Pavlov VR

Pavlov VR

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19 条留言
Onyx Smith 2022 年 3 月 8 日 上午 4:32 
@PINOU finnaly made a map with the tutorial you made, THANK YOU SO MUCH!
If you are keen to see how it turned out its here: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2773217942
PINOU  [作者] 2022 年 2 月 20 日 下午 4:32 
@Onyx Smith One more thing, the guide is finally finished. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2640428469
There's a good chance I missed something, but it beats the 2 paragraphs I left in the comments.
PINOU  [作者] 2022 年 2 月 20 日 下午 2:55 
@Onyx Smith Did you import your world into blender using Mineways or JMC? You want to avoid using mineways and prepping the materials.
Onyx Smith 2022 年 2 月 20 日 下午 2:47 
I am a complete beginner to Blender and UE4, but i got as far as importing my .fbx file into UE4.
It remains textureless for some reason any guess as to why?
Thanks for the help you'r a legend! :praisesun:
PennySaver 2022 年 2 月 18 日 下午 5:31 
@PINOU Ohhh gotcha. That's unfortunate. Good thing the map is fun. Lighting has always been a big thing for me, I apologize if what I said came off rude.
PINOU  [作者] 2022 年 2 月 18 日 下午 3:14 
@PennySaver No, there is not. Attempting to rebuild the lighting will cause everything to become pitch black.
PennySaver 2022 年 2 月 17 日 上午 4:34 
Is there anyway to update the lighting?
Onyx Smith 2022 年 2 月 15 日 下午 5:37 
this is blowing my mind i will definitely be trying this in the future! looking forward to you'r tutorial!
PINOU  [作者] 2022 年 2 月 13 日 下午 4:26 
@Onyx Smith Porting a map doesn't usually take that long, I will begin working on the guide I said I would make so that porting it is as straightforward as possible.
After the guide is (hopefully) finished, just ask me any questions and I'll try and get to them as soon as possible
Onyx Smith 2022 年 2 月 13 日 上午 3:45 
The map is sick you did a great job with the gun placements!
@PINOU If i make a sufficiently good map of my own in minecraft would you be down to port it?
i'm curious how much work it is, worst that can happen is that i port it myself with your tutorials.
cate 2022 年 2 月 5 日 上午 10:13 
for me its a neat map though isnt perfectly made, like theres 3 main spots (mountain, tower, white building) and some other stuff, so it kinda always turns into a sniping fest. Still good tho imo though not great design I reckon
Ryoshi404 2022 年 2 月 5 日 上午 9:38 
THIS IS GREAT idk why dont people play this more?!?!??
PINOU  [作者] 2021 年 10 月 11 日 上午 9:24 
No problem
LilPat 2021 年 10 月 11 日 上午 9:23 
Thank you so much! This really helps! Have a great day!
PINOU  [作者] 2021 年 10 月 11 日 上午 12:53 
@LilPat You may have to do a lot of troubleshooting though, I also forgot to ping you like this, assuming it even works
PINOU  [作者] 2021 年 10 月 11 日 上午 12:46 
Thanks glad you like it... I will soon make a guide on how to port Minecraft maps into UE4, however I'll try to describe it brief here. https://youtu.be/62fVXVAO13A Download Blender and then follow this guide, up to Ep. 5, ignoring the steps that involve the program mineways and preparing the materials and the world. Once you open the JMC OBJ file in blender... change the viewport shading mode to material mode. You then want to parent an object so your map is one big mesh, with exception of Glass and water perhaps. Oh and 2D image textures like grass and flowers will look bad, I took them out of my map for the most part.
PINOU  [作者] 2021 年 10 月 11 日 上午 12:46 
Part 2: Then you export the file as an fbx file. https://youtu.be/tv1Oof5MoQA Follow this video and the wiki since the video is somewhat outdated http://wiki.pavlov-vr.com/index.php?title=Getting_Started . Once you import your materials they should look blurry. You can edit the material under the advanced settings to change filtering from the default to nearest. That will fix the blur. After that you may have to do some messing around to figure out stuff, but I'll go into more detail like I said in a guide in the future.
LilPat 2021 年 10 月 10 日 下午 8:42 
great map btw
LilPat 2021 年 10 月 10 日 下午 8:42 
Hey, how did you get a mc map into ue4?