Automation - The Car Company Tycoon Game

Automation - The Car Company Tycoon Game

1978 Semitruck 4_24
50 条留言
CaparzoSKPC 2024 年 5 月 8 日 上午 7:09 
could you please update the mod to 4.27? thaaaaaanks
OJRaptor 2023 年 3 月 10 日 上午 9:48 
can you plz update the mod to UE4_27 plz and thank you
Ghovarus86 2022 年 10 月 19 日 下午 6:16 
Sorry to bother, but is this mod for open beta? because if it is, i cannot currently find it, and if i go back to the original game, it will remove all my mods, because all of them are compatible with the open beta.
BallinAndCantGetUp 2022 年 10 月 19 日 上午 1:09 
also please give us the parts list for it so the car doesn't shit it self in beamng drive as when i tried it had opposite steering and when it did full degree turn the wheels fell off with a sickening snap
BallinAndCantGetUp 2022 年 10 月 15 日 上午 2:34 
so creator could you please make a 3 axle variant and remove the baked in fixtures
BallinAndCantGetUp 2022 年 10 月 15 日 上午 2:33 
it may be super cringe but i agree with him that its bad that it has baked in fixtures when many people may have the stuff to turn a bare truck body into exactly with the baked fixtures
Zyklon Ben 2022 年 9 月 22 日 上午 12:04 
@The Skunk Rocker

You're super cringe
BallinAndCantGetUp 2022 年 7 月 8 日 上午 12:23 
add a 3 axle version
enzobenjamincrombie 2022 年 6 月 1 日 上午 1:13 
why is there only fwd can you add rwd , 4wd and awd
volltreffer1  [作者] 2021 年 10 月 24 日 下午 12:00 
@Yorvik2904 Thank you very much, that was exactly my intention behind this mod. I know that there are some shortcomings, but it was my first mod and I taught myself modding using tutorials. So thank you very much for your positive understanding.:steamthumbsup:
Nandoline 2021 年 10 月 24 日 上午 11:23 
@The Skunk Rocker They didn't exactly make the mod for you, They probably made it because they wanted to make a replica of the vehicle it was based on. Nothing more, just a side project. Instead of bitching, maybe appreciate that there even are people making mods in the first place :steamfacepalm:
POLLUTION 9000 2021 年 10 月 20 日 下午 5:37 
@The Skunk Rocker lol wall of text
The Skunk Rocker 2021 年 10 月 16 日 上午 10:16 
And by the way THAT is THE absolute WORST offender: baked in fixtures?! Turn signals, auxiliary windows, fuel tanks, steps, exhaust, headlights, grills, windshield wipers, air filters, marker lights... these are things the player should be able to place. By not only forcing them AND the aforementioned paint issues... this makes it incredibly hard to do anything with the model. I just want to use my exhaust but no, we have to use yours; I tried deleting it, but it's attached to the entire body, and clear fixtures in some places can completely destroy the model.

In short I love the idea and I do want to see more semi trucks in Automation's Workshop, I really do, but this ain't it chief. I'd remove all your baked in fixtures, make some wheel base and sleeper variants, add some morphable areas, fix your paint group assignments, and overall give this baby some polish and I'm telling you it will become one of the most sought after mods for Automation. :3 (Part 3/3)
The Skunk Rocker 2021 年 10 月 16 日 上午 10:16 
Now there are a lot of single variant no morph mods on the Workshop that function just fine and there is a reason for that, so let's move on to the paint tab. Three body paint slots and NO trim slots? And those body paint slots are the air filters (listed as "Car Bumper"), the frame steps and fifth wheel (listed as "Secondary Car") and literally everything else ("Primary Car"). Everything? Including the exhaust, minus that small bit in the frame area? Not even the trim around the windows gets listed as it's own paint area, or the deflector, or the fenders, or the BONNET? The truck HAS a bonnet, but it's not listed as it's own paint area EITHER. Not to mention the way the paint is assigned on the model making something transparent doesn't get rid of it entirely - there are artifacts assigned to other paint groups, but darkened in color to being black. So even IF there were more slots to recolor you can't get rid of the baked in fixtures! (Part 2/3)
The Skunk Rocker 2021 年 10 月 16 日 上午 10:15 
Okay I'm going to be brutally honest with you and please don't take this personally, as I want to be as constructive as possible - this mod is great in concept and poor in execution. I honestly understand what you were going for here but there is so much wrong. Where do I even begin?

So let's begin with the fact there is only one version of this model with no variants. And hey, that's fine, but when you couple that with the fact that this model has no morphing whatsoever? It makes it not very usable. You can't put your personality and artistic vision into it. No matter what you do it will always just be a modified 78 Kenworth. I play Automation to create new vehicles, not just slap different paint jobs and grills on existing ones. (Part 1/3)
Tactical Bingus 2021 年 10 月 15 日 下午 8:02 
awesome mod! was wondering if it was possible to have a version were the rear wheels are moved forward a bit, it just looks a bit awkward with the wheels way in the back but otherwise i love it
dejast11 2021 年 10 月 14 日 上午 3:18 
wow its so sick
Hazel 2021 年 10 月 12 日 下午 2:25 
Aight, Gl!
volltreffer1  [作者] 2021 年 10 月 12 日 上午 10:31 
Many thanks for the support. I will
contact you as soon as I need help.
Hazel 2021 年 10 月 12 日 上午 9:04 
Look, i've loved the idea so if u need ANY help on blender u can count on me, i'll be rlly happy to be able to help you :SaffronLove:
luisierizzi 2021 年 10 月 4 日 下午 1:57 
Master, it´s works, very very thanks
volltreffer1  [作者] 2021 年 10 月 4 日 上午 10:21 
sorry I noticed the link does not work here is the link to the mod once again.

https://www.beamng.com/resources/tow-beast.18932/
volltreffer1  [作者] 2021 年 10 月 4 日 上午 10:19 
I've actually done that before, but it's very cumbersome.if you have built the vehicle in automation, you have to export it then you go to the mod folder and open the vehicle: jbeam file there you will find a tow hitch function in the middle of the file, if necessary, you have to do this with the fifth wheel beamng replace file then connect the x, y and z coordinates of the trailer coupling to the place where you would like them and repackage the front end. Unfortunately, there is no easier way to do this.

Here you have the link to one of my mods with this function,:"https://www.beamng.com/resources/tow-beast.18932/" you can copy the tow hitch code from the "Tow Beast.jbeam" and paste it into your file afterwards you just have to connect it with the coordinates.

Since I taught myself all of this, there are no possible totorials. I hope I can help somehow.
luisierizzi 2021 年 10 月 4 日 上午 8:17 
how do I put a fifth wheel in this mod to use in Beamng
Unknown 2021 年 10 月 3 日 下午 9:07 
land rover series III body?
CatArmour 2021 年 10 月 3 日 下午 5:11 
God I hate that blue livery with flames, but this is a nice truck. Good work. Could use a smooth render mode though.
volltreffer1  [作者] 2021 年 10 月 3 日 下午 2:15 
its already online
Codatronic 2021 年 10 月 3 日 下午 2:12 
Oooo, You mean like a Ford F-100 kinda thing? Sounds very cool for hot rod making.
CNCharger 2021 年 10 月 3 日 下午 1:16 
Freedom Eagle Hauler coming soon.
volltreffer1  [作者] 2021 年 10 月 3 日 上午 11:48 
this is a very great idea for a next project. I'm currently working on a 1950 pickup truck.
Codatronic 2021 年 10 月 3 日 上午 11:07 
Could we get an Iron Knight or Unimog body next? either of those would be sick
Jaimz 2021 年 10 月 3 日 上午 10:10 
Looks great. Could do one without all the fixtures in place. Window ports, wipers, light fixtures, etc.
.HueWave 2021 年 10 月 3 日 上午 9:25 
TRUCKIN N MUDDIN
crackerjack1 2021 年 10 月 3 日 上午 8:15 
I LOVE IT I LOVE I LOVE IT!
Hazel 2021 年 10 月 3 日 上午 7:02 
Man forgor to shade smooth it lol, but it looks rad, nice job :SaffronLove:
Twin Aurora 2021 年 10 月 3 日 上午 5:39 
oh my goodness gracious
volltreffer1  [作者] 2021 年 10 月 3 日 上午 5:10 
Thank you very much, I never thought that my first mod would be so popular.
luisierizzi 2021 年 10 月 3 日 上午 5:07 
Thank's God, thank's Man, made mau day happy with this mode
volltreffer1  [作者] 2021 年 10 月 3 日 上午 5:07 
If everything went well, the truck should now be rounded.
volltreffer1  [作者] 2021 年 10 月 3 日 上午 4:05 
Thank you for all of your positive feedback. :steamhappy:

I also now know how to smooth the model for my next projects.
teodor99 2021 年 10 月 3 日 上午 2:47 
incredible work on yer first mod. i look forward to what creativity you will bring to the community
CNCharger 2021 年 10 月 3 日 上午 1:44 
Can we get a peterbuilt 389 version as well?
CNCharger 2021 年 10 月 3 日 上午 1:42 
YEASSSSSSSS
notawizard 2021 年 10 月 2 日 下午 9:26 
Could have a lot of parts smoothed though kind of blocky
notawizard 2021 年 10 月 2 日 下午 9:25 
That looks amazing
crackerjack1 2021 年 10 月 2 日 下午 9:15 
I needed this.
volltreffer1  [作者] 2021 年 10 月 2 日 下午 7:26 
ok, thank you very much I'll test it out soon and thank you very much for your great help.:steamthumbsup:
Swartkin 2021 年 10 月 2 日 下午 7:24 
It's a feature in Blender, you will go to object mode, select the model and press W, then you will press Shade smooth, if the smoothing doesn't look perfect, you will go to the object data properties tab, there you will open the "normals" tab and mess with the angles there
volltreffer1  [作者] 2021 年 10 月 2 日 下午 7:18 
shader smooth?
should i use this in blender or in unreal?
Swartkin 2021 年 10 月 2 日 下午 7:06 
It's looking good for a first mod! But have you used shader smooth for the model? this is why it has these sharp edges