Conquest of Elysium 5

Conquest of Elysium 5

The Conquest of Elysium 5 Total Overhaul
451 comentarios
StarGazer 5 OCT a las 6:30 
You are correct, i would love to correct my comment but i cant for some reason. It is however very noticeable that with the mod they can regularly pump them out probably because they get so many graveyards etc. Also i thought it was a lvl 2 spell but thats the burst version i suppose they have a lvl 1 decay wich is single target. I atleast had never seen the ai have 200+ in the first 5 months before this mod wich is then probably due to the planting of sites. Still it should get looked at because any high tier stack just loses to them wich i dont feel should be the case a tier 1 unit just stomping everything. Do these balance mods work with this overhaul?
Vorochi 4 OCT a las 22:17 
Bane Fire Archers are a vanilla unit. As far as I know, this game doesn’t change them. They’re very well known to be OP, though, every balance mod ever nerfs them.

Also, Necromancer has a level one Decay spell
StarGazer 4 OCT a las 20:53 
Decay is already a super busted mechanic in the base game only negated by regeneration wich is also a busted mechanic one can argue they cancel or were ment as a cancel to each other. But to give a tier 1 unit a bloody archer boi decay on hit is too busted. Decay damage goes through armour and hits anything. I dont feel like a tier 1 unit should have that it was already limited to spellcasters tier 2 and for specific classes that lacked ranged damage. so in effect you gave them ranged AND decay, it needs a nerf and i played this mod for way too many hours now but i really want to play or play against a necromancer but that's just not fun its more fun to just disable him on anything that goes beyond count difficulty because the ai will mass them. Imagine the cost of 1 anakite a 2 month cycle and 1 unit vs 1 archer boi. Ye, fun mod but competely ruined by 1 unit.
StarGazer 4 OCT a las 20:28 
Using it with content pack, great mod but jezus for the love of god nerf those balefire archers from the necromancer honestly the most busted unit in the game and you can mass them. I think removing their decay might be a good option because it makes no sense that the weakness of Necro is completely negated by 1 unit that you can mass turn 1. Other than that great mod! I dont want to keep disabling the necromancer so a nerf would be nice! Unless the mod creator is a necro main wich i hope not.
GoblinZyn 29 SEP a las 12:43 
Is this mod Macbook compatible?
Hebrux 28 SEP a las 5:31 
@aliasnone00
Try coupling this mod with the Content Pack. It doesn't resolve all limitations but it's a start
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3137887227&searchtext=
Feraa 17 SEP a las 15:47 
Agreed. The last update was sometime before the monkeys were added, though, so a lot is out of date quite a bit.
aliasnone00 16 SEP a las 18:17 
that sucks to hear. There are several suggestions i have for it. Dont get me wrong, I fucking love it and dont feel the game is nearly as fun without it. But the limitations can be felt by an experienced eye.
Feraa 16 SEP a las 7:58 
To my knowledge, no. He lost his computer a while back and lost a bunch of data from it, and hadn't felt up to redoing it all. Unless he's started working on it again, this mod is silent on the update terms. It still works (mostly), though, so feel free to play!
aliasnone00 15 SEP a las 18:21 
is this mod still being worked?
Feraa 22 MAY a las 16:17 
Another class that's gonna be sorely underwhelming against these classes. Still a fantastic mod, Commisar!
Commisar Jon Fuklaw  [autor] 22 MAY a las 4:20 
Since there's a new class, the previously unresolved power group issue probably affects more classes now. Other than that, yes.
Sun God 22 MAY a las 0:26 
Does this mod work with the new patch?
Voryn Dagoth Ur 21 MAY a las 22:02 
Now we got another new class. Suffering from success lol
Almighty Rift of Doom 5 MAY a las 4:54 
Thank you for your work! Danke, muchas gracias, domo arigato gozaimas, xiu xiu!
IGON DRAKE WARRIOR 14 ABR a las 20:30 
Necromancers appear to be able to place down graveyards far outside the range of any citadels. This should probably be looked at.
NullPointer 5 ABR a las 2:24 
Hey, love the mod. Great job and so many brilliant ideas

Though I'm very unhappy about my favourite girl Dryad Queen.

The buffs are very appreciated. Great javelins, increased spawn rates, a couple new rituals, but autoupgrading is really ruining the gameplay for me.
1) it removes the ability to customize your armies for a specific tasks (especially when you have a fast centaur army, that suddenly stops being fast)
2) I never find myself in a position where I need to conquer a city to upgrade my troops, they're already upgraded


In vanilla the whole free-spawn + upgrading was definitely off-tuned and it was just "call of the Gaya" faction. You did a remarkable job fixing similar issues in other factions, but I feel like auto-upgrading really needs to be exchange for another buff.


P.s.: I know that this mod is probably not updated for multiple years already, but probably if there is an open code base, I could try to figure it out and submit a merge request.
Aten 13 MAR a las 17:35 
"Vanilla Sprite Overhaul" it's called I mean, the mod author also has a download link for anyone to use his sprites if given credit on the mod page.
Aten 13 MAR a las 15:29 
@Commisar - Arh I see, hard position. Hybrid creatures and such also needed, Dom 6 may have what could fit over the nations/era's. Well if there is any help you need in the future welcome to ping me, I can't sprite but for feedback ect or searching Doms for sprites let me know.

A good idea is also to ask the mod author of "Sprite Overhaul" Mod for Dominions 6, he has remade and redesigned all the sprites across all the factions including Monkeys for Dominions 6, amazing sprite work he did.
Commisar Jon Fuklaw  [autor] 13 MAR a las 15:25 
As for Dom 6 sprites, I could probably cover a number of monkey-based sprites with them, but the plan demon/divine creatures, hybrid units, and some other things can't really be covered by regular monkey sprites.
Commisar Jon Fuklaw  [autor] 13 MAR a las 15:23 
No, no sprite work was slated for any other faction. The monkey faction just sort of got added to CoE at the 11th hour and Emperor Herb didn't have the time to do sprites anymore, which meant that once I had a plan and committed to it, I had no way to carry it out.
Aten 13 MAR a las 15:18 
@Commisar - I see quite the revamp, was anything else left besides the Monkeys? I know Dominions 6 Has alot of new Monkey Sprites for Bandar Log but I would have to see if any are reused from COE5
Commisar Jon Fuklaw  [autor] 13 MAR a las 15:11 
It's been a few years, but based on the old design notes... 1-3 two-layer terrain sprites (because I can't use CoE's composite terrain sprite generation due to lack of modding access to it) and about 25-30 unit sprites (and attack sprites, obviously), some 32x32, some 64x64. It was a sizeable batch because the existing monkeys were going to get a complete rebuild from the ground up with a much larger roster.
Aten 13 MAR a las 14:41 
@Commisar - oh for sprinting, I’m not up to par for vanilla quality. How much is needed? I was looking at the To-Do list in the mod folder and got curious,

Sprites from Dom 5/6 to be kitbashed into it?
Commisar Jon Fuklaw  [autor] 13 MAR a las 14:17 
You a spriter? That's the main thing that's stopped monkeys from coming out.
Aten 13 MAR a las 13:12 
@Commissar - Hey, hope everything is well, wanted to ask if the to-do list will finish and if you need any help? I would love to this get finished and with Hebrux's Content pack, this is the best way me and my friends play. Amazing work as usual (:
Feraa 5 MAR a las 17:00 
I don't think it's a bad idea. It's a fun mod, if a bit dated.
MR.POTATO 1 MAR a las 19:51 
Do you think its a bad idea to play this game for the very first time using this mod? It just seems to make the game... better
Sandermatt 20 FEB a las 5:22 
For Druid would there be any way to make ancient forests count as citadels? I feel their hut is completely unimportant to their game, besides the fact that loosing it looses them the game.
synnworld 16 FEB a las 23:20 
Earth Warlock gemhunt says the same thing that the water Warlock gemhunt.
weaponlordX 30 OCT 2024 a las 19:52 
@Kasadoll conquest of elysium fent epidemic
Rabmiral Skee 10 AGO 2024 a las 11:11 
@Jakori basically it's a debug spell for if you -somehow- wind up starting in a province that doesn't immediately give you an Iron Bog
Kasadoll 9 AGO 2024 a las 9:10 
What happened to my necromancers? They became husks which totally wrecked the game.
Hebrux 16 JUL 2024 a las 11:13 
@Unbidden Chapter
This happens when you start a modded game and retire. After retiring when trying to start another modded game, for some reason the mod isn't loaded.

Not sure why this happens. Just know that you have to completely exit the game if you want to start another modded session
Unbidden Chapter 9 JUL 2024 a las 8:58 
Sometimes when i start as Necromancer I have the new starting units mentioned in the notes, but other times I have regular spearmen and archers, what is the reason for that?
Jakori 7 JUL 2024 a las 2:13 
I found out what the problem was, they already moved that turn and i didnt notice.

Now im struggling with the enchanter ability "Emergency Swampification" no idea how it works, it just spawns a tower
Feraa 6 JUL 2024 a las 9:10 
Is it just your goblin archers, @Jakori? Cuz that doesn't sound right, purely from a mechanical standpoint. Experience level shouldn't be giving just one type of unit a slower speed.
Jakori 3 JUL 2024 a las 22:36 
I might have missed something, but why do my goblin archers get slower when they are experienced?

From a normal 3 speed on the map, to a solid 1.....
Hebrux 28 JUN 2024 a las 21:12 
@ShadowFriend
What kind of update should the monkeys have?
ShadowFriend 25 JUN 2024 a las 16:53 
Will the monkeys ever get an update? The mod is so good but i like my monkey boys :(
Legion 26 MAY 2024 a las 15:28 
Amazing, much better!
The 5$ Biggle Bag From Wendy's® 23 MAY 2024 a las 1:24 
Has this been updated?
Xarizon 20 MAR 2024 a las 2:38 
I really love the picture for this mod, made me laugh a lot
Kazeck 17 MAR 2024 a las 14:36 
I want to second what Itsacat said, I'd love to see this updated so much!
InaneDugong 7 MAR 2024 a las 2:33 
gl gl finding spriter D:
Hebrux 14 FEB 2024 a las 11:20 
@ItsaCat
Facts. I tried playing the base game a few times after this mod. Coudn't do it lol
Voryn Dagoth Ur 13 FEB 2024 a las 20:52 
Hope you can find a spriter!
ItsaCat 10 FEB 2024 a las 11:53 
I know we may never get the Monkey update from you. I want you to know your content made it impossible to go back to the base game and i mean it. Thanks for the amazing content!
Hebrux 7 FEB 2024 a las 13:19 
@Commisar Jon Fuklaw
Yay! looking forward to the future content!
Commisar Jon Fuklaw  [autor] 7 FEB 2024 a las 12:46 
Burnout is finally starting to fade, so I'm thinking about the waste of time from fixing everything from scratch again.

Unfortunately, that also means that I once again need a spriter because the last person to offer ghosted me and Herb still isn't playing ball. Oh, well. The benefit of starting from the last published patch is that I can just ignore the monkeys or only make minor changes.