武装突袭3

武装突袭3

Force Through - Khe Sanh [SP/CO18]
19 条留言
Havea 1 月 18 日 上午 10:38 
this and the cam lao nam made the vietnam dlc very fun for me
Majorian 2024 年 12 月 17 日 上午 3:04 
How do you change loadout? I can only spawn with the sniper rifle.
Mike 2024 年 12 月 8 日 下午 1:39 
Is there a point where the mission is supposed to end automatically? My blue force has pushed the forward edge of battle small red box way past the big red box and it's still going.
MEAN MARK CALLAWAYYYYYYYYYYY 2023 年 8 月 4 日 下午 3:28 
ok thanks for the reply im enjoying normandy thank you for fixing that
Satanic Warhamster  [作者] 2023 年 8 月 3 日 上午 1:52 
Hi, SGT. Speirs. The bug on Normandy should be fixed but I really don't know about the timer reseting. It has been reported previously but I wasn't able to reproduce it so I don't know how to fix it yet.
MEAN MARK CALLAWAYYYYYYYYYYY 2023 年 7 月 29 日 下午 9:48 
hey man i really love your scenerio but the respawns seemed to be bugged for me on the vietnam maps the timer resets and on normandy it says its unavailable any ideas?
CalicoJack 2022 年 2 月 12 日 下午 3:22 
Force Through is awesome! thanks
Awesomeguy002 2022 年 1 月 7 日 下午 10:09 
Hey, thanks. I really appreciate you putting the effort in. Speaking from the position of a modder too, I know stuff like this can be a real pain in the ass. I'll gladly install this.
Satanic Warhamster  [作者] 2022 年 1 月 7 日 上午 10:16 
Hi, Awesomeguy002. Thank you for the kind words!
This is what I was able to come up with. https://github.com/RimantasGalvonas/Arma-3-AI-vs-AI-Battle-Scenario-Template/releases/download/1.2.2/ForceThrough-KheSanh-Artillery.vn_khe_sanh.zip
Extract this archive into the Documents/Arma 3/missions folder and open the mission with the Eden Editor. Afterwards you can export it, publish to workshop or run it from the editor.
This requires the Drongos AI Fire Support mod to be loaded so AI can call in artillery as well.
Unfortunately, calling artillery for players only works properly in single player. Couldn't get the support modules working in multiplayer for the life of me.
Awesomeguy002 2022 年 1 月 6 日 下午 1:14 
If you ever made that edit, Warhamster, I'd love to get a look. Force Through is fantastic, really great fun. Some of the most fun I've ever had in ArmA. Adding artillery, air support and vehicles into the equation would bring it to the best fun. I could just imagine how chaotically fun that would be.
killjoy 2021 年 10 月 9 日 上午 6:01 
Yeah no worries mate, Nothing too drastic just like... a limited support option to call in some mortars maybe with a longish recharge time. Just might help get you out of a tight spot. Keep up the good work anyway.
Satanic Warhamster  [作者] 2021 年 10 月 7 日 上午 1:16 
Thanks, killjoy! I'm a bit wary of drastically changing the mission design, though I encourage the editor-savvy players to modify this mission to their liking. I sometimes make customized versions of this by request too but I don't upload those to the workshop as I don't want to have a billion versions to maintain. Might cook something up over the weekend if you'd like.
killjoy 2021 年 10 月 7 日 上午 12:25 
Really good job mate, had lots of fun playing with friends on this one. I reckon the options for artillery or air support would be good additions (excluding the human player Cobra and Phantom)
Bucko0o0o 2021 年 10 月 6 日 下午 4:50 
Thanks! I love this scenario and you made it for the new map pretty quick too
Satanic Warhamster  [作者] 2021 年 10 月 5 日 下午 11:41 
Thanks, medhathobo! Naw, even though ground vehicles have been requested a whole ton, I don't think I'll be including them, at least not any time soon. There's too many problems that come with it. You may experiment with this yourself though. Download the mission source from the link in the description, open it with the editor, find the "Spawn AI" and "Spawn AI: Spawnpoint" modules and change the spawn chances for motorized/mechanized/armored groups.
medhathobo 2021 年 10 月 5 日 下午 10:57 
Damn man this is a good scenario setup. Not too many dudes, not too large an area, love that the supplies move with the front line. Got any plans for ground vehicles? Probably like one or two respawning for both sides?
Trench 2021 年 10 月 4 日 下午 1:03 
Brilliant!
RcketyCricket 2021 年 10 月 3 日 上午 11:40 
You're already crushing it on Khe Sanh! Thanks!
󠀡󠀡󠀡󠀡󠀡󠀡Marc🦈 2021 年 10 月 2 日 下午 2:38 
Awesome!