安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






7. Looks like helis can bug out when player saves while they move or haven't got to their waypoint yet, no safe switch. Lost 2 hours of playing because of that. Haven't finished the mission because I was already done.
2/2
1. Hint with amount of intel collected is visible all the time, causing any other hints to not show up at all or show only for a split second.
2. When any BLUFOR helicopter goes down (at least when it destroys itself through flying into trees or something) it is still visible on map and can be called despite being dead.
3. There is way too much driving around with nothing happening between points. Destroyed underwated UAV requires almost an hour of travelling one and other way just to press a single button. OG Hunter 6 AO was big too, but crucial tasks weren't placed that far with no way of transportation other than boat, that is few kilometers away.
4. Why is every team of guerilla having a launcher? Very annoying.
5. Why place POI markers if there's nothing there? Takes so much time to get to them with no rewards for player.
1/2