost one of my guys in the first dungeon just like old times.
Moonnoon 2024 年 11 月 24 日 下午 1:24 
Yeah mod was decent until lvl4+ missions ive gotten into a few infinite loops with the gargoyles stunning my entire team while evading every attack. Or pack of dogs just marking my entire team in 1 round then starting first on the next round almost killing them.
invokeVoid  [作者] 2024 年 1 月 16 日 下午 10:57 
Hi, yeah, mod is supposed to be pretty difficult, so a lot of changes are made with strong numbers in place. I would expect monster changes to be largely correct, bar some rare mistakes.

I often recommend people to play it with modded classes, as back in my day those on average matched or amplified average power level of a Player's roster.

I also don't mind if people adapt the mod to make it more fun, although there are no plans for me to lead separate editions.
Last of the Order 2024 年 1 月 16 日 上午 11:14 
Color me intrigued by the changes! Reading the specifics, some seem to be a bit overtuned on paper. Are those specific monster change notes still accurate to the current version of the mod?
kyle30845 2023 年 12 月 8 日 上午 6:08 
NGL, I accidentally got some things mixed up with another new mod, so actually this one all good, my B
invokeVoid  [作者] 2023 年 12 月 8 日 上午 5:24 
Hey Kyle!

Yeah it's very difficult, and even on Darkest some rolls can hit prohibitively hard. I would recommend using it alongside a mixture of modded classes - back in the day I personally had lots of fun with it on Darkest, as I could comfortably experiment without suffering a Game Over or feeling a lack of pushback from the enemies. Although I don't follow modding scene much nowadays, I hope same sentiment is applicable nowadays.

Thanks for checking it out and sorry for the frustration!
kyle30845 2023 年 12 月 8 日 上午 4:32 
Completely unbalanced early game. Every ruins fight is your front 2 getting chained stun by bump in the night, which btw ignores stun resist, so yes chain stunned. Meanwhile, your back two are getting marked by 1 crossbowman, then insta-killed by the other. Rinse repeat, you only get 1 maybe 2 actions a roun, and everyone is dying. (played on Darkest)
CarlosR 2023 年 10 月 16 日 上午 9:19 
Thks, I will follow your recomendations. I'm really enjoying your mod, it's a really well done work.
invokeVoid  [作者] 2023 年 10 月 16 日 上午 8:36 
Hey Carlos, I think you'd have to make a compatibility patch by either:
- Overriding files we both use by choosing either my or their version for each file.
- Manually checking out each file we both use and seeing where our versions differ, then creating a new file where our content is merged wherever possible (and if not possible, then certain bits of one or the other will have to be discarded).

Make sure you thoroughly check the compatibility patch every step of the way, crashes are fairly easy to get in DD.

I know it's probably not very helpful, but unfortunately I don't think I've time to take a hands-on approach! Wish you good luck :)
CarlosR 2023 年 10 月 16 日 上午 7:43 
How can i make this one compatible with Bits &Pieces: Monster Trinkets Mod?
invokeVoid  [作者] 2023 年 6 月 24 日 上午 7:34 
Checked Monster Variety Project - yes, a conflict probably will be there. Mash Variety Project should still be fine, however.
neIVIesis 2023 年 6 月 24 日 上午 6:23 
Interesting mod, but some units are way overpowered, such as gargoyles.
Comrade Guin 2023 年 6 月 24 日 上午 4:12 
seems to have a conflict with monster variety project 1.5
invokeVoid  [作者] 2023 年 6 月 18 日 下午 1:08 
Thank you very much!
Yogurt-Sothoth 2023 年 6 月 18 日 下午 12:52 
Underrated mod. It may not be as extensive as other overhauls but the compromise between difficulty/compatibily is just so good.
invokeVoid  [作者] 2023 年 5 月 22 日 上午 11:16 
I just checked - it is.


Also thank you for the kind comment <3
Comrade Guin 2023 年 5 月 22 日 上午 8:50 
this compatible with Mash Variety Project?
ZatroolMG 2023 年 4 月 8 日 下午 4:15 
embodiment of underrated ! nice work :Dossenus:
invokeVoid  [作者] 2022 年 1 月 4 日 上午 1:40 
Thanks man ;)
Ornstein 2022 年 1 月 3 日 下午 9:21 
Greetings mammalian constituent,

I have returned after many moons passing to reinstate my appreciation for your efforts on this project. You bring honor to your kinsmen with every step you take. I bestow you with the greatest distinction within my disposal. Saucy.

I will eat this bagel in your name. Stay frosty.
invokeVoid  [作者] 2021 年 10 月 20 日 上午 7:31 
Okay, new update is out! I don't really have anything much planned due to DD2 coming out very soon, but please let me know if anything is not working really well - bugfixes and perhaps minor balance changes could be expected.
invokeVoid  [作者] 2021 年 10 月 18 日 下午 11:59 
Thank you for your feedback Benzgeg! It's very helpful, I'll consider those among other options for their upcoming changes; I think Warrens are a bit too much at the moment too, they'll be getting changes as well.
Benzgeg 2021 年 10 月 18 日 下午 6:10 
Yes i can confirm what Wellington McSkellington is saying,met 3 mash of 4 rabid gnashers and each time they brought a character to death door in an 1 turn instant. Due to their evenly high speed they consecutively hit your marked target without any counter play on your part. Maybe you should tone down a bit either their mark attack in accuracy so that some gnashers can miss or in crit rate because a 68 hp leper brought at death door with 3 gnashers crits (plus the 18 hp/rd bleed dot they gave) was breathtaking to watch. tho the unexpected changes where fun to experience. So far the rest of the monsters seems well balanced to me. Great mod thank you
invokeVoid  [作者] 2021 年 10 月 18 日 上午 11:55 
Thank you Wellington! I'll look into the Gnashers a bit for the next patch!
JelloSkeleton 2021 年 10 月 18 日 上午 11:25 
I really like most of the buffs, but I feel like gnashers are way too overtuned. a 4 stack of them has a good chance at rushing down a character before you ever get a turn, with very little counterplay. Maybe they should keep their original identity of annoying low dmg spam, with some kind of acc debuff they can apply even on miss to simulate them overwhelming you.
Ornstein 2021 年 10 月 10 日 上午 1:59 
Much appreciated, mate. I shall pet my cat in your honor; he will be spoiled this day.
invokeVoid  [作者] 2021 年 10 月 10 日 上午 1:49 
Yeah, both of these are fine to run together; just Skiver will not include changes from this mod.
Ornstein 2021 年 10 月 10 日 上午 1:32 
I have a lot more I am capable of writing but I am limited by the technology of my time unfortunately. 1000 characters isn't even sufficient enough to describe the degree of disappointment I am. But I digress!

I eagerly await to see what comes next. I just have one inquiry:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1448846152&searchtext=cripple+them+for+real

This is a fun little mod I enjoy; my 50+ years of Darkest Dungeon tells me that as long as this mod is loaded above yours, it should take priority and operate without issue, I just want to confirm it won't be self-destruction running them both simultaneously.

Additionally, the response is greatly appreciated; I certainly did not expect one at 0430 today.
invokeVoid  [作者] 2021 年 10 月 10 日 上午 1:16 
Thank you very much for your feedback! Beside being very useful, it was a lot of fun to read. I'll think about what you have said a lot, and consider implementing further changes.
Ornstein 2021 年 10 月 10 日 上午 12:54 
Howdy semi-quadruped,

I would like to begin with stating I am always a large fan of making enemies exceptionally excruciating; and I am certainly not disappointed.

I hath some thoughts that may be of interest, however, I must proclaim my status as a filthy, even hedonistic, g*mer; therefore, they are void of any merit or value.

At the forefront, I have a bias for the Ruins. Therefore I am compelled by nature to remark that by comparison, the sentient calcium deposits have received the weakest of reworks and/or buffs. I will be comparing them to the enemies of the Sewer City/Piggy Paradise/House of Hooves/Best Game Area.
Ornstein 2021 年 10 月 10 日 上午 12:53 
Captain:

Strange as it may sound, chonkers here feels under-tuned when placed side by side to the Swine Chopper. Chopper is an apprentice level goober and already has high HP as well as fairly decent damage. However, he has received overall superior buffs. Increased HP, damage, buffs, debuffs, speed, and accuracy.
Ornstein 2021 年 10 月 10 日 上午 12:52 
Whereas the Captain, a veteran size-2 enemy, receives some armor and armor penetration. Given, the aforementioned are nice, they mean nothing to a professional gamer such as myself. With poor speed and accuracy and highly limited team synergy, the Captain is overshadowed by some filthy pig-sympathizer.

Personally, I would not be opposed to seeing a riposte *slaps steel cheeks* on this bad boy in similar fashion to Retribution functions in Man At Arms. The move forward on Crushing Blow seems redundant, at least to me, given that he can only use CB in first and second and shuffling the enemy party to place him in third/forth would (be unlikely as well as) make it impossible to use CB anyways. This is where a riposte, should it be made into its own move, would shine - a third/forth position action. It gives him something do besides spamming Ground Pound for eternity before his cheeks get clapped. Accuracy and speed are still a major issues but that'd be up to you.
Ornstein 2021 年 10 月 10 日 上午 12:52 
Militia:

He resides in a similar situation where he is outclassed by other same-tier enemies such as the Swine Slasher. Yes, the Soldier is the direct counterpart but my response to that is bone supremacy. You could either make his bonk deal a million damage or have it target all positions as well as mark heroes when it connects. That way it could provide the occasional synergy with Arbalests.

Giant:

I'll give you a biscuit if you make him prioritize Treebranch. Treebranch only; everything else is garbage.

Again, my words have the same worth as half-eaten pennies; but overall, phenomenal work. 47 stars.