边缘世界 RimWorld

边缘世界 RimWorld

Encounter Baby Animals
71 条留言
Yoann  [作者] 8 月 27 日 下午 12:13 
@Miguelh1020 You can try to delete the content of the 1.6 folder, to try to use the unupdated version.
Miguelh1020 8 月 27 日 上午 10:10 
It seems like this mod is preventing me from generating a new map
llunak  [作者] 8 月 14 日 下午 10:17 
@Yoann I guess adding me as a contributor is the simplest solution.

I have already implemented my change at https://github.com/llunak/rimworld-EncounterBabyAnimals .
Yoann  [作者] 8 月 14 日 下午 1:41 
I haven't a git repo, but I can add you as contributor if you want. Or you are free to release a better version.
llunak  [作者] 8 月 14 日 上午 10:11 
@Yoann I can do it. Do you have a git repo somewhere? I'd prefer to not have a mod for a mod, especially for something this simple. I can even make it configurable for your baby muffalo.

BTW, your mod works only (apparently) because of a RimWorld bug. Code for creating animals usually asks only for adult pawns, but a function which should return life stage returns always adult for animals. If Ludeon ever fixes that, your mod will most likely stop doing anything.
Yoann  [作者] 8 月 13 日 下午 10:54 
It could be done, but not by me. It would require more than xml patch.
llunak  [作者] 8 月 13 日 下午 10:21 
@Yoann I'm pretty sure it could be done. Little babies should stay at home with their mothers, not be exploited for child labour. (You monster)
Yoann  [作者] 8 月 13 日 上午 10:29 
@llunak I can't do that. And I bring babies mufallo in caravan, to teach them the job and don't separate them from parents. (You monster)
llunak  [作者] 8 月 13 日 上午 5:31 
Visiting caravans arriving with baby pack animals is this mod's doing I assume? It'd be nice if you excluded those, nobody sane should use a slow tiny baby mufallo as a caravan animal :).
DuckGoosebear PrairieDogLover 7 月 20 日 下午 3:03 
It would be cute if you could find abandoned/orphaned baby animals and rescue them. And since they're babies they're easier to tame, like in real life.
llunak  [作者] 7 月 20 日 上午 8:16 
This appears to work fine in 1.6. No surprise, since it's XML-only.
Yoann  [作者] 7 月 19 日 上午 10:42 
There is an issue with 1.6, or only tag need to be updated?
frodeobaggins 7 月 19 日 上午 10:01 
any word on updating this mod? :(
Head 5 月 20 日 上午 8:38 
Great mod!
Nishe 2 月 17 日 上午 1:48 
A baby devourer that can only consume your small animals would be hilarious.
TheBronzeWarrior 2024 年 8 月 9 日 下午 3:04 
imagine baby nociosphere or baby gorehulk
Cantaloupe The Clown 2024 年 6 月 15 日 上午 9:47 
seeing baby sightstealers and revenants would be funny tbh
Yoann  [作者] 2024 年 4 月 13 日 上午 2:08 
No update planned before long time (I'm not active on Rimworld, with few free time).
But it should probably still work with 1.5, tag version issue, and maybe bad interaction with Anomaly (if any new monster is considered "animal" in game files, it will can spawn baby also)
thorman123456789 2024 年 4 月 12 日 下午 6:45 
1.5?
Yoann  [作者] 2023 年 10 月 29 日 下午 10:56 
You can check it by opening Def of Boomaphants, and see if it meets the conditions, or by trying to spawn lot of Boomaphants in devmod until you see one baby/juvenile (can require lot of spawn as elephants have long life expectancy).

But normaly, yes.
Ascythian 2023 年 10 月 29 日 下午 7:08 
Are Boomaphants included?
Yoann  [作者] 2023 年 10 月 14 日 上午 1:20 
Update for mod support.
turDucken 2023 年 8 月 25 日 下午 10:01 
Thanks i'll try it out
Muad'dib 2023 年 4 月 6 日 下午 3:28 
I accept you probably are right. But for me it's better safe then sorry. I'd never put your mod before a mod it's technically needing to patch.
Yoann  [作者] 2023 年 4 月 5 日 下午 11:29 
@Muad'dib I think you are wrong, the game load the content in differents part: the list of actives mods is loaded first, my mod is loaded as a xml patch, so it will does the change even if loaded before an other mod. Load order is important when 2 mods will patch the same thing (mod conflict), or when using C#.
Muad'dib 2023 年 4 月 5 日 下午 3:54 
This mod should be loaded after mods, it is changing settings in the other mods and if those settings don't exist yet then it can't change them. Example: you can't patch alpha animals if alpha animals isn't loaded.
Yoann  [作者] 2022 年 11 月 24 日 上午 12:25 
I don't remember load order have any importance, if the game doesn't throw error at launch, it's good.
晓山alreShan 2022 年 11 月 23 日 下午 8:57 
mod load order?
Should the mod load after supported mods, to work correctly?
bbatsy™®Ⓒ 2022 年 11 月 14 日 下午 1:34 
xo :luv:
ThatCozyBear 2022 年 11 月 12 日 上午 6:05 
thank you bb
gold_talisman 2022 年 11 月 11 日 上午 11:38 
thank you!
Yoann  [作者] 2022 年 11 月 10 日 上午 11:26 
Proper 1.4 update with Biotech and mods support.
Yoann  [作者] 2022 年 11 月 10 日 上午 1:11 
No, it doesn't affect birth (as it's not the same way to spawn)
separat.mn 2022 年 11 月 10 日 上午 12:16 
Is there a modification that causes wild animals to give birth to more than one young?
bbatsy™®Ⓒ 2022 年 11 月 9 日 下午 3:45 
this is what I get for having 430 mods so far xd:bbtcat:
bbatsy™®Ⓒ 2022 年 11 月 9 日 下午 3:38 
yup yer right sorry it was Varied Body Sizes but im not sure wut is impacting it, cheers anyway broski:iffy:
Yoann  [作者] 2022 年 11 月 9 日 下午 2:02 
I would say that it can't come from this mod, it's not supposed to have any effect on already spawned animals.
You tried to load the same save without the mod?
bbatsy™®Ⓒ 2022 年 11 月 9 日 下午 1:47 
after loading a save most my animals got mini, could it be some compatibility issue ?
Inglix 2022 年 10 月 25 日 下午 8:39 
Apparently at some point he completely removed RG_ArcticLuizicus, so you should remove that from your patch as well. I honestly forgot that was ever even part of the mod.
Yoann  [作者] 2022 年 10 月 25 日 下午 1:14 
Thank you, I updated it (without checking) by following your instructions.

I still have to check if there is no changes about 'lifeExpectancy', but not enough time now.
Inglix 2022 年 10 月 25 日 下午 12:50 
Your patch for Helixien's Extinct Animals mod will need to be updated.

The mod was renamed from "ReGrowth Remastered: Extinct Animals" to "ReGrowth: Extinct Animals" so your PatchOperationFindMod isn't working.

One animal had it's defName changed from RG_Protoceratidae to RG_Synthetion.
Yoann  [作者] 2022 年 10 月 23 日 上午 9:45 
Updated 1.4, it seems to still working ~
Yoann  [作者] 2022 年 10 月 22 日 上午 8:08 
If it's not already, I will make it compatible 1.4 when I have time.
Seanggag 2022 年 10 月 22 日 上午 6:43 
Will it be compatible with 1.4?
Yoann  [作者] 2022 年 9 月 17 日 上午 1:06 
Sorry, I don't know
J 2022 年 9 月 16 日 下午 8:10 
Do you know if this is multiplayer compatible?
Yoann  [作者] 2022 年 9 月 12 日 上午 8:44 
Thank you for trying to do the patch ~
If you look better, you should see comments at the top of the files, to explain how to do.
The numbers are differents for each creatures with differents life expectancy.

There is also a file with all life expectancy that I already calculated.

I can do it later when I have time if you still can't.
Saul 2022 年 9 月 12 日 上午 6:48 
i want
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2860715703
and
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2038001322
...

I tried to make a patch file by myself.
But even if you open your mode, you don't understand the principle of action.
Why is the point of "AGEGENERATIONCURVE" different for each creature? What does "0,0,0" mean each?
Yoann  [作者] 2022 年 9 月 11 日 下午 3:38 
Thank you, I will leave it like that, french touch we will say ^^'
J 2022 年 9 月 11 日 下午 3:08 
Thank you! And thank you for the mod. Also, this might be due to your first language being something other than English, but the mod should be called "Baby Animals"