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报告翻译问题






To make it work you need to edit the .json file and remove this part:
"CustomMesh": {
"MeshURL": "http://pastebin.com/raw.php?i=vQHSsrib" ,
"DiffuseURL": "http://i.imgur.com/6QW825S.jpg" ,
"NormalURL": "",
"ColliderURL": "http://pastebin.com/raw.php?i=vQHSsrib" ,
"Convex": false,
"MaterialIndex": 1,
"TypeIndex": 0,
"CastShadows": true
},
Simply delete it and save. (make a backup copy to be sure)
The buttons for the setup will show up and the mod is good to go again.
This will also allow you to activate the bot, although the setup doesn't quite finish, you should be able to play.
I was wondering about if you're interested to include Horizons as well.
In case you do, I can help you with the scripting part.
Have a good one!
Atlanteans A is marked twice (instead of once for A and once for B, which results in A being worth 2 points per 3 regions and B being worth nothing), Knossos (Minoans) is marked City (instead of a Metropolis), Celtica (Celts) is marked having Grain (it does not), Britannia (Celts) is *not* marked having Grain (which it does, so these were swapped), Settlers (Greeks) listed twice (which I think doesn't cause a problem but is strange), Plains of Thessaly and City of Athens (both Greeks) are not defined in scoring,
**more in next message**
Utopians should also start with 3 Exhaust, not 5.
Some suggestions:
1 - The right-click for bot acquire/breakthrough is a bit strange, I keep mixing up both options and have to fix the cards manually. I suggest dedicated buttons for bot and for player acquire and breakthrough.
2 - When playing with the bots as Persians, the barbarian action calls for putting the bot card on top of bot deck. There could be a button for that option.
3 - I suggest that when playing solo a copy of the bot table is put near the bot card line. If it could detect the bot state that would be even better!
Finally, I suggest that the "Refill slots + place token" command is fixed on the table near the bot line instead of (or as well as) on the "Bot Controls" overlay.