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If you use the B42 version this is alleviated by picking one of the multiplayer mods.
if not, please how to enable
Im currently renting a server for PZ, cant get this to work
Please keep in mind this is a temporary version and will not be supported once B42 merges into the main branch of Project Zomboied.
I also should mention that while I did validate that the values were getting updated correctly, I did not test actually playing with the mod as I haven't played Project Zomboid in a while. If you run into issues please post them in the support discussion here: https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/2617955054/595135824845113957
I think all mods are broken, TiS changed the folder format I believe.
Since there wasn’t a lot of demand for a multiplayer version I gave server admins permission to upload a customized version of this mod with the mod options code removed as long as they linked back to this mod. You can see a few out there if you search for Simple Weapon Durability. Feel free to adjust one of those for your server and link back to this mod!
If it's not another mod, I'd suggest not playing the lottery anytime soon!
That would be a new mod though, since this one has been stable for about 3 years.
I expanded the settings so you can also increase the durability Max, to allow flat increases to both Max and Change Chance, an option to exclude all modded items with a setting, changes no longer require a restart of the entire game, just reloading the save, some optimizations for the list of items.
Most importantly, I am also trying to get it to work for multiplayer servers, where owners can make changes, but I need to test if it actually works xD
With that said, if you wanted to test adding a different item type you would encapsulate the final AND statement on line 37 with a bunch of OR statements. So on line 37...
(sItemType == "Weapon")
Becomes
((sItemType == "Weapon") or (sItemType == "Drainable"))
In theory that would add (not replace) drainable items, which would in turn have their condition lower chance changed along side Weapon types. As for if it would do what you wanted it to do, you would have to give it a test and see what happens!
What should i do? Thanks for ur time.
Got some question, saw this in your script.
-- Item Types: (Right now the script only includes "Weapon" types. Other types can be manually added.
-- Clothing
-- Container
-- Drainable
-- Food
-- Key
-- KeyRing
-- Literature
-- Normal
-- Weapon
-- WeaponPart
Sorry for the lack of activity and response. I tend to play games more than I mod them which is why I make “Simple” mods. As in I coded this in a way that it shouldn’t need updated for like years which means more gaming time for me!