Stellaris

Stellaris

More Picks & Points: Traits|Civics|Ethics [STANDARD] (3.1+)
35 条留言
hubertkenobi  [作者] 2022 年 3 月 1 日 下午 7:19 
deegs 2022 年 2 月 28 日 上午 10:50 
Yep, category_value should be left alone.
hubertkenobi  [作者] 2022 年 2 月 28 日 上午 7:44 
@rojogamer98
You said all instances of "value = " alone right?
"category_value =" doesn't count right?
Clunas 2022 年 2 月 27 日 下午 8:25 
Hero move right there
deegs 2022 年 2 月 27 日 上午 10:08 
No problem, glad I could help out!
hubertkenobi  [作者] 2022 年 2 月 26 日 下午 5:48 
@rojogamer98
God dammit! Thanks for your help! I will update it as soon as I can and give credits ;)
hubertkenobi  [作者] 2022 年 2 月 26 日 下午 5:47 
@Clunas =VX9= @rojogamer98
I will need your help on updating this mod for 3.3
Please post that on Updates and Bugs thread. Thank you!
deegs 2022 年 2 月 26 日 下午 5:17 
Like Clunas said, this breaks empire generation, except this time it's the full 3.3.1 release. Doesn't matter what other mods I have loaded, enabling this one makes all Non-FE and Non-Marauder empires spawn with no name, no ethics, and no civics.

Because I hate complaints without resolution, I decided to solve it myself by looking at the vanilla files:

1. Open the file "00_ethics.txt" for this mod
2. Replace all instances of 'value = ' with 'base = ' (Can be done in Notepad in like 15 seconds)
3. Save file
4. Enjoy proper empire generation
Clunas 2022 年 2 月 9 日 上午 8:34 
This seems to break galaxy generation on the 3.3 beta. All non-FE empires spawn with no names or civics. Happens both with and without other mods
Beast Clarke 2021 年 12 月 1 日 上午 6:47 
@Karesi, this helps a lot thanks :)
Karas 2021 年 12 月 1 日 上午 3:37 
It's not my work really, i just found your mod location and changed a few numbers :)

You go ahead make Super Edition if you want, no need for credits or anything.
hubertkenobi  [作者] 2021 年 12 月 1 日 上午 3:33 
@Karesi
Btw, if you upload your version I can make the thumbnail and banner pics like mine, make a name for your's (like HYPER or UBER or SUPER Edition) and share the link here on my descrition as an another official edition of this mod, crediting your work of course.
Karas 2021 年 12 月 1 日 上午 3:30 
@hubertkenobi No problem, all good.
Karas 2021 年 12 月 1 日 上午 3:29 
@Rhys

Go to C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\2618645360\common\defines

Then open 00_defines2 and do this:
GOVERNMENT_CIVIC_POINTS_BASE = 99 # Number of civics you can choose.
ETHOS_MAX_POINTS = 99 # Number of points which you can spend on ethics.

And go to C:\Program Files (x86)\Steam\steamapps\workshop\content\281990\2618645360\common\species_archetypes

Then open 00_species_archetypes and do this:
@robot_trait_points = 99
@robot_max_traits = 99 #Number of traits a robot can have
@machine_trait_points = 99 #Points available for machine species trait picks
@machine_max_traits = 99 #Number of traits a machine species can have/pick
@species_trait_points = 99 #Points available for biological species trait picks
@species_max_traits = 99 #Number of traits a biological species can have/pick
hubertkenobi  [作者] 2021 年 12 月 1 日 上午 3:21 
@Karesi
This isn't a cheat mod, it's more like a realism or diversification mod.
hubertkenobi  [作者] 2021 年 12 月 1 日 上午 3:20 
@Karesi
Sorry for just answering now. I didn't make a version like that because I thought it could crash the game on some way, by exagerating the numbers.

Answering your last comment: If you read the description I've written, yes, they do influence the AI as well. It was how this mod was intended for, and, even if I wanted to help you, I don't think there is a way around :/ sorry.
Beast Clarke 2021 年 12 月 1 日 上午 1:22 
@Karesi
I was hoping to do the same thing, can you remember where the location was to add more slots/points?
Karas 2021 年 11 月 16 日 上午 12:33 
Nevermind, i found the mod location and set everything to 99. My question is, do ai oppents have 99 points for everything as well? Or is it only for player?
Karas 2021 年 11 月 14 日 上午 3:36 
@hubertkenobi Can you make another version, with much higher numbers than Beast version? Maybe 99 for everything, so we can pick whatever we want. But please for player only, no ai.
hubertkenobi  [作者] 2021 年 11 月 11 日 上午 2:21 
@Axneth Ironswift
Ahahah same for me. I tend to overload it with realistic and functional mods. I think I stabilized a little bit for now.
Axneth Ironswift 2021 年 11 月 10 日 下午 7:16 
I'll double check for stability once I got the load order right, I'm one of those mod addicts with 90-some mods so making sure it functions next week.
hubertkenobi  [作者] 2021 年 11 月 10 日 上午 7:50 
And please, rate it ;) :steamhappy:
hubertkenobi  [作者] 2021 年 11 月 10 日 上午 7:49 
@Axneth Ironswift
Your welcome! Is it working well for you?
Axneth Ironswift 2021 年 11 月 9 日 上午 8:29 
Thank you for updating it!
hubertkenobi  [作者] 2021 年 10 月 31 日 下午 3:27 
@Kai
Try to verify integrity files, unsubscribe and subscribe again.
Kai 2021 年 10 月 30 日 上午 7:40 
For some reason, even though I am subscribed, the mods(none of the version) are not showing for me in the launcher? Anyone have an idea what is up with that?
hubertkenobi  [作者] 2021 年 10 月 12 日 下午 1:01 
@austinhs2002
Anyways give Lite Edition a try :steamhappy:
hubertkenobi  [作者] 2021 年 10 月 12 日 下午 12:57 
@austinhs2002
In this edition (STANDARD) I still paid some attention to the gameplay balance, but I don't think that the addition of traits to the Synthetic ones was so decisive that a non-synthetic biological being or a non-hive mind could not conquer the galaxy completely for their own. This is still possible, although the gameplay of the these species involves a bit more challenge, better economy and strategic intelligence, more attention to military, political and technological decisions.

Again, that's what the mod is looking for. Replicate the challenges that nature provides. Nature is cold, cruel and unforgiving. It's up to you to choose the species and row for or against nature ;)
hubertkenobi  [作者] 2021 年 10 月 12 日 下午 12:57 
@austinhs2002
This mod was not made to be balanced. It was meant for stellaris to be a little more realistic, at the price of balancing gameplay.

The question I asked in the ideological point of view of this mod is: "Is the creation of synthetic creatures realistic? Would it be that limited? Couldn't those creatures on reality have more traits? Both positive and negative?" - The answer is that, yes it could be more realistic, in fact, on a planet far away from us, a synthetic being could have far more traits, and this is precisely what this mod aims to accomplish. Freedom in creation and in the possibilities that exist to create a being with the different characteristics that are physically possible.
austinhs2002 2021 年 10 月 11 日 上午 3:33 
Why did you give robots a leg up with trait total picks? Synthetic Evolution is already the strongest thing.
Alastair 2021 年 10 月 4 日 上午 8:19 
My best guess is it was the Budding Trait. I bet that they had to change how pop assembly worked a bit to make it work.
hubertkenobi  [作者] 2021 年 10 月 4 日 上午 8:03 
@Alastair
Yes, that's very odd. It's not common for species to mess with final resource and population calculations.
Alastair 2021 年 10 月 4 日 上午 6:17 
I will do so. Still have no idea how it broke or the actual reason. Since it seems so random that the thing it broke was pop assembly. Again glad my messing around helped fix it.
hubertkenobi  [作者] 2021 年 10 月 4 日 上午 4:45 
@Alastair
Yes, your help was great, thank you! I couldn't do it then, as I've been busy with my academic life. Fortunately, I found some time to fix this, gather your info in the discussion section, and upload the mods.
The next step is to test it. If you find errors, please mention it in the new discussion section above.
Alastair 2021 年 10 月 3 日 下午 5:57 
Glad I could help fix the mod. Even if it wasn't exact. Honestly I kinda just messed around with things until it worked. So I wasn't sure what fixed it exactly. Glad it was figured out though.